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+ I love this game's pretty Don't Starve artstyle, and every sprite of the main character is cute

- How this game fits this Jam's theme is pretty lopsided. The character should have been made more fire-like

- Since this character is literally supposed to be fire itself, I get why her health-bar is actively running out. But that's style over substance when health pickups aren't common in this game (as far as I was able to see). Fun gameplay-wise should always come before the flavour

- This game has no music, making it feel more empty

- What also makes this game feel pretty empty is the underwhelming and counter-intuitive gameplay. The character is shown throwing fireballs in this game's preview and on the title-screen art. Why doesn't she do this in the actual game itself? Also, why is a flame kicking and punching??? Plus since every single enemy character in this game is ranged and because of how many hits they can tank before dying (and how much damage they deal to the player in return), the gameplay and combat is simply unfun and unfair as a result

This game would have a lot of potential, but would require heavy reworking and polish to become more presentable

Mind you, I understand that this gamejam was only two days long (even with the extended grace-period) and you may or may not be experienced game-developers

i didn't had time to code, i was planning a wide range of fire based attacks and as you can see we had sprites ready too, we do kinda plan to finish the game and continue as 3 person team.

That's totally understandable, and I knew this was probably the case anyway

If ya need help from a game-designer to finish this project, feel free to contact me through https://zeromus.carrd.co

I would love to help out in any way that I can! ^_^