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Romma

77
Posts
6
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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Really fun game. It's satisfying to upgrade the coaster to get further in the game.

Really cool. I could see this idea be expanded into a larger game.

Really cool idea to have the level be built in response to player action.

Fun loop game with cool art. Nice work.

Cool idea although I wasn't very good at the game. I appreciate you took the time to do voice acting for the game.

Thank you for playing. Glad you liked the concept.

Thank you for playing. Glad you liked it.

Cool game. Looping bullets fit the theme nicely.

Thank you for playing. Glad you liked it. During the stream you were wondering how the game was drawn. Essentially the entire game is drawn using a raymarching technique called sphere tracing. All the geometry in the room is represented as a signed distance field (SDF); a sort of function which tells the distance between a point and a surface. This function is then repeated infinitely and flipped after each room length to mirror the other rooms. Here is a fantastic article on the subject if you want to know more https://iquilezles.org/articles/sdfrepetition/.

Thank you for playing. Glad you liked it. Now that you mention it I was actually supposed to make a reticule for easier aiming, but it seems that I forgot.

Fun game with a cool art style. Using recorded ghosts fits the theme nicely. I personally didn't find the rotating screen to be too distracting, but it was still maybe a tad unnecessary.

Thank you for playing. Glad you liked it.

Nice to see another submission where someone made their own game engine. Unfortunately you seem to have forgotten to supply the dynamic library for GLEW, however the game works fine after I pasted it to the game directory. (If anyone wants to try the game the glew32.dll can be found in here https://glew.sourceforge.net/). Unfortunately I'm not quite sure how to play the game, but I appreciate the effort.

This is a nice concept with great execution. It felt intuitive to play and it was fun trying to find a good spell order to balance damage output to movement spells.

This is a really cool idea with a lot of potential. It's fun to do an almost complete circle and then time it to the enemies jumps. Maybe the salt could stay on the ground for a bit longer before dissolving in order to encourage hitting more enemies with a single big salt circle. Also I like that the mechanic also has interesting movement potential by launching you in the air.

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Thank you for playing my game. Glad you liked the mirror mechanics. One of the challenges during the development was making the player characters model only using simple primitives like spheres and boxes that could be drawn into the sphere traced reflections. I ended up going for a fairly minimalistic look in order to keep things simple.

Really cool idea to have the projectiles loop around the planet. Creates a lot of opportunities to shoot the enemies, but also risk as you need to dodge your own projectiles.

Thank you for playing my game. Glad you liked the visuals. I've always liked sphere tracing as a way of making all kinds of wild visual effects such as the hall of mirrors in this game.

Funny concept and cute art.

Cool visuals and a really satisfying parry mechanic.

Fun puzzle game with nice vibes. Makes good use of the looping concept.

Cool concept, however I think the recording should have started after you press a button so as to not get the player stuck after pressing nothing.

Fun art style and cool concept. It is however a tad difficult to aim the rain.

Cool artstyle and music.

Cool sokoban game. The looping theme is very nicely incorporated into the game.

Fun simple racing game. The short lap time makes it fun trying to optimize the times.

Great art and the physics make it feel satisfying to scan the items. I appreciate you also managed to incorporate the theme into the narrative.

Cool anomaly hunt game with nice art, however, there doesn't seem to be any non anomalous rooms mixed in with the rest so I could win by just repeatedly going down. Other than that it seems that the game was made well before the jam took place.

This is probably my favorite from all the games I've tried.

I really like how all aspects of the game from the piling backlog of math problems to the ambience and presentation work so well in harmony to reinforce this stressful feeling of dread.

I'm not sure if it was intentional that I could just fill the table with the order cards in order to avoid losing, but I feel it kinda added to the feeling of stress seeing the massive pile of cards on the table and having to try to solve them at the same time.

Damn great work.

Yes it is indeed inspired by the backrooms concept. One of the reasons for creating this little experiment was to test how the implementation for a procedural floor plan generator would work as I'm planning to use this for another upcoming dream themed project. The Jam having the "Roll the dice" theme happened to be a nice coincidence and pushed me to finally tackle this thing.

Hey thanks for trying my game.

As I think of dice as basically random number generators, the game is set in a completely randomly generated building. The original idea had you collect a couple of macguffins and escape while a monster thingy was looking for you however I ran out of time to implement any of that actual gameplay and decided to release it as is. At the moment this little prototype only creates a 100m x 100m random building you can walk around in.

Really nice puzzle game with a lot of variation. Goes really well with the dice theme.

Simple but fun game with a great presentation. The only thing really bugging me is how it can be challenging to fling the dice when it's near the screen borders.

A really unique way to utilize the dice concept. I think this was quite fun. Made it to 2500m.

Nice card (and I guess dice) game. I like the idea, but I'm not sure if there's ever a situation where you would distribute points evenly instead of maximizing one of the stats.

I really like the presentation. Eyeward and Mouthy are really fun looking characters.

Yeah I know the feeling. I also had to cut back on basically all of the gameplay aspects on my entry due to a lack of time.

I really like the idea of this game. While some of the levels here are a bit rudimentary, I think this idea could definitely be pushed further into a really neat puzzle game.

Works really well with the dice theme.

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This is a neat little procedural dungeon game. I like the idea of dashing through a randomly generated dungeon. I do however think that the game could be improved by maybe adding a time limit and seeing how many coins you managed to collect during that time or something similar.

A simple and nice concept. I like how there is a dynamic of having to decide when to restore the equilibrium in order to maximize safe down time.

I also think the presentation is really good. Most of all I like how each of the effects adds a unique instrument to the music.

Very well executed and fun game. Had a lot of fun with it : )