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MindFall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #881 | 3.606 | 3.606 |
Presentation | #993 | 3.576 | 3.576 |
Overall | #1598 | 3.091 | 3.091 |
Fun | #2716 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's avatar suffers from anxiety, which makes her sanity out of control. She must face her fears and fight back, using assertiveness and meditation, to be able to gather enough strength to fight the final obstacle. Every time she loses a bit of sanity, the word's stability is also lost.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I don't know if I understand what was going on, but the artstyle is very good, and I enjoyed my brief time hunting for lotuses. Good job! :)
Yo’ LFJ Templar here, there’s no clear idea of purpose, no direction, just endless wandering, it’s weird that near enemies disappear once you pick a lotus, but ones slightly further away are just fine, and can still get you while you’re stuck in an animation.
If a purpose is given, or some kind of story then it can turn up well.
great idea; cool design - but, to be honest, I didn't get the clou of how to end or level it
great idea; cool design - but, to be honest, I didn't get the clou of how to end or level it
great idea; cool design - but, to be honest, I didn't get the clou of how to end or level it
Beautiful game! Definitely was a bit confused of what was going on but that didn't make it unenjoyable :) Very relaxing, pretty art, and controls felt nice and smooth!
I enjoyed it even if I don't think I understood it :) The art definitely pops out, very elegant and minimalistic.
I think it's a little annoying how the character stops every time you touch a flower, but otherwise it's a very cool game. I really like the painted look of the level.
Excellent work here, love the art, love the metaphor. I appreciate the camera movement during the main game loop, only critique is the "rest/clearing your head" animation when finding a flower. Maybe something more active could be happening in the UI while you're resting, a vignette with some flowers overlaying or something to help further sell the peace the character finds during those moments. That's really it, good game!
I wish this was higher up the list feels like a gem in this game jam
the artstyle is really nice, there are some parts of the game i am a little confused about (the beginning and why there is a very long animation every time i touch a flower), but otherwise i really enjoyed playing it, even though it should be a littler easier to walk into enemies, because i really started having fun after the floor fell apart and i actually struggled to find a new flower - in coclusion: great game, that could be a lot harder :D
Intriguing and with a very beautiful concept, but with a slow and repetitive gameplay
The artstyle is asome but i'm not entirely sure what i'm supposed to do.
Kinda unsure of how to interpret this. The first part really does remind me of anxiety(the type I get when I show people my game and they give me radio silence to try to avoid me lol). I guess you could could explain the falling as a panic attack that makes you lose sense of your surroundings.
What I can critique is the gameplay. Wandering around in the fallen zone is kind of aimless(perhaps intentional). The enemy there as a manifestation of her fear. I can dig that, but the sanity loss is too sudden. Perhaps make the floor around the enemy crumble as she approaches. That makes the threat more obvious from a gameplay perspective and makes narrative sense as well.
I don't really play games like this so I don't know how to approach this lol. But I do sense potential here.
first glance, artstyle is one of my favourite, simple yet elegant kind of vibe