Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CyberThreat

274
Posts
1
Topics
25
Followers
31
Following
A member registered Jun 03, 2018 · View creator page →

Creator of

Recent community posts

I'm so happy you like them! Best of luck with the game, be sure to share it when you're done, I'd love to see how you use them!

Such a cool concept, very satisfying when you get the right combination to exorcise a demon! Would love to see this built upon post jam, some navigation was a bit tricky to work out, I sometimes opened the book or looked at the shelf when I didn't mean to, but just small nitpicks really, overall really awesome work!

Really interesting concept! Once I figured out the change in rotation controls it really clicked, really fun puzzler figuring out when to change direction and when and which orbit to jump to, great work!

Hello, fellow "human survival" themed game! Haha awesome work on this, the events and expeditions were all really well put together, and the music really sets the tone perfectly. Awesome work!

As someone who also loves referencing his other games in game jams, I see you with 3 Heroes making an appearance (I just had to find out who they were once I saw them! ;)

Really nice game! Love the intro text conversation, and I quite liked the music, really fit the space game vibe well! Nice work!

Flexing with the multiple minigames, I respect it. ;) Haha awesome work and really unique concept, I love the boss's face getting madder and madder throughout, great work!

Fantastic concept! Who knew giving old vampires a good kick to the head would be so satisfying? And grandma's ashes never stood a chance either... Loved it, awesome work!

I absolutely love the artwork, it gives the game so much charm, and is very reminiscent of old point and click PC games! I couldn't figure out the rat part, but I really like the concept overall, would love to see more post-jam!

Thank you so much for playing! Haha I'm not surprised, I lost myself most of the time in testing towards the end, hitting the right balance was unfortunately just out of reach for the jam, but hoping the post jam release will give more options to make it to the end!

Really nice game! I loved the art style, I was thinking it was very like Mind over Magnet, then I saw Mark name dropped in one of the level puzzle rooms and that just confirmed it even more! I really liked the mechanic of taking and giving time, I'd love to see this built upon post jam, could make for some very interesting puzzles if you're constantly moving around time between doors, machines, etc. Nice work!

Thank you so much for playing, so glad you liked it! Plague inc was definitely an inspiration!

Note to self, don't play horror game entries in the middle of the night! Amazing work with this, the whole tone and atmosphere were super unnerving. I want to echo what others have said and say that I would love to see even more from this after the jam ends!

Great work with the concept for this, really makes you think about how many troops are the right amount to send! I started off sending all 100... I think you know how that ended for me! A lesson in reading the rules for sure! Seriously great work all round, I absolutely love the tone and art style you've gone with for this, awesome job!

Thank you so much for the kind words, I'm so happy you liked it! :D

Absolutely love the core mechanic once I got into the swing of things! Very satisfying when a shot lands perfectly, especially on the smaller planes, they were the hardest to predict! Love the art and music as well, really captures the arcadey feel perfectly. Awesome work!

Thank you so much for playing, and for the kind words, so happy you like it! I'm going to update it with some more stuff that couldn't make it in time after the jam ends for sure :)

Love the vibes of this, from the music to the beautiful artwork for the flowers. Really nice touch providing a picture to download at the end too! Nice work!

Thank you so much for playing! Yeah, definitely a symptom of scoping too much and running low on time, but it was a lot of fun to work on at least! I'll be sure to include more telegraphed actions post jam :)

A fresh take on a classic nobody asked for!

Play as Nicolas Cage's agent, Gary Alba, filling in for the security guard that night. Your job is to keep an eye on the place, as well as the Nick animatronic to make sure he doesn't get into too much trouble. The only problem is, Nick can sense whenever his agent is near, and he won't be able to resist taking whatever terrible movie roles Gary has on offer... Or even ones he doesn't! Make it through the night and escape to safety when the experience opens in the morning!

