suggest making time limit more noticeable.
maybe there can be a little sound when last 3-4 seconds and/or make the time appear somewhere easy to see when timer is ending.
game was supposed to be a power trip game, letting player destroy everything. and incerase the difficulty by enemy quantity(i hate it when even random enemies starts taking no damage because of enemy difficulty scaling)
i only had time to code the melee attack tho.
also spawning more enemies crashes unity, i am in vacation rn because of that i am using old laptop.