Thanks to all of you who had played the game and given me great feedback :) I have made a post jam version here is the link: https://uchip2.itch.io/the-virus-attackpost-jam-version I hope you enjoy it :)
Play game
Virus Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3795 | 2.164 | 2.164 |
Presentation | #3879 | 2.273 | 2.273 |
Overall | #4040 | 2.182 | 2.182 |
Originality | #4624 | 2.055 | 2.055 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to stop a outbrake which is out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
It's a cute small game. I didn't find a good representation of the game. The main problem with it is player movement, from my point of view, it should be simpler. Right now it feels not so responsive as it could have been. I reckon it's because of too low deceleration, the player shouldn't have such an inertion. Nonetheless, well done.
Good effort! I don't have anything else to add when looking through the comments other than I felt like the down times between rounds were a bit too slow. Keep it up!
Nice work completing the game jam. Others have given you plenty of tips to move forward and you should definitely follow up on them. It's a great way to learn.
Simple concept that is implemented in a very nice way! This is definitely a strong base to work off of and could potentially have a lot of expandability if you chose to keep working on it. Good job!
Nice idea and well executions. Controls take some time to get used to, but a very enjoyable experience overall!
This game Is pretty cool however there is a few things that you could add to turn this good game into a great one!
1. To fix the slippery movement I would recommend using .GetAxisRaw() instead of .GetAxis() in order to cancel your characters momentum when it stops moving.
2. Unity has a really amazing particle system and it can be used to cover up the frame where you despawn the sprites which makes the collisions look awesome.
3. As Mark Brown says, you need a consequence to your main mechanic. When would you NOT want to shoot. Maybe you could have patients trying to escape the virus and shooting them looses you lives.
1.- before I did not know the difference of GetAsxis() and GetAxisRaw(), I will look into it
2.- going to be honest... I do not know why I did not use Unity particle system
3.- 1) Wait... Mark borwn played my game... that is awsome 2) that is a pretty good Idea, I should have thought something more like that...
character feels floaty and it's just me but I like games that incorporate the theme into the mechanics as well, maybe the virus mutates randomly each time it infects a patient or some such
As someone else said, I also found the controls a little slippery. I struggled to get exactly where I wanted to get to. I liked that it had audio, but I found that when the music stopped between levels it was a little jarring? It looks like you're using Unity, I would suggest looking into "Dont Destroy On Load", which will allow you to keep a sound file playing between scenes. I also would have liked if the next level auto loaded instead of having to click it, so it didn't interrupt my flow. Otherwise, great work, I hope you continue making stuff!
Man those purple ones were hard to shoot, I couldn't seem to get the hang of hitting both when they both come at you at once
Very enjoyable game, however I found the controls a bit hard to use, as I ended up moving to far when trying to shoot some things.
Simple concept with a reasonable execution. Not too shabby for a first game jam. The web player's size defaulted to too small to see the entirety of the game - I had to go fullscreen.
The movement of the player felt a bit awkward, it overshot a lot since you kept moving for quite a bit after you stopped pressing the button. I also got a victory screen when there was still 1 enemy remaining. The gameplay also wasn't particularly unique or inspiring.
Still, well done for a first jam, it isn't easy to make something from scratch!
A cool space invaders like game! It was very fun to try and shoot the viruses. The sound and art was cool too. Congrats on successfully submitting a game to the jam and I hope you learned a lot of new gamedev skills. Please check out my game when you have free time :D
I like the sound effects and music. Great job!
If you have time I'd love for you to check out my game!
Leave a comment
Log in with itch.io to leave a comment.