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Why Bob?!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #513 | 3.889 | 3.889 |
Originality | #666 | 3.722 | 3.722 |
Overall | #759 | 3.472 | 3.472 |
Fun | #1518 | 3.000 | 3.000 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You litteraly run out of controls. You can only use each key of your keyboard once.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really like this! I love the artstyle and I love Bob's design, as stated by others I wish the key re-assigning process was less tedious, but it's a great concept nonetheless.
Good job! :)
Thank you! It is duly noted (:
Cool game, I liked the art style and the soundtrack.
Yay!
Nice game the idea is very nice, i also rated your game. Also if you could try it out and rate my game that would mean a lot :)
Well thank you!
The robot is too cute!
Your duck is too cute!
Those squeaky sounds from the robot were well done. Cute little game.
Thaaanks!
Nice job! The graphics were really cute and I enjoyed the gameplay. Well done! :)
We are glad you liked it! :D
I'm glad I played it! :) If you want you can try my game: https://itch.io/jam/gmtk-2020/rate/699090
Well thank you!
Great idea to fit the theme!
Good job!
Thanks !
Very nice audio! Art style is cute too!
Thanks a lot!
Cool mechanic! Very original, and i love the art style too!
Thank you!
Very original and fun, I really like the art style too!
Thanks~
Wow this was super cute game and i like the music and the font! If you like this idea, keep working on it! Awesome job submitting a fun game to this jam and I hope you improve your game making skills. If you have time, please check out my game :D
Thank you for your review! I actually played your game already ;p.
Cool artstyle, cool mechanic, a little tedious in practice as people have said. Possibly could have been mitigated by not requiring the player to press "Add key" in between every attempt at assigning a key, or having a representation of a keyboard showing you the remaining available keys. Could also have explained that you can bind multiple keys to the same move. Also, the message about rebinding being a consumable key was not very clear? Was that just a scrapped mechanic? Also, it seems like there's no reason not to just press reset at every level, which restored all my already used keys. Was that intended?
Thank you for your detailed review!
The problem with the keyboard representation is that 1) it would have given too many hints for the player and 2) not everyone has the same keyboard layout (AZERTY, DVORAK, ...). We also wanted to let the player discover that multiple keys can be binded. The idea that you should not have to press "Add key" each time is actually pretty cool!
About the reminding key being consumable, it is actually a bug: we wanted the "game over" to take place when the player doesn't have any more action available, namely when they forgot to have a way to rebind. However, it didn't work in the final build.
Then again, thanks for the review- I hope you enjoyed the game~
I like the premise, but reassigning controls is too much of a process. Maybe if I had a more direct way to assign them?
Cute graphics :D
Indeed, we need to work a bit on the key assignment.
Thanks for the review! :D
Slightly frustrating. Wait, Mouse0 is an acceptable keystroke?
We wanted to make every input acceptable, so basically if you plug an extra controller, it would work!
However not everything is supported by now.
Super cute and frustrating lol
Thanks!