Thank you so much for the kind words, I'm so happy you liked it! :D
CyberThreat
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A fresh take on a classic nobody asked for!
Play as Nicolas Cage's agent, Gary Alba, filling in for the security guard that night. Your job is to keep an eye on the place, as well as the Nick animatronic to make sure he doesn't get into too much trouble. The only problem is, Nick can sense whenever his agent is near, and he won't be able to resist taking whatever terrible movie roles Gary has on offer... Or even ones he doesn't! Make it through the night and escape to safety when the experience opens in the morning!
Check out this FNAF fangame, spawned from an old college project!
Available now on PC and browsers: https://cyberthreat.itch.io/one-night-at-nicks-remastered


Fair question! I found it ran sluggish through the browser on my (admittedly old) phone, the APK seemed to perform better, so I decided just to release it since I had already made it, just in case anyone would be in the same position! I also have a touchscreen joystick in this version, which I'll go back and add to the HTML build when I get to updating it.
Thank you so much for playing and for the kind words! I’m really glad the loops and true ending worked for you mechanically, it was a lot of fun to be able to make it work in the jam setting, so while it's simple, I'm glad it was effective, it really means a lot to hear it! Also very happy to hear you liked the art style, it's my first PSX styled project, definitely won't be my last!
Super impressed with this one, I loved the room/character switching mechanic, things got really frantic trying to keep everyone alive, but it becomes really satisfying really quickly once you start realizing where you have to go and what you have to do. Also the overall polish and presntation was fantastic, awesome work!
I absolutely love what you've created here, from the characters to the idle gameplay loop and everything in between! I have it running in another window as I write this, still grinding to level up my turtle as much as I can, with my squad of 1 platypus and 1 seal as we go (so far!)! I can't fault it, and am going to keep enjoying it, one of my absolute favorites of the jam, well done on the fantastic work!
Had a lot of fun with this one once I figured out what I was doing! Love the artwork of the enemies in particular, and it's deceivingly clever how you need to plan ahead for the tile placements for gathering XP or shield pickups. The music was a bit repetitive, but I guess that's just another "loop" to add to the theme! Nice work on this!
Thank you so much for playing, and for the feedback! I 100% agree with it, the car thing is unfortunately a bug, and very good point about progressing the text, I was watching Mark play on stream and he was saying similar, it dawned on me that I hadn't quite made that clear...!
Really happy you liked it overall, thank you again for playing!
Peace has been restored once more! Honestly really enjoyed a lot about this, truly a bullet-hell at times! The tank felt really good to control, and I liked how you had to keep to the zone to keep charging, really made you stay in the midst of all the chaos. Lot of fun, would love to see it built upon, awesome work!
Great concept, I really loved how you really have to start planning more ahead around level 10, I found I'd run out of length before getting to the end, even with all the loops, so was satisfying to figure out! Can be a little inconsistent with recognising loops at times, but overall really enjoyed the concept, really think it can be built upon a lot, nicely done!
For sure, totally agree that if it was a full game I wouldn't want to leave anyone disappointed in not getting an actual conclusion or explanation for the events, but I can kind of get away with it here! I want to update post jam period with more endings and to flesh it out a bit more, I hope you'll be able to check it out then!
Thank you so much for playing, thank goodness for headphones 😂
Thank you so much for the in-depth feedback, so happy you liked it! Believe it or not, I'm not one much for horror games either! With regards to the story though, I wanted to leave it open ended by choice, kind of vague enough while also giving enough clues to what might of happened. But also the narrative was a bit of a miracle with the time constraints, so I'll say it was mostly intentional, partly that I'd like to have done a bit more!

















