Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CyberThreat

256
Posts
1
Topics
16
Followers
26
Following
A member registered Jun 03, 2018 · View creator page →

Creator of

Recent community posts

A fresh take on a classic nobody asked for!

Play as Nicolas Cage's agent, Gary Alba, filling in for the security guard that night. Your job is to keep an eye on the place, as well as the Nick animatronic to make sure he doesn't get into too much trouble. The only problem is, Nick can sense whenever his agent is near, and he won't be able to resist taking whatever terrible movie roles Gary has on offer... Or even ones he doesn't! Make it through the night and escape to safety when the experience opens in the morning!

Check out this FNAF fangame, spawned from an old college project!
Available now on PC and browsers: https://cyberthreat.itch.io/one-night-at-nicks-remastered


Thank you so much for playing and for the kind words! I absolutely loved watching your playthrough as well, thank you for sharing it! <3

Fair question! I found it ran sluggish through the browser on my (admittedly old) phone, the APK seemed to perform better, so I decided just to release it since I had already made it, just in case anyone would be in the same position! I also have a touchscreen joystick in this version, which I'll go back and add to the HTML build when I get to updating it.

Thank you so much for playing and for the kind words! I’m really glad the loops and true ending worked for you mechanically, it was a lot of fun to be able to make it work in the jam setting, so while it's simple, I'm glad it was effective, it really means a lot to hear it! Also very happy to hear you liked the art style, it's my first PSX styled project, definitely won't be my last!

Wow, thank you so much for putting that sheet together and for letting me know! I'm over the moon about the placement, especially considering how many amazing entries there were, it's great to know and have a figure to see how I averaged out for all categories like this, so thank you again!

Thank you so much for the kind words and feedback! So happy you liked it since I really enjoyed yours too! I think I'll definitely be going back to tighten up things like that, give it an extra lick of polish once the jam ends (aka, soon!). Thanks so much again for playing!

Super impressed with this one, I loved the room/character switching mechanic, things got really frantic trying to keep everyone alive, but it becomes really satisfying really quickly once you start realizing where you have to go and what you have to do. Also the overall polish and presntation was fantastic, awesome work!

Cool entry, I've been loving ones like this where you loop yourself to try and progress! Loved the bounciness of the character, the music was a bit too loopy for me, but that's just another plus for the jam theme really! Nice work!

Awesome entry, loved the idea of using the orbiting asteroid to destroy the other ships! Great polish and presentation overall as well, awesome work!

Loved playing this! Was super cute and the recipes clicked very well, having the dishes go around the loop made it frantic in a good way when trying to get the right dish to the right customer, very nice work!

Love the concept so much, the levels were fun, and I was able to build some very satisfying levels myself with the different connections and launching between loops. Awesome work, so much potential to grow with more levels and editor items!

Thank you so much for the kind words, so happy you enjoyed it, hope you like the other endings if you get the chance!

Got a Unicorn and the squad made it home since!

Super satifying game with gorgeous artwork, loved it! Scored Platinum as well, which for someone who is not great at rythm games, I will wear as a badge of honor! Awesome work!

I absolutely love what you've created here, from the characters to the idle gameplay loop and everything in between! I have it running in another window as I write this, still grinding to level up my turtle as much as I can, with my squad of 1 platypus and 1 seal as we go (so far!)! I can't fault it, and am going to keep enjoying it, one of my absolute favorites of the jam, well done on the fantastic work!

Thank you so much for playing and for the kind words, so happy you liked it! Haha they honestly gave me chills too when playing, I'd forget when they were coming up sometimes when testing!

(1 edit)

Thank you so much for playing and for the feedback! I agree that it's one car crash or straight too long in some cases, hoping to add at least some more variety and mechanics post jam when I come back to it!

Had a lot of fun with this one once I figured out what I was doing! Love the artwork of the enemies in particular, and it's deceivingly clever how you need to plan ahead for the tile placements for gathering XP or shield pickups. The music was a bit repetitive, but I guess that's just another "loop" to add to the theme! Nice work on this!

Thank you so much for playing, I'm so happy you liked those touches and details, they were a lot of fun to add in!

