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CyberThreat

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A member registered Jun 03, 2018 · View creator page →

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I tried it again and found out that I had completely missed the kitchen the first time!! I thought the doorway was a window...😅

Anyway, that was a fantastic end! I won't spoil it in the comments, but genuinely gave me goosebumps, and once again the lighting and atmosphere was top notch. Great work and concept, would love to see more of it if you ever decide to build upon it!

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Not a game in the traditional sense, but actually a really cool little experience! I love the idea of leaving messages for players to find along the way up the hill. Some actual mechanics would be great to maybe break up the monotony of pushing the boulder for too long, and perhaps some way of going faster/getting further would help space out some of the messages a bit better.

I will just note this maxed out my GPU, maybe 2D markers for past players would work better than the 3D models, or at least simpler models.

But yeah, a really cool way of letting people leave their virtual mark, nice one!

Wow, this was way too clever for my own good! Honestly very impressed by the puzzle mechanic of pulling vs. pushing, and having to plan how I'd position myself on one side of the orb and the box on the other really added a new layer to things (instead of just being able to swap whenever I wanted). I did have to skip a few levels, but the core mechanics and design were all really solid. I'd love to play it again maybe with a few more "easier" levels to ease me into the mechanics, but overall awesome work! 

Phew, that atmosphere was on point... Really creepy vibes. I unfortunately couldn't get past the second house though, I couldn't find the 6th area to scan, and I went over everything twice. I'd love to try it again with maybe some way of communicating the areas to scan a little better to the player! For the parts you wanted feedback on:

Horror feel: Excellent, the constant hum and feeling of isolation really put me on edge. 

Sound Design: Again, really good and sold the horror vibe really well.

Storytelling: I would love to comment more on this, what was there so far definitely had me intrigued!

Visuals: The lighting was the highlight for me, but overall I thought the visuals were very polished for a game jam, especially a 3D one! Awesome work!

Let me know if you update it or clarify how to continue, I'd love to boot it up and try get further into the game. 

Very nice game! Really enjoy stealth games so this was a lot of fun! Gameplay was nice, some music would be nice, and the sound that played when you collected a lot of bags of money at once could be a bit overbearing. But otherwise I loved learning the movement patterns of the enemies and triggering them to check out a buzzer to make them open doors, very clever! The leaderboard was a great way of adding some replayability to get the top time. Some of the maps were a bit big, maybe a zoom out or map view would help them feel a bit more manageable, just as a suggestion. Very nice work overall!

Sorry to hear it was running poorly, I'll get a downloadable build up ASAP! Thanks for trying it though, and I appreciate the feedback on the money, I'll tweak that so it doesn't feel too low in the grand scheme of things!

Brilliant entry, very clean and polished! BIG fan of the music and tone throughout, definitely nailed the theme of Exploration too.

1) Is the controls of the game clear
I think so, though I missed the popup for how to use the aegis shield the first time and didn't know how to use it! I eventually noticed the controls are in the "bars" on the top left though, maybe they could stand out a little more? Regarding the controls, I really liked how it was a fresh take on how to move the ship by having your cursor behind it to move. It led to some intense moments where I was trying to navigate through asteroids and space pirates while frantically swinging my mouse around to make sure I was going the right way!

2) Rate the difficulty curve of the game
I think it gradually increased well, it never felt unfair once I figured out the aegis, in fact it was quite satisfying when taking out multiple ships at once with it. And when Minotaur shows up, it really heightens the sense of urgency when it gives chase. There were some ways to cheese it just a little by getting it stuck on some asteroids, but I found it was usually able to navigate it's way back around them and chase after me again.

3) What is the most memorable moment from your playthrough?
Either
1) The first time I saw Minotaur, who kind of blended into the orbit of the sun (like it was one of those pirate spawn points) and then started moving towards me
2) Finding the habitable planet, I think you nailed the atmosphere through-out and the sense of relief and genuine joy of finding the goal at the end was spot on, especially with the music.

Overall I really enjoyed it, and I'd love to see more, however you can build on the idea! (Procedural level layout, ship combat, multiple levels, etc., just as top of the head ideas). Very nicely done!

I just want to start by saying I absolutely adore Barry's design, my new favourite lil' boxy dude! And the people, I loved their disappearing effect when they got the fruit they wanted.

Favorite thing:

Great idea and gameplay, I really liked how there were different zones for each of the berries, with their own unique traps. Also shout out to the detail of making Barry's jump shorter the more weighed down with berries he is!

Least favorite thing:

The camera wasn't great for me unfortunately, if there was an option to invert the controls I think it would help, and maybe if it was a little less sensitive. I was able to get the hang of it though!

What I would add:

I think the idea of hitting the traps to make you lose berries is great, the only thing is it's very easy to avoid them on the way back, and when you have no berries, there's no issue with taking a hit. So maybe if you wanted to add a bit more challenge, you could add an overall health bar, or find a way that makes the player unable to skip by all the traps on the way back. (I will say for endless mode, the timer on the people added a nice bit of challenge!)


Overall I really liked it, so much charm and character. A few tweaks of the camera and maybe a little more challenge to get the most out of the unique zones would be great, but honestly overall a great time, nicely done! :D

Thank you so much for your in-depth feedback, I absolutely agree with and really like your ideas! Totally agreed with the fact it gets repetitive after the first week, I think something like having other activities and things to do through the day/week would definitely help, as you mentioned. And the quest communication, I couldn't agree more, definitely icons is a great idea, but I really love the suggestion about tagging and functional writing to give it more meaning/flavour.

