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Saman Bobo

99
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A member registered Oct 20, 2021 · View creator page →

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I absolutely loved this story, it has some great jokes. And the controls were so polished I didn't even have to use most of them :D

Awesome art and music, I really liked how a lot of the level was dark and the platforms were almost invisible, it really sold me the feeling of stealing the light!

One of the best golf games I have played :) I wish more of the levels were more puzzle-y about figuring out where to put the ball instead of balancing the number to the exact degree and power multiplier

Very nice and intuitive building!

Thank you :) It is very much like Waldo, we talked about it a lot when making the concept.

Thank you :) we definitely could have done a better job in explaining the controls

Sorry I guess I misunderstood your comment. Yeah, the layout of the main menu could definitely be improved..

There were great animations when returning the orbs. The puzzles also felt great, really liked the level design. The only thing I thought could be better were the controls, they were kind of unresponsive and it felt like walking on ice.

Loved the back of the mouse. 

It was really quick and really fun! It's fun how you have to switch focus to the mouse clicking every once a while. I wish there was some warning that would let you know you were approaching the limit, I mostly lost due to forgetting about the right side :D

Very zen game, liked its relaxed visuals and music. Even though there was a time limit, it felt very peaceful :D

Great concept and the music fit it very well! I wish there were more level layouts :)

The part when the frowning guy says I love these noodles made me laugh. Very nice art!

Awesome game, my high score was 22. I'd love to keep going but sometimes the clicks wouldn't register which was a little frustrating. But overall very well executed, funny and looked great.

I liked the first person view art a lot! It was fun to create a path for the player and to be able to create my own difficulty by giving the hero speed up buffs :)

I don't see your game, is it available somewhere else, perhaps a post-deadline submission? :)

This is a great mechanic for this jam. I wish it was more expanded but overall it's really fun to dance around this card battle!

I'm not sure but I think you maybe forgot to include some files? The game won't run for me, I'm getting an error :(

The game is quite simple which is a plus because everything felt intuitive. I only wish the birds would move up and down, too, it would make it way more interesting :)

There's some really nice pixel art in this game! I'm not sure if the 3rd ability was working but it was really fun to time the ice falling on enemies

You are definitely right on that note :)

Thank you for the kind words, we are actually thinking about working on it some more :) I'm glad you liked the explanation of the controls, we struggled with them perhaps not being explained clearly enough.

Thank you so much, the music really does bring the atmosphere to another level :) I agree that some of the dance moves are not as visible as they should be, but we also wanted to leave some space for the background art. If only we had more time and we could play around with it some more :)

This game has great visuals and while it took a minute to figure things out, it was very intuitive once I got the hang of it. I'm not sure if that's already the case but I would love if the game got progressively harder or had a win state – I felt like I reached a stalemate. The units had perfect attack patterns which were really fun to play around with.

This is the best game I've played here so far.

haha, too soon? nice writing, very creative. :))

I'm not sure if this is a compliment, but I'll take it! :D

The game is really addictive, the controls feel great. I'm impressed by how much you managed to make in 48 hours. To be honest, it's also kind of a lazy way to interpret the theme.

A very nice idea, wish there were more levels but i understand that there wasnt a time for that. I like the jump animation a lot!

Very fun adventure, love how the game thematizes capitalism. Great artwork, music and storytelling of course. Only thing is that i dont even know why i was fired haha :D

The visuals of the game are really impressive. Maybe I didn't really understand the gameplay but it felt kind of bland and straightforward because all you had to do was walk to the green markers..

I liked the idea of reverse farming, but I was missing a goal that would draw me forward and keep playing. Maybe I misunderstood how the level is supposed to end. Maybe it would be more interesting if the levels had some obstacles, but I get that it's hard to make pathfinding during a jam.

A great idea for this theme! I found the voiceover really funny. I wish the more interesting tasks came sooner, felt like it took a long time for the difficulty to wind up :)

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Awesome concept and visuals, it was really simple yet surprisingly deep. I wish the ships disappeared when they got into their harbor, though, it felt impossible to be able to not wreck the ships once there were more of them. Also I would suggest doing a browser build next time, it's very easy and many more people will rate your game :)

It was really fun to throw trash at the enemies and I liked how instead of the enemies getting stronger you could choose to get weaker yourself. It really made me feel like soon to be extinct kraken :D

Really nice idea, I enjoyed playing that. I like that the map is pretty big and there are many options where to make new ways. :)

Really fun intro! I found the second part really hard though, didn't manage to kill the snake :( It was really challenging how the tiles I wanted to click were escaping me with the movement of the screen.

nice idea, however, i didnt manage to liberate anything, not sure if i understood how or when :(
pretty art :))

The music sold this so well for me. I'm not sure if I was supposed to process the input in some order but the best score I managed was 7

I really liked the game and solved traffic but sometimes I had to turn my car around and it took ages :D As mentioned before, I also didn't get what the ice cars are meant to do :(