Great work! The aesthetic is on point, and the music matches really well. The idea is also great, and you did really well to get it implemented. Good stuff!
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Really good work, I love the whole concept, and the reveal of the second character, as well as generally the whole introduction of mechanics was great. Very well done! Only thing I would say is have a little bit of buffer after you leave the end of the platform that the jump still works, it really makes platforming feel a lot better. Great stuff!
Really like the mechanic. The aesthetic is nice as well. I found it hard to actually get around the levels, I found the hitboxes a little sticky. With a bit of polish this would be incredible. Great work all and all!
really really well done. I hope you continue with this afterwards. You absolutely nailed the metroidvania feel. Music was great, fit the aesthetic really well, and while the controls were a bit unweildy, it felt intentional. Great work!
Great work! Definitely could use polish. Something that would be good is to have a bit more to telegraph what you have to do. The health of items being different states on the objects is a really nice touch, and I really enjoyed it overall. Well done!
The audio and aesthetic really complimented eachother. The gameplay is also absolutely incredible. Controls felt great, and everything had the right amount of weight to it to feel great. Great work, definitely one of my favourites.
I was unfortunately unable to play, as with my build, I would instantly just pass each level right as I loaded in, every time. It looks like a great idea though, and the aesthetic is really nice
Interesting concept, liked it! With some additional polish, it would be quite good!
Your aesthetic, while simple, really works. the only thing on that front would be to make the exit much clearer. Good work
Great job! Having an end game, something to do when you are large would be good. I also think hitting space to pick up food feels a little counterintuitive. I like the idea though. Great work, especially for 48h!
Really great concept, it is quite difficult though. Almost too difficult at first. The jumps being inconsistently high was really hard to wrap my head around. I think the idea is very good, just could use a bit of polish. Great job!
Great work, got a lot of half life grav gun vibes from it. Great concept. Could use some polish to bring it that last little way, it was a bit fiddly to get things to work, and some visual indication of what mode the gun is in/if it is currently active (esp. on the move setting) would be good! Great job!
This is amazing. I spent far longer than I'd care to admit on it. I really love it. Very well done. One thing I'd suggest is have the clocks emit a slight hum when you get close to let you know you are near one, I died so many times from a clock just slowly rotating into my head.
I liked the concept, however, the controls got a little in the way, and I found I was fighting with a really floaty feel. Definitely has a lot of potential with some general polish. Great work nonetheless!
Looks good. The controls are pretty hard to wrap your head around. It would also be good to have a tutorial walking you through the different mechanics, introducing them slowly.
Other than that, very fun. Great work!
Great job! Clean, good controls. Nice addition to a classic game idea. Great work.
I managed to continuously get a bug where the balls would get stuck and just spin beside the paddle, having to reset.