Check out this FNAF fangame, spawned from an old college project!
Available now on PC and browsers: https://cyberthreat.itch.io/one-night-at-nicks-remastered


Thank you so much for playing and for the kind words! I absolutely loved watching your playthrough as well, thank you for sharing it! <3

Fair question! I found it ran sluggish through the browser on my (admittedly old) phone, the APK seemed to perform better, so I decided just to release it since I had already made it, just in case anyone would be in the same position! I also have a touchscreen joystick in this version, which I'll go back and add to the HTML build when I get to updating it.

Thank you so much for playing and for the kind words! I’m really glad the loops and true ending worked for you mechanically, it was a lot of fun to be able to make it work in the jam setting, so while it's simple, I'm glad it was effective, it really means a lot to hear it! Also very happy to hear you liked the art style, it's my first PSX styled project, definitely won't be my last!

Wow, thank you so much for putting that sheet together and for letting me know! I'm over the moon about the placement, especially considering how many amazing entries there were, it's great to know and have a figure to see how I averaged out for all categories like this, so thank you again!

Thank you so much for the kind words and feedback! So happy you liked it since I really enjoyed yours too! I think I'll definitely be going back to tighten up things like that, give it an extra lick of polish once the jam ends (aka, soon!). Thanks so much again for playing!

Super impressed with this one, I loved the room/character switching mechanic, things got really frantic trying to keep everyone alive, but it becomes really satisfying really quickly once you start realizing where you have to go and what you have to do. Also the overall polish and presntation was fantastic, awesome work!

Cool entry, I've been loving ones like this where you loop yourself to try and progress! Loved the bounciness of the character, the music was a bit too loopy for me, but that's just another plus for the jam theme really! Nice work!

Awesome entry, loved the idea of using the orbiting asteroid to destroy the other ships! Great polish and presentation overall as well, awesome work!

Loved playing this! Was super cute and the recipes clicked very well, having the dishes go around the loop made it frantic in a good way when trying to get the right dish to the right customer, very nice work!

Love the concept so much, the levels were fun, and I was able to build some very satisfying levels myself with the different connections and launching between loops. Awesome work, so much potential to grow with more levels and editor items!

Thank you so much for the kind words, so happy you enjoyed it, hope you like the other endings if you get the chance!

Got a Unicorn and the squad made it home since!

Super satifying game with gorgeous artwork, loved it! Scored Platinum as well, which for someone who is not great at rythm games, I will wear as a badge of honor! Awesome work!

I absolutely love what you've created here, from the characters to the idle gameplay loop and everything in between! I have it running in another window as I write this, still grinding to level up my turtle as much as I can, with my squad of 1 platypus and 1 seal as we go (so far!)! I can't fault it, and am going to keep enjoying it, one of my absolute favorites of the jam, well done on the fantastic work!

Thank you so much for playing and for the kind words, so happy you liked it! Haha they honestly gave me chills too when playing, I'd forget when they were coming up sometimes when testing!

(1 edit)

Thank you so much for playing and for the feedback! I agree that it's one car crash or straight too long in some cases, hoping to add at least some more variety and mechanics post jam when I come back to it!

Had a lot of fun with this one once I figured out what I was doing! Love the artwork of the enemies in particular, and it's deceivingly clever how you need to plan ahead for the tile placements for gathering XP or shield pickups. The music was a bit repetitive, but I guess that's just another "loop" to add to the theme! Nice work on this!

Thank you so much for playing, I'm so happy you liked those touches and details, they were a lot of fun to add in!

Thank you so much for playing, and for the feedback! I 100% agree with it, the car thing is unfortunately a bug, and very good point about progressing the text, I was watching Mark play on stream and he was saying similar, it dawned on me that I hadn't quite made that clear...! 

Really happy you liked it overall, thank you again for playing! 

Peace has been restored once more! Honestly really enjoyed a lot about this, truly a bullet-hell at times! The tank felt really good to control, and I liked how you had to keep to the zone to keep charging, really made you stay in the midst of all the chaos. Lot of fun, would love to see it built upon, awesome work!

Thank you so much for playing, so happy you liked it!