I'm so happy you like them! Best of luck with the game, be sure to share it when you're done, I'd love to see how you use them!
CyberThreat
Creator of
Recent community posts
Such a cool concept, very satisfying when you get the right combination to exorcise a demon! Would love to see this built upon post jam, some navigation was a bit tricky to work out, I sometimes opened the book or looked at the shelf when I didn't mean to, but just small nitpicks really, overall really awesome work!
Really nice game! I loved the art style, I was thinking it was very like Mind over Magnet, then I saw Mark name dropped in one of the level puzzle rooms and that just confirmed it even more! I really liked the mechanic of taking and giving time, I'd love to see this built upon post jam, could make for some very interesting puzzles if you're constantly moving around time between doors, machines, etc. Nice work!
Great work with the concept for this, really makes you think about how many troops are the right amount to send! I started off sending all 100... I think you know how that ended for me! A lesson in reading the rules for sure! Seriously great work all round, I absolutely love the tone and art style you've gone with for this, awesome job!
A fresh take on a classic nobody asked for!
Play as Nicolas Cage's agent, Gary Alba, filling in for the security guard that night. Your job is to keep an eye on the place, as well as the Nick animatronic to make sure he doesn't get into too much trouble. The only problem is, Nick can sense whenever his agent is near, and he won't be able to resist taking whatever terrible movie roles Gary has on offer... Or even ones he doesn't! Make it through the night and escape to safety when the experience opens in the morning!
Check out this FNAF fangame, spawned from an old college project!
Available now on PC and browsers: https://cyberthreat.itch.io/one-night-at-nicks-remastered


Fair question! I found it ran sluggish through the browser on my (admittedly old) phone, the APK seemed to perform better, so I decided just to release it since I had already made it, just in case anyone would be in the same position! I also have a touchscreen joystick in this version, which I'll go back and add to the HTML build when I get to updating it.
Thank you so much for playing and for the kind words! I’m really glad the loops and true ending worked for you mechanically, it was a lot of fun to be able to make it work in the jam setting, so while it's simple, I'm glad it was effective, it really means a lot to hear it! Also very happy to hear you liked the art style, it's my first PSX styled project, definitely won't be my last!
Super impressed with this one, I loved the room/character switching mechanic, things got really frantic trying to keep everyone alive, but it becomes really satisfying really quickly once you start realizing where you have to go and what you have to do. Also the overall polish and presntation was fantastic, awesome work!
I absolutely love what you've created here, from the characters to the idle gameplay loop and everything in between! I have it running in another window as I write this, still grinding to level up my turtle as much as I can, with my squad of 1 platypus and 1 seal as we go (so far!)! I can't fault it, and am going to keep enjoying it, one of my absolute favorites of the jam, well done on the fantastic work!
Had a lot of fun with this one once I figured out what I was doing! Love the artwork of the enemies in particular, and it's deceivingly clever how you need to plan ahead for the tile placements for gathering XP or shield pickups. The music was a bit repetitive, but I guess that's just another "loop" to add to the theme! Nice work on this!
Thank you so much for playing, and for the feedback! I 100% agree with it, the car thing is unfortunately a bug, and very good point about progressing the text, I was watching Mark play on stream and he was saying similar, it dawned on me that I hadn't quite made that clear...!
Really happy you liked it overall, thank you again for playing!
Peace has been restored once more! Honestly really enjoyed a lot about this, truly a bullet-hell at times! The tank felt really good to control, and I liked how you had to keep to the zone to keep charging, really made you stay in the midst of all the chaos. Lot of fun, would love to see it built upon, awesome work!

















