Well done on your game. I did all mode up until the hard mode, where I failed miserably. I dig the concept of the game, and it reminds me of the type of minigames there would be on nintendo DS games I played when I want younger.
As pointed pointed out by the commenter below, and aim indicator at the centre of the screen would be very useful. In addition to that I found that the movement in the game was a bit under utilised I would've loved to see a more dynamic space. Maybe getting to the actions can be made more challenging?
In general I wouldve liked more impact on the game, I think it would make the game more fun if there are choices to make, instead of just solely executing actions. Maybe grabbing coins in leftover time or risking a more difficult puzzle to take a shortcut?
Overall its a well polished entry though with a creative take, and though the gameplay could be more fun you've done a great job!











