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A member registered Jun 29, 2019 · View creator page →

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Highly anticipated and it was great! The town seemed a bit too big, so I agree with other comments that something like a map would be very useful. I still enjoyed this demo a lot, and I can't wait to play the finished version!

I love this! I really like the new take on the genre and the implementation of it :)

Thanks a lot! Glad you liked the twist :)

I'm glad you liked the demon mode. Making it satisfying was crucial!

Thank you for playing! :D

Thank you! Glad you had fun! :D

Thank you! :D

Thank you! Glad you liked it so much! :)

Thank you very much! :D

Very good! Can't get past 4th level, but I had a lot of fun! Both hard and addictive! Great job!

Really love the idea and really love the gameplay, the one thing that I found difficult was managing the chicken to avoid going in shooting mode while having to still recharge — maybe a "recharging bar" can help visually tell the player how much time for the recharge is left. Still, great job and great game! :D

Very cute! Cool idea, nice execution and I love both the music and the character's face :') I just wish it was longer, I had a lot of fun!

Great job!

Really like this! I love the artstyle and I love Bob's design, as stated by others I wish the key re-assigning process was less tedious, but it's a great concept nonetheless.

Good job! :)

I really like the idea! I wish the restart after dying was faster, but it's a fun game nonetheless and the graphic is really really cute. Great job!

I don't know if I understand what was going on, but the artstyle is very good, and I enjoyed my brief time hunting for lotuses. Good job! :)

Very fun! I like the level design and the visuals, great job!

Congrats, you made me strategize to pee. And I had fun. :')

Thank you very much! Maybe I'll make an updated version in the future :)

Thank you very much! :D

Thank you very much! I'm glad you enjoyed getting out of control, making sure it was the fun part of the game was my main concern :)

Thank you very much! Glad you enjoyed it :D

Thank you very much! :D

I'd really love to make a saving system for the game, but unfortunately I had to leave out some features to submit before the deadline. I'll keep it in mind for a possible future update though!

I like this! I couldn't really go that far but the idea is very good. Seeing what weapon is next is also very nice, and the art is very cool too. I'd love to have the option to speed up the enemies' moves though, since when it's their turn and they're more than one or two they'll make you wait quite a bit for your next turn.

I love the way you implemented the theme too, the protagonist's disorganization is quite reletable :) Great job!

Excellent idea! I can feel things getting out of control and I had to plan jumps ahead (and I discovered I'm very bad at that lol). Great job! :D

Thank you very much! :)

Hiya! I bought this in a bundle and I'm loving it.

I used some of your music in the game I made for the GMTKJam 2020.

Here's the link if you want to check it out :)

I credited you in the game description, hope I'm doing it right, if there's anything else I need to do let me know.

Have a wonderful day! :)

The title is indeed very silly, I'm glad you like it so much :)

Thank you very much! :D

Making the game fun through gameplay while following the theme was my main concern, so I'm really happy the effort got noticed. Thank you very much! :D

This was really fun! The art and the music are awesome and the unique gameplay is very addicting!

I'd really love an even more juiced up version of this! Great job!

Thank you very much! I'm really proud of this little game, and I learned a lot, so I already "won the jam" in a sense :')

Making the game fun was a priority for me so it's cool to see people enjoying it :D

I really like the artstyle and the pacing of the game. While the spinning can be out of control, I wish there were more elements that incorporated the theme.

Anyways, the game is good, I had fun and I'm a fan of the tongue mechanic, I'd really like to see it explored more. Great job :)

Thank you very much! Glad you like it :)

Really liked this! I love the mechanics, as they allow different styles of combat to exist (dodge -> sword throw -> dodge is pretty cool, but there's also the possibility of dodging projectiles, hit 'em in melee range, and then dodge again to keep distance), and I love the enemies! You need to get creative as each of them is different in how it attacks or moves.

The thing I liked the least is probably the "sacrificing" thing. It didn't really blend with the rest of the game: I would have liked more prisoners and more puzzles involving sacrifices; even the boss battle could have used a portion of the sacrifice theme.

Overall, I had a lot of fun with this game, and I can't wait to see more of it! Great job! :D


First Few Blocks not necessarily Final Update

Not much to say about it; I just wanted to adjust a bit the movement of the character. Now you shouldn't feel like you're on ice anymore.

You can play it here:

Let me know what you think about it and if the movement feels good ;)

In the meantime, have a great day! :D


Thank you! I'm happy the design is delivering. Making sure your game is simple to understand is important, because the player has more time to focus on actually enjoying the experience rather than learning how the game works.

GREAT job! The atmosphere is set up really well, the level design is top notch, the main mechanic follows the theme and is well used... really a gem. Hope to see you in the top 100!

Thank you very much! Yeah, the last level is maybe too difficult, but I have plans to update the game a little bit... :)

Yeah, I played the browser version on Chrome... still, I was able to make it to level 4, so I didn't lose much!

Thanks! I'm happy you enjoyed it! ^^

Thanks for the kind words! I'm happy you all liked it!

I'll surely check out your game! ^^

Thank you very much! Happy you liked it! ^_^