Thank you so much for playing, and for the feedback! I 100% agree with it, the car thing is unfortunately a bug, and very good point about progressing the text, I was watching Mark play on stream and he was saying similar, it dawned on me that I hadn't quite made that clear...! 

Really happy you liked it overall, thank you again for playing! 

Peace has been restored once more! Honestly really enjoyed a lot about this, truly a bullet-hell at times! The tank felt really good to control, and I liked how you had to keep to the zone to keep charging, really made you stay in the midst of all the chaos. Lot of fun, would love to see it built upon, awesome work!

Thank you so much for playing, so happy you liked it!

Loved it! The puzzles were very satisfying, especially as more things like the scissors were added, realizing the clearest path wasn't always the right one and having to loop obstacles to keep the line out of range of the enemies was really creative thinking. Awesome work!

Fun game, definitely some untitled goose game vibes at times! Really funny running around sabotaging the cat's workstations, these rats are ruthless! Nice job!

Great concept, I really loved how you really have to start planning more ahead around level 10, I found I'd run out of length before getting to the end, even with all the loops, so was satisfying to figure out! Can be a little inconsistent with recognising loops at times, but overall really enjoyed the concept, really think it can be built upon a lot, nicely done!

Ssh, you're gonna blow my gig as a long road salesman!

Thank you so much for playing it, so happy you liked the presentation of it! :)

For sure, totally agree that if it was a full game I wouldn't want to leave anyone disappointed in not getting an actual conclusion or explanation for the events, but I can kind of get away with it here! I want to update post jam period with more endings and to flesh it out a bit more, I hope you'll be able to check it out then!

Really fun, one of the best implementations of this idea that I've played! Loved how the puzzles ramped up in difficulty, was very satisfying seeing new ideas being introduced with the boxes, buttons and doors, really have to think ahead for a lot of them. Awesome work!

Same here, m' fellow horror dev! The theme definitely leant itself well to it! Thanks so much for playing my entry, high praise coming from your one, really enjoyed it and definitely also made me look over my shoulder multiple times!

Genuinely scared the crap out of me, absolutely fantastic experience! Absolutely love the presentation style of sitting at the computer in the eerie darkness, and the emails were equally hilarious and intriguing. Definitely bookmarking to come back and try to get a different outcome, amazing work!

Thank you so much for playing, thank goodness for headphones 😂

Thank you so much for the in-depth feedback, so happy you liked it! Believe it or not, I'm not one much for horror games either! With regards to the story though, I wanted to leave it open ended by choice, kind of vague enough while also giving enough clues to what might of happened. But also the narrative was a bit of a miracle with the time constraints, so I'll say it was mostly intentional, partly that I'd like to have done a bit more!

Really fun arcade-y loop trying to keep the gas level up to keep going! Loved the way the space kept changing as well, and the screen wrapping was very much appreciated when the rock count was high! Awesome work!

Thank you so much, just saying that is more than enough! Haha I really appreciate it, thanks for playing it!

Brilliant adaptation of Pong, almost like a revitalisation for the modern age! The sound, graphics and overall style were really spot on, was relaxing to play even as the paddles got smaller. Awesome work on this!

Loved it! The artstyle and overall vibe was great, and the puzzles were super satisfying to figure out! The jumps could be frustrating at times, but nothing that really blocked me from completing things, really awesome work!

Thank you so, so much! Seriously high praise coming from what you achieved with your game, so glad you liked it!

Thank you so much for playing and for the feedback! I totally agree with that btw, I'll update after the jam to increase the near camera draw distance so you can actually see the car on the road instead of just in between gaps in the trees!

Honestly super different, loved the chaotic nature of yours! Thanks so much for playing! And yes, that's the "proper" ending back to the main menu, time ran out for making it a bit more natural feeling!

Absolutely loved the style of this, the retro vibes of the car and music really brought it together in a really cool way! Obviously some stuff to polish up after the jam period hopefully, like the dialogue tip box, but that's a total jam nitpick. Really enjoyed it! (especially since we shared camera perspectives after all!)

Fantastic concept, very satisfying to think ahead for the final letter and try to plan ahead for how to reach the final words! Would love to see the dictionary fleshed out, really fun concept to expand on!