Highly anticipated and it was great! The town seemed a bit too big, so I agree with other comments that something like a map would be very useful. I still enjoyed this demo a lot, and I can't wait to play the finished version!
Recent community posts
Really love the idea and really love the gameplay, the one thing that I found difficult was managing the chicken to avoid going in shooting mode while having to still recharge — maybe a "recharging bar" can help visually tell the player how much time for the recharge is left. Still, great job and great game! :D
Thank you very much! :D
I'd really love to make a saving system for the game, but unfortunately I had to leave out some features to submit before the deadline. I'll keep it in mind for a possible future update though!
I like this! I couldn't really go that far but the idea is very good. Seeing what weapon is next is also very nice, and the art is very cool too. I'd love to have the option to speed up the enemies' moves though, since when it's their turn and they're more than one or two they'll make you wait quite a bit for your next turn.
I love the way you implemented the theme too, the protagonist's disorganization is quite reletable :) Great job!
Hiya! I bought this in a bundle and I'm loving it.
I used some of your music in the game I made for the GMTKJam 2020.
Here's the link if you want to check it out :) https://ludosgd.itch.io/unstable-derpy-slimey-alien-robot-from-outer-space
I credited you in the game description, hope I'm doing it right, if there's anything else I need to do let me know.
Have a wonderful day! :)
Thank you very much! I'm really proud of this little game, and I learned a lot, so I already "won the jam" in a sense :')
Making the game fun was a priority for me so it's cool to see people enjoying it :D
I really like the artstyle and the pacing of the game. While the spinning can be out of control, I wish there were more elements that incorporated the theme.
Anyways, the game is good, I had fun and I'm a fan of the tongue mechanic, I'd really like to see it explored more. Great job :)
Really liked this! I love the mechanics, as they allow different styles of combat to exist (dodge -> sword throw -> dodge is pretty cool, but there's also the possibility of dodging projectiles, hit 'em in melee range, and then dodge again to keep distance), and I love the enemies! You need to get creative as each of them is different in how it attacks or moves.
The thing I liked the least is probably the "sacrificing" thing. It didn't really blend with the rest of the game: I would have liked more prisoners and more puzzles involving sacrifices; even the boss battle could have used a portion of the sacrifice theme.
Overall, I had a lot of fun with this game, and I can't wait to see more of it! Great job! :D
First Few Blocks
not necessarily Final Update
Not much to say about it; I just wanted to adjust a bit the movement of the character. Now you shouldn't feel like you're on ice anymore.
You can play it here: https://ludosgd.itch.io/first-few-blocks
Let me know what you think about it and if the movement feels good ;)
In the meantime, have a great day! :D
Thank you! I'm happy the design is delivering. Making sure your game is simple to understand is important, because the player has more time to focus on actually enjoying the experience rather than learning how the game works.