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Ragtag Games

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A member registered May 01, 2020 · View creator page →

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Thanks for playing! And don't let the top 10 leaderboard deceive you, 17 seconds is a great time :)

Wow that was trippy as hell :)

Had a great time and played for a lot longer than I expected! The art and shaders and music and reverb-laden meows create an amazing atmosphere, and the gameplay, while simple, benefits from a lot of nice little design decisions; I liked the markers indicating where the purple orbs line up with your gun to help aim shots, and I liked the expression on the Cat God's face representing your overall health.

You two did a really good job with this one, good stuff!

I loved this! Such a great concept, and executed with a high degree of polish! I thought it was going to be easy, but from like the 4th level onwards I was playing Twister with my fingers to keep up. Really great job! :)

Great series of mini-games - I loved the idea to flip the perspective from Phil to the mischievous groundhog! The artwork was really nicely done, and each of the mini-games was intuitive enough to grasp quickly, Wario-ware style :) The voiceover was a nice touch too! I'm very impressed you made all of these mini-games in just 4 days - great stuff guys!

Great unique blend of snake and... sheep herding?! Really creative idea, executed well! The voiceover was a nice touch, and worked well with the music to create a whimsical atmosphere that suited the absurdity really well. Great stuff! :)

Wow, this was the most fun game I've played in the jam! Enjoyed every second, and all the game design decisions game together perfectly - the road disappearing over loops, the shop at each loop, the controls! You could release this as a finished product today! Great job :)

Thanks for playing! 11.6 is a very respectable time, I could never get sub 14 seconds myself :)

Really fun little toy / game - all the different instruments I tried sounded really great together, and it was very intuitive and straightforward to pick up and make some music! Did you compose the music loops yourself?

Wow - congratulations on the world record! Thanks for playing!

Really nice puzzle game! The puzzles were tough but fair, and I really enjoyed the use of music beats and loops tying the gameplay to the theme. The art was great and, contrary to what some others have said, I found the game intuitive enough to understand without a tutorial with a little experimentation. Great stuff!

Thanks for playing! Haha I never saw the asteroids as cookies until now, and from now I'll never see them as anything else :)

Thanks for playing and for your kind comments!

Fun game and a unique idea! The warping / looping mechanic was a great addition that saved my marble on more than one occasion. I think it could be improved by allowing you to rotate pipe and / or see the next pipe coming... just a few tweaks to smooth out the RNG a bit and allow you to plan ahead. But overall I really liked it, great stuff :)

Thanks for playing! I probably could have explained it better, but similar to the original Asteroids the way to brake or slow down is to thrust in the opposite direction.

But it's certainly possible to do the whole course without slowing down once (#1 is 7.9 seconds) - it's less about going slow and more about anticipating changes in direction ahead of time and boosting in advance to change course without losing speed.

Thanks so much for your kind words! From one TrackMania obsessive to another, I'm glad you enjoyed it!

14 seconds is a very respectable time :) The narrative more about venting against my day job that commentary on the jam itself, but I'm really like your interpretation

Thanks for suggestion to include your previous ghost (duh, how could I miss that), and I like the suggestion of showing the whole line too, that's a great addition that will come in a post-jam update!

Re: visual indicator for satellite locations - I considered that, but ultimately decided against it. I figured learning the map provides a way for all players to improve their time, even if they are unable to improve their time "mechanically" they will natural improve over a few runs.

Thanks again for playing and great feedback!

This was so much fun! The idea to theme each track with the jam theme of the corresponding year was inspired! The music was incredible, and the artwork was simple yet very tasteful. Great stuff, I really enjoyed it! :)

Thanks for playing!

Thanks for playing, glad you liked it! That's a pretty respectable time you've got there :)

Glad you liked the narrative, that was added at the 11th hour when I realised "narrative" was voting category this year lol. Happy you got to see the "twist", I expect most players won't get that far (you need several time improvements to see it).

Good idea about zooming out before the action starts - makes a lot of sense, and doesn't detract too much from having to learn the map layout.

Thanks again!

I felt bad and laughed equally torturing poor Wheely on levels 2 and 4 :) Is there a way to spin him backward on level 5?

I liked it, it was nice, simple, funny and cute - everything a jam game should be 

My brain hurts! This is such a great idea that requires such co-ordination; a little too much for me, I only managed to Easy mode, but I had fun regardless! The music and controls were very smooth, and the game had a high level of polish throughout. I had a great time, great job! :)

This is fantastic! I loved the idea of overcoming a seemingly unbeatable boss by getting stronger each loop! This game has really well thought-out mechanics, like how you learn what attack power each "hour" corresponds to - a perfect mix between skill progression and numerical progression. You guys did a seriously great job!

I liked this a lot! The animations and audio were really cute, and the gameplay required just the right of amount of puzzle solving! Reminds me of Thomas Was Alone, but with added loops and gloop :) Great stuff

Once you get the hang of where to aim your rope this is a really fun game! Great job :)

I really like the visuals and music for this entry, it's really well made and very cohesive to create a cozy and magical atmosphere! The puzzles were a little hard to figure out (I needed the hints), but overall a very solid entry that I enjoyed a lot! Great stuff!

Wow, this is really stylish - the graphics and audio are incredible! I like the combination of auto-battler with the loop theme, it fits really naturally! A bit nitpicky, but as others have said it would have been nice to have more information on the effects of the different carts in the shop. But overall this is a fantastic entry that has a lot of potential!

Thanks for your kind words, and glad you liked it :)

I liked this a lot! The loop mechanic meaning you have to plan ahead which buildings you shoot leads to really fun gameplay where you are screwed by your own mistakes. A lot of fun with a lot of potential! :)

Thanks for playing!

Thanks for playing! Yeah, more levels would be great, but I wanted to keep it focused for the jam - maybe in a post-launch update :)

I liked this a lot - a really clever take on the theme! The color switching mechanic > combo was great, and I feel like there's a lot of potential here for further twists on the mechanics! Great stuff!

Thanks for playing!

Thanks for playing Aqua-Dwarf-247 :) Thanks for the kind words, hopefully it wasn't too stressful lol.

Thanks also for the bug report, that's really helpful - there was probably some problem communicating with the server. I'll fix it in a post-jam update so that it handles it better.  Great idea for the death counter too!

Fun game! Absorbing your own bouncing projectile was a great idea, really adds another dimension to the gameplay. Great job!

The medieval aesthetics and music are really well done - it looks so good I can't believe this is a jam game! Its a nice idea to combine monopoly with tower defence. It takes a bit too long to get interesting, but I guess that's kind of inherent in the board game design. Great job!

Thanks for playing!

The artwork and sound design were fantastic, and the mix of "spot-the-difference" with the paranormal investigation theme was really well executed! Great stuff!

Took me a while to get it, but once it clicked it was a lot of fun! I didn't figure out how to make an infinite feeding machine like other commenters have said, maybe I'm just not smart enough lol, but I had fun regardless :)

Thanks for playing! And very well done on being #1, that time is impressive!

Loved it! Very fast-paced and addictive - the art and sound and gameplay are on point! A couple of really smart game design decisions bring it all together - monsters home in you but the red zone kills you, so you have lead them around the arena. And the dynamic between waiting for a larger red zone to kill more monsters leaves you with a smaller safe zone to escape to. 5/5 great stuff!

Thanks for playing!