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CyberThreat

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A member registered Jun 03, 2018 · View creator page →

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Thank you so much for playing and for the kind words! Setting things on fire is always fun!  Haha really happy to hear you liked it, and yes, those pesky socks and the shirt only seem to fall through the floor on the browser version for some reason, they work on the windows build! Ah well, adding to the list of fixes for after the voting period... Thanks again!

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Really enjoyed my time with this one! Ran into a more than a few nail biting moments with the rats, and then had an absolute terrifying chase away from the Ogre (or BEEG Goblin? ;) ) with the emerald he was guarding back to the chest. The tutorial signs were a little hard to read/follow, but a super minor thing overal. Great work, go gobbo mode!

Thank you so much for playing, and for the kind words about it! I'll make a note to flesh out the tutorial and try to ease into the rest of the levels for after the voting period too!

I absolutely love everything about this entry! There's so much to it, and it's all oozing with personality and care. The different music for each app, the characters and their personalities (admin privileges for Nanobyte!), pretty much everything on display was pitch perfect. Excellent work!

Fantastic game! I loved how you used the order of how to apply modes in completing the puzzles, really cleverly done with using the coins to equip them, awesome work!

Thank you so much for playing and for the feedback! I'll try to spruce up some of the collisions and stuff post jam, really glad you liked it though in the meantime! :D

Loving the arcade-y feel of this, and the overall style and graphics were very charming! I did get a little overwhelmed with all the enemies, but it was very satisfying whenever I managed to land a hit ;) Nice work!

Just want to start by saying the artwork is SUPER cute, small mode is adorable! I thought it was fun and a really good use of the theme, literally having a BIG Mode is a great idea. Awesome work!

Haha so happy to hear that! Thank you so much for playing, and for the kind words, I really appreciate it! :D

Thank you so much! Definitely hope to refine some of the interactions (the fridge door in the small kitchen for starters is very janky to say the least😅), but I'm really happy to hear you still had moments of silly fun from the chaos! Thanks again!

Thank you so much for playing, and for your feedback! Gamepad controls are definitely a bit smoother to use, I'll definitely make some tweaks to the keyboard controls after the jam too. And thank you for mentioning the bug, annoyingly slipped through! 😅

Thank you so much, so glad to hear you liked it!

Very funny concept and great execution! Really enjoyed Kid Mode, the spinning hat was a great idea presentation wise, nice work!

Fun! I really liked the enemy designs, and whenever I got down to the last few enemies in a wave, it was very satisfying going full melee mode to wipe out the remaining ones, nice one!

Gorgeous and fun little game, I really love the idea of switching between Frog and Monkey mode for double jumps or wall climbing respectively! I'd love to see some more levels since I was really getting into the swing of things by the last level, awesome work!

Really enjoyed this! The different attack patterns kept me on my toes throughout. Also, dat win screen is just perfection, nice work!

A lot of fun, I really like the concept and the way the level design flows to match the different modes! Also really digging the retro vibes, nice work!

Absolutely fantastic, I love the concept of using progress and inventories from the 3 different games towards overall progression, really clever! The games are all fun and distinct, and so well polished all round! Awesome work!

Loving the presentation, the sprites look great in the 3D environment, and the dialogue is a lot of fun, nicely done!

Really enjoyed my time with this one! It's difficult, but satisfying to overcome. The presentation is really good too, the music for both sections is fantastic, and the seamless transition to the side scrolling is really well done, nice work all round!

Dude = Grandson of the year! 🥹 Amazing game, I loved just about everything about it! The presentation, the voice acting, the gameplay, all excellent! The police could be a bit chaotic, and at some points in the journey it might have been handy to turn the camera to see where I was going, but far from deal breakers, this absolutely a game I will keep at to get all the collectibles and endings! Great job!

Really enjoyed trying to get Bobby his soup! The phasing was tricky at first, but once I wrapped my head around it I thought it was a really good test of reflexes nearly to make sure I didn't phase through the wrong platform, or did it in time when jumping through a wall. I admit I died a LOT at the start with the barbed wire, I didn't even realize what I was doing wrong at first, so maybe if you could telegraph that a bit more it'd help, but not a big deal! Great entry, art and music, awesome work!

Thank you! I'm really glad to hear you liked it!  :D

Thank you so much, so glad you liked it!

I absolutely loved it! So clever with how to solve the puzzles, and I love the artwork of the electricians and lightbulbs! And using M.O.D.E for each of the electrician's modes is the cherry on top. Awesome work!

Thank you so much, absolutely the vibe I was hoping to achieve! And exactly, who cares about a few smashed windows when the floor's cleaned, right? ;) Thanks for playing!

Thank you so much for playing, and for the feedback! Gamepad is definitely the better way to play, I wish I had done a few things differently for Kb&M (especially for the hover up/down), but at least I hope it's serviceable! Thank you again! :D

I tried it again and found out that I had completely missed the kitchen the first time!! I thought the doorway was a window...😅

Anyway, that was a fantastic end! I won't spoil it in the comments, but genuinely gave me goosebumps, and once again the lighting and atmosphere was top notch. Great work and concept, would love to see more of it if you ever decide to build upon it!

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Not a game in the traditional sense, but actually a really cool little experience! I love the idea of leaving messages for players to find along the way up the hill. Some actual mechanics would be great to maybe break up the monotony of pushing the boulder for too long, and perhaps some way of going faster/getting further would help space out some of the messages a bit better.

I will just note this maxed out my GPU, maybe 2D markers for past players would work better than the 3D models, or at least simpler models.

