Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Cleanse of the Dungeon CleanerView game page

Have you ever wondered what happens in the dungeons when the player isn't there?
Submitted by Kinda Good Games — 1 hour, 35 minutes before the deadline
Add to collection

Play game

The Cleanse of the Dungeon Cleaner's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14993.5763.576
Overall#20143.2533.253
Enjoyment#22042.9702.970
Presentation#23013.2123.212

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of actually clearing the dungeon you have to clean the dungeon after the last person cleared it. So instead of clearing, you clean it!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Played on stream! See the video for timestamp.

Developer

Thanks! I really enjoyed the stream, was really fun seeing you playing my game!

Submitted

This is a lot of fun, and has a good degree of polish for a solo project especially. The scrolling through my inventory was the biggest challenge, but I think it added a lot to the chaotic enjoyment of the game- there were times where I realized I hadn't scrolled and actually had the wrong item and then had to rush back to storage which was fun!

Nice work on this one!

Developer

Thanks for the Feedback! I'm really glad you enyojed my game this much! 

Submitted

This is an amazingly well done entry for the time given in this jam, especially considering you did everything yourself! Really fun concept, a bit difficult but I loved the take on the theme. One thing I'd love to see is if when you select something from the chest, that if it could automatically move to the next free slot (I admittedly wasted a lot of time taking items out... 😅). Really great work anyway!

Developer(+1)

Thanks for the kind words! I agree that I could've added a few QoL Features like the one you mentioned, but i sadly had not too much time for that stuff. I'm glad you enjoyed my game!

Submitted

I like the concept, very good game, a bit hard... I just think that the controls can be a bit messy with the selected slot thing but except that it's fun to play so well done !

Developer

Thanks for the feedback, I've actually already heard that by some people, but I hope it didn't impact your impression to much negatively on the game, the opinions on the difficulty have quite been different, but I hope you still had fun, glad you enjoyed my game!

Submitted

Really fun idea! At first I was confused why I could not open the gold chests but then I read your description about how the game works. The inventory size was quite limiting but I suppose that is part of the challenge. I also think that the scrolling goes the wrong way through the hotbar if that makes sense? I think usually if you scroll down then your selection goes to the right and for you it was the other way around, it would probably help to stick to "norms" like that.
Other than that a nice and fun little game, good job!

Developer

Thanks for the feedback! The inventory did felt a bit weird while development but i couldn't quite figure it out. Thanks for playing and I'm glad you liked it!

Submitted

Cool music, fun idea :)

Developer

Thanks! how far did you get?

Submitted

Strategic with clean graphics great job!

Developer

Thanks! I'd love to hear how far you got!

Submitted

I enjoy games where strategy and prior planning has to be made, so this game appeals to me. Nice effort for a jam.

Developer

Thanks for the kind words, how far did you get?

Submitted (1 edit)

Very confusing at first with the transparency stuff, in the second level its really hard to see what kind of pots are needed to place where, could just have made them different colours? Also can we only use one inventory slot? Anyway I like the idea just could be polished more.

Developer(+1)

Thanks for your feedback! What was confusing with the tranparency? I tried to give a bit of visual feedback if the player can interact with those objects. Yeah i also agree with the pot thing, it artificially increases the difficulty by a bit but to be honest it never crossed my mind that I could just recolor them. Also you can change the slot with the scroll wheel. I did tried to polish it a bit, but I explained it very poorly, there are some extra information in the description incase you need them, I promise you the next few levels are more fun, there are also mini bosses later on the game is just too complex and i didn't have enough time to explain it, sorry for the inconvenience, but I hope you give the game one more shot, atleast until the level 5.

Submitted

After the gamejam ends if you ever polish up this game, hit me up, I will want to check it out, also for some reason I would recommend increasing players movement speed, I also feel like thats a small problem with most games in this gamejam, they feel just a bit too slow

Developer(+1)

You can actually get faster, you can get speed potions from the pots

Submitted

the game is good ! took time to understand what to do but i like it,  but i cleared uh well cleaned the first level haha

Developer

Thanks for the feedback! The best parts of the game come after the first level, like crushing pots with a broom or punching ghosts with a broom, if you have time it would be great if you can check a few more out! The most important levels are the first 5 ones, the last 2 are more like a challenge for advanced players

Submitted

i will try to finish the game in that case! thanks!

