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A jam submission

JumbledView game page

Your inventory is out of control!
Submitted by Arda Gürcan — 47 minutes, 21 seconds before the deadline
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Jumbled's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9033.5963.596
Overall#11483.2773.277
Presentation#12563.4043.404
Fun#13483.0853.085

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your inventory is out of control, which means you can't control what item you're holding.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Fun game! A very simple mechanic that is well executed. I liked the light sword, dark sword idea. It adds a lot more strategy to the game.

If you wanted to keep building, a way to trick enemies into damaging each other could be nice.

Good job and good luck on your future game dev!

Submitted

Really like it! The design of the game is clever. Add some levels, some music and some juice and I'll definitively come back to play more.

Submitted(+1)

I LOVE THIS GAME!

Honestly, I just love strategy games like chess, and this is just amazing. I have no idea how u managed to do this within the time frame lol. Love the gameplay, art and animations!

Well done!

I like the idea a lot, but in practice it's just very tiring. There was a level that I needed to wait until the right weapon to come up and I was unlucky for like 20 turns.

Submitted(+1)

Loved it! I may have a soft spot for these types of games, though. Well done!

Submitted(+1)

Cool stuff, I think you can go further with this idea given more time. One issue I had was 'tie' situations, where I'd end up walking back and forth a lot waiting for the right item to pop up, which can slow down gameplay a lot. But if you figure out a way to reduce/avoid that the random-weapon method works well.

Submitted

Awesome concept. I agree that the gameplay is a little difficult to figure out, but once you get it it's super fun! Very clean and well done. When you have time, please check out my game :D

Submitted(+1)

Fun concept! One thing that I noticed though was that you can mash out an infinite amount of arrows on your turn if you're fast enough, which seemed to break some stages. I'm assuming that wasn't intentional? Otherwise, very solid game!

Submitted(+1)

Good idea with random weapon selection. It adds a good extra level of planning. It is sometimes a little hard keeping track of everything that is going to happen, but that is okay. It would have been nice if the enemies moved a little faster or at the same time, but besides that, you did a good job.

(+1)

Your art style stick well with the gameplay, pleasant playing time, well done!

Submitted(+1)

Interesting concept and great work trying to pull it off in the short span of a game jam. Jumbled reminds me of Crypt of the NecroDancer, where you have to plan ahead and execute the right moves. Good stuff!

Submitted(+1)

Concept is really clever, I think I would use weapons rotation rather than complete randomization to let the player have some control - there was one level I just ended up restarting over and over again until I got what I wanted. Polish the concepts and make more levels! :)

Submitted(+1)

Wow! This is a very interesting idea, and you executed it very well. Despite its simplicity, there's a lot of strategy here and that makes it very fun to play. My only complaint is that it's a bit tedious to wait for all the enemies to take their turns. Good job!

Submitted(+1)

Very interesting concept and presentation! My only feedback is that the enemy movement is very slow, and stages with 3 enemies takes a long time of waiting. I would make the enemies move faster than the player. The idea of changing swords and the pattern being predictable is very challenging, really liked it! Congratulations :D

Submitted(+1)

Cool idea. Simple but catchy mechanics. Last level was way easier than the level before it. Had some bad luck with the weapons and it took me a while, but i liked it.

Submitted(+1)

I like this! I couldn't really go that far but the idea is very good. Seeing what weapon is next is also very nice, and the art is very cool too. I'd love to have the option to speed up the enemies' moves though, since when it's their turn and they're more than one or two they'll make you wait quite a bit for your next turn.

I love the way you implemented the theme too, the protagonist's disorganization is quite reletable :) Great job!

Submitted(+1)

Hi, I just played your game and loved your take on the theme. It's definitely challenging ( I couldn't get past the level with the light and dark skeletons.) Something I would love to see added if you have more time to work on it would be a visual telegraph of what the enemies are going to do next. Great work and congrats on the submission!

Submitted(+1)

I love the theming that your character is just super disorganized, so they'll pull out whatever they can grab at the moment for why they aren't in control of the next item they're pulling out!

Submitted(+1)

really hard but super nice pixel art!

Submitted

too hard

Viewing comments 23 to 4 of 23 · Next page · Last page