Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Devil's HandView game page

Vanquish gunslinging demons by using strategy and random chance to your advantage
Submitted by Kejoku (@kejoku2), Rembo — 3 hours, 3 minutes before the deadline
Add to collection

Play game

Devil's Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1624.0394.039
Presentation#1674.3334.333
Creativity#2084.0334.033
Enjoyment#3033.7503.750

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Uses the outcomes of dice rolls to build a hand of ability cards to be used in combat.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

Really nice little game, the only annoyance was the roll of the dice sound, it crept really bad to my ears :D
But an excellent game with fun mechanics.

Submitted

Very cool game! I love the concept and the arts is just great! Well done!

Submitted

Amazing presentation - really liked the sound design and UI work. I especially liked the use of the revolver cylinder spin for the dice roll, great touch! The mechanics were simple enough to graps very quickly while still affording some decision space, but I really wish there was an option to peek at the board before I select my move!

Submitted

Amazing art and animation. Very good use of theme. This game is so incredibly polished. Great job.

Submitted

This game's art was really good and the gameplay was really good too !! Presentation was top notch too !! Props to you good job !! :D

Submitted (1 edit) (+2)

I found several similar games, but this one is the most polished and looks nice. I would like to be able to put a card back after I have chosen it, because sometimes you want to change your tactics in the middle of a wrong decision.

And I found this bug. The player didn't move anymore. I had to restart

P.S Presentation is really good

Submitted(+1)

Super cool game!

Submitted(+1)

The visuals and sounds are on point, the gameplay is also very creative but not knowing what enemies are going to do makes it so you kind of win on luck. Also it's definetily lacking a cancel button since taking a card just to test the distance of something then being locked on that action is really annoying. But still it's a pretty fun and creative game! The shop was also a great idea giving the player more control of the RNG.

Submitted(+2)

I've seen plenty of entries tying character actions to values rolled by a die, but this game executes it much more elegantly by making all actions a simple click instead of drag-and-drop and also giving you the much needed freedom to walk any path you want and aim in any direction you want. The presentation is perfect, everything is very polished and a joy to look at.

That said, there's one core flaw, that almost ruins the whole game in my opinion - you can't see what enemies are about to do. And, since their actions are also random, it leaves the player with very scarce information to base their decisions off of, which, in some cases, makes the outcome be completely decided, ironically, by the roll of the dice.

I understand that such decision may have been made due to 48 hour time limit, otherwise it would've been a hassle to properly implement and balance, so, that issue aside, it's a very solid entry, well done.

(+2)

Best one of the jam I've played so far, my only criticisms would be that you don't have a view of the level to start off the first time you run through it, and that your options to survive and escape are a little bit too RNG heavy, especially in the later levels where you get swarmed quickly and can create only limited options.

Otherwise, nice and juicy, with great sound effects to sell the experience and create a gunslinger feel. Reminds me a lot of Westerado's sound effects and feel. Excellent entry.

Submitted(+2)

took me quite a minute to understand what exactly was going on, but damn this game is kinda amazing. 10/10

(+1)

Best entry I've played so far! Loved pretty much everything about it, you took full advantage of your concept by executing it really well! A couple of feedback, hope you haven't already received:

• I would've loved a little "presentation" of the level, just to make sure I know where the various rocks and enemies are, and how many of them there are, before the die starts rolling (which covers a lot of the scene)

• There's no way to know how farther can the bullets go in advance. There's the feedback on the mouse (appreciated) to know if the bullet hits or not, but other than that, there's really no way to know in advance if you'll be able to hit the enemies or not. If you plan on expanding the game, it might be worth it to tell the player how far can the bullets go.

• The damage output of the enemies is very random, sometimes they deal 2 damage to you, sometimes they kill at half health. It was a bit offputting and sometimes killed me out of nowhere.

Other than these couple of things I noticed, I really can't say much. It was an excellent time, loved the vibe, the gameplay was great and incorporated very well the concept. You should be proud! Amazing job! :D

Submitted(+1)

Fantastic entry, almost felt like a combination of Dicey Dungeons and Into the Breach. The shop helps alleviate the pain of rolling low and also adds an element of greed to it, and calculating if you can afford to take the money or play it safe and heal up. Everything felt polished -- art, design, the game loop, SFX -- to the point where I honestly have no complaints. I could see this being expanded into a full release!

Submitted(+1)

Great Game! i like it

Submitted(+2)

This is so cool. I had so much fun changing my strategies, and figuring out when to run and buy, and when to fight. Some rolls tend to be very unlucky, but the game plays fast, so it didn't bother me much. Early stages can be breezed through by buying 12 dmg bullets, but third one and up gets really interesting.

Visuals are very pleasing and I love the design decision to include revolver reload sound when rolling instead of "boring" dice rolling one.

(+1)

Great game! Amazingly polished; although my only constructive criticism is that: I wished we could have a view of the level before the actual gameplay starts, so we could strategize beforehand our first moves.

Submitted(+1)

amazing, felt really polished!

Submitted(+2)

The visuals were super polished in this one, The feeling of getting a bunch of high rolls was pretty awesome! There were some times where the movement bugged which stopped me from completing it, which was super unfortunate.

Submitted(+2)

Really neat and well executed turn-based game! The game was super polished and that dice roll was super satisfying! Nice job!

Submitted(+2)

Man, this game looks clean as hell. Aside from a couple bugs, it plays great too.

Gameplay has a lot of potential, and I'd be interested in seeing how deep you can take the combat. At the moment, it seems that the optimal strat is to just save up money to buy a bunch of instakill bullets while waiting for the enemies to approach.

Overall super solid!

Viewing comments 34 to 15 of 34 · Next page · Last page