Submitted

Great creative idea! I like how the tight time limit means you need to strategize your path through the dungeon, memorize where things are and pick the best items next time! It took me a couple of tries, but I reached 40% :)

Developer(+1)

Thanks for the feedback! I really appreciate how you get my game. I'm glad you enjoyed it!

I really enjoyed it! The one thing that you forgot to mention is how to switch between slots. All in all, Well Done!

Developer(+1)

Thanks for the feedback. I know most of the stuff isn't explained well due time pressure for me, but they are explained better in the description

Ok

Submitted

Very interesting concept indeed! It took me time to get the hang of it but when it clicked it was fun!

Developer

Thanks for the feedback! I agree that the controls are a bit unusual, but in my opinion the complexity was needed to be able to actually give the hectic feeling of cleaning up, since you usually don't have much time until the next player comes

Submitted

Very interesting concept. Tough gameplay but gives you the will to try hard to reach those bloody 65% 😂 Well done!

Developer

Thanks for the feedback! It was actually only 55%, I mentioned it in the description. Glad to see you enjoying my game!

Submitted

I was able to beat the first level 100%. Controls got in the way a bit for me, in particular the scroll wheel often took a few attempts. Cleaning up after a dungeon is a fun idea. This is really impressive for a solo project given that you made all of the assets and sounds.

Developer

Thanks for the feedback! I agree that the controls take a bit to get used to, but I'm glad you enjoyed it, how far did you get?

Submitted

Stopped playing after the first level. The second level seemed like more of the same with more and different kinds of items, and the issues i had with controls made switching between items hard, so I didn't finish that one.

Developer

The next 4 Levels introduce completely new mechanic, like being able to get power ups from pots or to be able to hit ghosts with your broom, if you have the time I'd recommend you playing up to level 5 since that's where the most fun parts are, I know that the controls take a bit to get used to, but i promise you after you get used to it the game can get quite fun!

Submitted

Went back and played through the level with the ghost. Didn't try to 100% levels anymore. didn't end up interacting much with the extra mechanics. I didn't end up breaking pots, since I could get through the levels without it. I tried for the first time on the coin level, but  it was too slow for me to do and beat the level. ghost mechanic was interesting. i think it'd be cool if the ghost moved the items you've already placed back to the chest rather than locking the chest.

Developer

Thanks for taking the time and playing the game again, did your impression of the game changed? Also the idea with the ghost taking away items was an idea I had too, but I wanted the player to actively engage to beat the boss and if he stole items over time, this might have been too frustrating and if he just took a constant amount of items away at the start I feel that would've been too insufficent. Thanks for playing again! 

Submitted

Oh, I was thinking of something in the middle where he would move in the map and pick up items you had previously placed and take them back to the chest, but if you hit him with the broom the item would be returned to the spot he picked it from. I think because I didn't end up interacting with the new mechanics too much, they didn't change my impression that much. I think they are interesting directions to go in, but probably need more balancing than a single person could do during a jam. In particular, I think I'd try only spawning coins from the coin vase, chests from a different type of vase, and really increasing the drop rate of the coins (I think I got 1 out of 12 pots or so). I am definitely more imressed that you got these additional mechanics in and animated during such a short event.

Submitted

Pretty cool concept of cleaning the dungeon after the player! Only problems i had, is that choosing items from inventory is kind of hard with a mousewheel, i would much prefer it to be normal 1 2 3 buttons, but thats just a nitpick. nice job!

Developer(+1)

Thanks for your feedback! I did originally wanted you to be able to use 1 2 and 3 too but i kinda forgot it

I had a bug that every team i reached level 4 the game closed . But besides that i was having fun so great job

Developer

Hmm, weird. You could try to load the game again, it saves the progress. I had a similiar bug but on level 3, but i fixed it though.

Anyways, thanks for playing my game :)

Submitted

Interesting concept. I found it very finnicky to get all the items in their place. The timer also felt really strict, I couldnt even get close to finishing. Congratulatutions on finishing a game, the concept is pretty creative! Well done!

Developer

Hey! Thanks for the feedback the "real" part, like finishing levels 100% is a bit harder and takes quite a fair bit of skill, which is why you only need to clean 55% of the level, sorry incase that was confusing. the 55% mark should be easily doable in the given time. All of the Levels should be possible to be beaten 100%, I only didn't get to testing the last 2 levels for 100%. And yes I agree, the hitboxes could be a bit bigger. But thanks for playing my game!