But yeah, a really cool way of letting people leave their virtual mark, nice one!

Wow, this was way too clever for my own good! Honestly very impressed by the puzzle mechanic of pulling vs. pushing, and having to plan how I'd position myself on one side of the orb and the box on the other really added a new layer to things (instead of just being able to swap whenever I wanted). I did have to skip a few levels, but the core mechanics and design were all really solid. I'd love to play it again maybe with a few more "easier" levels to ease me into the mechanics, but overall awesome work! 

Phew, that atmosphere was on point... Really creepy vibes. I unfortunately couldn't get past the second house though, I couldn't find the 6th area to scan, and I went over everything twice. I'd love to try it again with maybe some way of communicating the areas to scan a little better to the player! For the parts you wanted feedback on:

Horror feel: Excellent, the constant hum and feeling of isolation really put me on edge. 

Sound Design: Again, really good and sold the horror vibe really well.

Storytelling: I would love to comment more on this, what was there so far definitely had me intrigued!

Visuals: The lighting was the highlight for me, but overall I thought the visuals were very polished for a game jam, especially a 3D one! Awesome work!

Let me know if you update it or clarify how to continue, I'd love to boot it up and try get further into the game. 

Very nice game! Really enjoy stealth games so this was a lot of fun! Gameplay was nice, some music would be nice, and the sound that played when you collected a lot of bags of money at once could be a bit overbearing. But otherwise I loved learning the movement patterns of the enemies and triggering them to check out a buzzer to make them open doors, very clever! The leaderboard was a great way of adding some replayability to get the top time. Some of the maps were a bit big, maybe a zoom out or map view would help them feel a bit more manageable, just as a suggestion. Very nice work overall!

Sorry to hear it was running poorly, I'll get a downloadable build up ASAP! Thanks for trying it though, and I appreciate the feedback on the money, I'll tweak that so it doesn't feel too low in the grand scheme of things!

Brilliant entry, very clean and polished! BIG fan of the music and tone throughout, definitely nailed the theme of Exploration too.

1) Is the controls of the game clear
I think so, though I missed the popup for how to use the aegis shield the first time and didn't know how to use it! I eventually noticed the controls are in the "bars" on the top left though, maybe they could stand out a little more? Regarding the controls, I really liked how it was a fresh take on how to move the ship by having your cursor behind it to move. It led to some intense moments where I was trying to navigate through asteroids and space pirates while frantically swinging my mouse around to make sure I was going the right way!

2) Rate the difficulty curve of the game
I think it gradually increased well, it never felt unfair once I figured out the aegis, in fact it was quite satisfying when taking out multiple ships at once with it. And when Minotaur shows up, it really heightens the sense of urgency when it gives chase. There were some ways to cheese it just a little by getting it stuck on some asteroids, but I found it was usually able to navigate it's way back around them and chase after me again.

3) What is the most memorable moment from your playthrough?
Either
1) The first time I saw Minotaur, who kind of blended into the orbit of the sun (like it was one of those pirate spawn points) and then started moving towards me
2) Finding the habitable planet, I think you nailed the atmosphere through-out and the sense of relief and genuine joy of finding the goal at the end was spot on, especially with the music.

Overall I really enjoyed it, and I'd love to see more, however you can build on the idea! (Procedural level layout, ship combat, multiple levels, etc., just as top of the head ideas). Very nicely done!

I just want to start by saying I absolutely adore Barry's design, my new favourite lil' boxy dude! And the people, I loved their disappearing effect when they got the fruit they wanted.

Favorite thing:

Great idea and gameplay, I really liked how there were different zones for each of the berries, with their own unique traps. Also shout out to the detail of making Barry's jump shorter the more weighed down with berries he is!

Least favorite thing:

The camera wasn't great for me unfortunately, if there was an option to invert the controls I think it would help, and maybe if it was a little less sensitive. I was able to get the hang of it though!

What I would add:

I think the idea of hitting the traps to make you lose berries is great, the only thing is it's very easy to avoid them on the way back, and when you have no berries, there's no issue with taking a hit. So maybe if you wanted to add a bit more challenge, you could add an overall health bar, or find a way that makes the player unable to skip by all the traps on the way back. (I will say for endless mode, the timer on the people added a nice bit of challenge!)


Overall I really liked it, so much charm and character. A few tweaks of the camera and maybe a little more challenge to get the most out of the unique zones would be great, but honestly overall a great time, nicely done! :D

Thank you so much for your in-depth feedback, I absolutely agree with and really like your ideas! Totally agreed with the fact it gets repetitive after the first week, I think something like having other activities and things to do through the day/week would definitely help, as you mentioned. And the quest communication, I couldn't agree more, definitely icons is a great idea, but I really love the suggestion about tagging and functional writing to give it more meaning/flavour.

I really appreciate you taking the time to play and give so much insight, and thank you for the kind words on the music and artwork!

Clever idea and well executed! The only thing I think would be nice to have is instead of the arrows on the boxes being bidirectional <-> , to instead have them just point in the way they're falling (so just -> when falling right). But really enjoyed it otherwise, I retried 30 times!

Thanks for playing! Yeah, I'm still trying to figure out the best way of telegraphing the best quests for each character without the crystal ball, but glad to hear it's serving its purpose too! 

This is an amazingly well done entry for the time given in this jam, especially considering you did everything yourself! Really fun concept, a bit difficult but I loved the take on the theme. One thing I'd love to see is if when you select something from the chest, that if it could automatically move to the next free slot (I admittedly wasted a lot of time taking items out... 😅). Really great work anyway!