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Dice Swap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #132 | 4.143 | 4.143 |
Enjoyment | #607 | 3.500 | 3.500 |
Overall | #1074 | 3.405 | 3.405 |
Presentation | #3295 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll some die to put into slots that will change your speed and jump force.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea of the game is very creative. The gameplay is thought-provoking and beautiful. Only the visuals and dice mechanics could have been better
Thanks for the feedback! I do agree with the non-consequential reroll mechanic. I feel like the game would actually be better without it, when I think about it. The category was "Roll of the Dice", which most people interpreted as a game about RNG. It doesn't need to be RNG. It could be like if the "lock" mechanic (I had in some of the levels) were applied to all of the dice and you had to use the prerolled die to beat the level.
Anyways. It was fun being apart of my first ever game jam and I'm glad you guys liked it. I'll most likely look into future game jams.
It was nice! I like the concept. As others said, there were no penalties for the reroll, so the gameplay felt less about the dice and the randomness and more about what values I needed to use to pass the level. The gameplay is still good this way, you made a really cool puzzle game. Great job!
Interesting mechanic! Smart thinking there. Not sure if it's meant to be a puzzle game or not; but the unlimited die rolls felt like there were to consequences and you could just brute-force the levels. Nonetheless, the core concept was a lot of fun! Good job and thanks for your entry.
Hey There, the super cool idea with the dice. The main thing game-wise I think could be looked into is creating a consequence for re-rolling because it makes me feel like the rolls have no value. However, because it's a puzzle game that might not matter to much but it is something to think about. Great idea, keep up the good work!
The concept is very cool and creative. I don't know how to pass the lava level though, and there seems to be no penalty for rerolling.