I really appreciate you taking the time to play and give so much insight, and thank you for the kind words on the music and artwork!

Clever idea and well executed! The only thing I think would be nice to have is instead of the arrows on the boxes being bidirectional <-> , to instead have them just point in the way they're falling (so just -> when falling right). But really enjoyed it otherwise, I retried 30 times!

Thanks for playing! Yeah, I'm still trying to figure out the best way of telegraphing the best quests for each character without the crystal ball, but glad to hear it's serving its purpose too! 

This is an amazingly well done entry for the time given in this jam, especially considering you did everything yourself! Really fun concept, a bit difficult but I loved the take on the theme. One thing I'd love to see is if when you select something from the chest, that if it could automatically move to the next free slot (I admittedly wasted a lot of time taking items out... 😅). Really great work anyway!

Thank you so much for the kind words and feedback! I'll have a look at how to make the good and bad outcomes more apparent for sure, thanks again! :D

You've honestly made my day with that comment, thank you so much!! So happy to hear you enjoyed it, I'll definitely add more as soon as the jam is over and hope you'll check it out again then! :D

That was fantastic, once I got the hang of it I loved moving around by shooting! The humor as well was brilliant, I loved "You're a gun, you should know better" when I shot one of the paintings by accident 😂 Awesome work!

Thank you so much for the kind words!! I'll try to clarify what works best for some of the quests as soon as the jam is over, would love for you to try it again then!

An incredible accomplishment in only 48 hours, the presentation, the art, the music, everything was great! I loved your take on the "quest giver" role reversal idea! Particularly a fan of having to race to an area before the hero gets there, that was hilarious, awesome work!!

Amazing artstyle, animation and gameplay! I loved the close up in the corner of the screen with the frog's face,the whole game is just super stylish and filled with personality. Great work!

I thought that was absolutely brilliant! Such a great idea to reverse the role of the Slenderman game, but also totally make it your own thing! Really awesome work, love it!

Great idea for the jam! I love the idea of playing as the enemy in a top down shooter, the possession mechanic was a great idea to have so you could switch between multiple "enemies". Awesome work!

Thank you so much! Definitely will have more, in fact I had more ready before the deadline but uploaded the wrong build before realizing it... Still though, I'll update it after the jam, I hope you'll be able to check it out then! Thanks for the kind words! :D

Thank you, so glad you liked it!

Haha yeah, I accidentally uploaded the wrong build without realizing... There are more quests and characters, but unfortunately will have to wait until after the jam is over to see them! :') Thank you so much fir the kind words anyway!! 

Thank you so much, so happy to hear you liked it! I'll check out yours too, looking forward to see the direction you and your team went in!

Awesome, thanks for the heads up! Really liking the improvements, music was great and I was impressed by the inclusion of a leaderboard, made it more fun to try and beat my last time! (also sorry for clogging up your leaderboard btw 😅 if you could add a way to retry without having to enter a name I think that'd be a good call! Then I can submit my highest time when I finally crack 2 minutes 😤)

Thank you so much! So glad to hear you liked it!

Awesome, sounds good! I'll try it again when you do and I WILL make it to 2 minutes! 😤😂

Haha as someone who faced a similar problem with time, agreed!! 😂

Nice platformer too! I liked how it was almost like a puzzle in the sense you had to work out when to wait to let the spikes drop before moving on. I think it could be clearer that the gaps in the spikes on the ground are safe to stand on, but otherwise nice job!

Thank you! So glad you enjoyed it!

I absolutely love the artstyle and overall vibe, the slower pace and music give it this otherworldly feeling that just suits it so well. Some tricky parts but nothing too frustrating, great job!

First off, I love the way he runs so much! Second, you did this in 1 day?! Seriously impressive! It'd be great to see it with some more polish and features/obstacles, nice work!

Hmm... I think I know what might have caused that, I should have a fix up later today!

I'm so happy to hear you enjoyed it! Thank you so much for the kind words! :D

Thank you for that, I had missed the fuse on the right hand side, I made it to the temporary end! Really enjoyed it, despite being thoroughly jump scared 😂 Following to see more when it's released!

It was day 179~ (the one with the first occurence of the pink mushroom beside the lift down), and once I'd gotten down, I couldn't figure out the right combo of fuses to get through the door on the left 😅

First thing I did was test out standing in the door as it closed, perfection...

I really liked it! Great atmosphere and artstyle, I liked the puzzle mechanics of the fuses, even though I did get stuck on the day with the mushroom. (if you have any tips for that level, let me know, would love to try finish it!)

Great little game! I really enjoyed the idea of having to make sure I fired off at the right point in the rotation with the right amount of power! I thought it was well polished, and I love the end cutscene, poor Earth... 

Only one small thing of note, when the game isn't full screen, the text on the first screen is cut off. A minor thing, just a heads up!

Brilliant ideas here! I loved having Mark send the lazer IP to Alex so he could activate it, really cool idea! Only 1 small issue I noticed was it was hard to interact with the guard's body if he was too close to the lazer, but was easy to work around, didn't affect my enjoyment. Awesome work!

Super well polished and charming, the character feels great to control and it's very satisfying trying to navigate your way to the coal between the hail of bullets. Loved it!