Play game
Conjellied's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #468 | 3.945 | 3.945 |
Overall | #603 | 3.644 | 3.644 |
Fun | #768 | 3.438 | 3.438 |
Originality | #1064 | 3.548 | 3.548 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cabal of slimes, separated in a strange laboratory, must join together both metaphorically and literally to overcome its challenges!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
i want to enjoy it, but the liquid effect and growing slime tend to break the play area and clip the player out of bounds with no way to return except to start from the very beginning. then throwing is too unreliable to be used for anything that requires precision, yet there are puzzles that require it. On the way to get throwing, you then have the issue of an overly finicky "floor is lava" section in which the liquid nature of the slime often stretches into the danger zone, breaking up the player under no fault of their own, followed by buttons that only detect the weight of green slime. My final complaint is more of a QoL, but there is little to no indication of how much the player has "charged" an interaction, such as super jump. There is clearly space on the hud for it, just fill the arrow to indicate charge.
ok im not replying to what you said just wanted to ask if your the ledgend from gamcore or not.
Interesting Metroidvania style game. Challenging at times but in a good way. Keep up the great work.
Very fun and original concept! The art was pretty cool, too. The game can definitely be expanded into a full release in the future. However, the slime can sometimes clip out of bounds if it goes through a narrow corridor when it's too big, so a restart button (while saving the progress) would be nice. Other than that, the game is really cool!
Really great concept and very ambitious given the time frame. The main problem I was running into when getting thru the game was that the laser enemy would often shoot me thru the wall. I think a few small tweaks and additions would be great, one small idea would be to add some feedback for the high jump, such as a bar for charging or a sound ramping up to indicate that it's fully charged.
All in all great entry.
Thank you so much for submitting an amazing game. The challenging gameplay mixed with the gorgeous art makes the game an blast to play from the start to end. Although I had issues with the jump button sometimes. The eerie music is creepy but smoothing at the same time.
Great game! I'm impressed that you managed to make a little metroidvania in the 48 hours. The slow reveal of the story is something I like and the art, and low soundtrack in the background are also great. However, I have one nitpick and that there are some collider glitches in the map which cause some game-breaking bugs. All in all, fun game :)
Very interesting take on the metroidvania genre, find new power up, explore new area, repeat, very nice.
I feel like the first spider like enemies would be easier to read if they were less spiky on the top, my first impression was that I would die if I jumped on them.
Maybe make the slime a bit less slippery would help for precision jumping.And add an indicator for the high jump, it's nice that the slime squishes but I found it hard to judge how high I would jump.
Otherwise, a very nice entry and an original interpretation of the theme! Good job!
very fun little game. especially for 48 hours.
Great game! I also like the art!
The concept of joining with other characters is quite common in the jam but your game is the one of the most fun of those games because of the level design and the fact that we can get new abilities along the way.
One suggestion I have is to add something to indicate how much the jump is charged, something like a progress bar that shows up when you charge jumps and tells you how much charged the jump is.
Overall an amazing entry to the jam! Great job!
The game looks well polished, but for the life of me I can't get ahold of the controls. Sometimes it feels like I need to spam the space bar to jump anywhere, while other times it happens instantly. So while the game looks fun to play, I struggled to enjoy it due to the inconsistent controls, and I found it difficult to time my jumps because I didn't know when the character would actually move. :(
Very polished game. Great work for 2 days. Well done.
I like it! Very nice slime physics!
Very Nice game :) Love the garphics, but I kinda got stuck. But, still a very nice looking game and nice concept :)
Nice game, :)
really really well done. I hope you continue with this afterwards. You absolutely nailed the metroidvania feel. Music was great, fit the aesthetic really well, and while the controls were a bit unweildy, it felt intentional. Great work!
I really liked the slime creature's animation and movement! It could be a bit unwieldy at times, but I think that added to the overall charm of the illusion of playing as a bunch of stuck together slimes, especially as they got bigger. I did struggled with the tall jump, and also encountered a bug where I fell into a wall, which is when I stopped playing. Still, there's a lot of awesome ideas and I want to check it out again after the jam is over! Good job.
Impressive! The levels seemed pretty deep, and the overall presentation was great. I like how cute the slimes were when they following each other.
I think this is my favourite game of the jam, and I'll be surprised if I find something better. The mechanics and level design were great, and little existential text boxes for the slimes really help the narrative. Good music and SFX (especially the confused little confirmation sound off the slimes when you call it - it reminded me a bit of Oddworld.)
I'd totally play/buy this if it was a full release - also similar to Thomas Was Alone.
If I had one criticism, as others have mentioned, the jumping collision and the responsiveness of the jump didn't always feel like it worked.
Just an amazing use of theme and I have no idea how this was made in 48 hours!
Oh also I love the animation, especially as your slime grows.
Hey, I liked the presentation, the text graphics and sound. I wanted to help my jelly friends. I think the high jump takes a lot of time to load and it doesnt really feel right, and I somehow managed to enter into the walls, I had 3 slimes connected if it matters, overall a good game and nice concept.
Oh no! I struggled a bit with the collision throughout development, and I'm sorry it didn't quite get fixed! I agree the high jump didn't feel quite right, I didn't give it the love I should've compared to the rest of the game. Thank you so much for playing through the issues!
Goddamn this game is good. Its like a metroidvania and those are always hard to make in 48 hours. The level design is great and the combining of slimes was something I really wanted to see in this jam. Great job!