The song for this is great and I love how the speed/pitch changes as your charge runs out + the rate at which your direction changes.
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in my game, there are doors that make a sound as they open. The doors are opened by specific light switches. I wrote a system for making the audio quieter as the distance to player increased.
In one of the levels, the player activates a switch to open a door that’s pretty far away. I had an issue, though, the door was so far away that the the audio’s gain was 0. So, rather than fixing the audio system, I just placed another door in the level slightly offscreen so the sound would play from that door instead as it opens offscreen. Problem solved!
Thanks for playing! Sorry about that out of bounds bug on the last level there. And you were playing so well!
The sign asking you to jump down was kinda stupid, I meant for it to be some random, ambiguous text but it made a lot of players jump into the spikes and that’s no fun.
Love the idea of each of these kids having their own traits to solve these puzzles. Lots of potential for more puzzles with this mechanic I think. I feel a bit bad though, are we leaving a bunch of kids behind, possessed by us?
I did run into a couple bugs while playing:
I was able to glitch thru walls sometimes, I accidentally skipped a level doing this (speedrun strategy, lol). Also, and this might be intentional, i'm not sure, but a lot of times when a kid holds down a button the door rapidly opens and closes, you can still get through though.
Either way, I like the game, pretty unique mechanic that allows for interesting puzzles!
I tried another run for fun on the current post jam version. I like the laser guide, makes lining up cool shots easier. I did have the same difficulty issue, but you already know about that. It's really not a difficulty thing rather than a maximum difficulty thing. I can see how it's gonna be a challenge to get the balance of everything just right. I guess it all depends on if you want it to be possible to play forever with enough skill vs. rack up as much score as possible before your inevitable demise.
That was really f*cking funny! I thought the yelling was just a repeated sound effect but than I heard the breath and realized somebody actually had to make that sound. Great comedic value in this. Would assassinate Mona Lisa again.
Love the visuals and the lighting concept on this one. Flicking the light around on a controller is fun too. It is a bit confusing to figure out what to do, and after I died a few times I got stuck in the room with the statue. I couldn't get the doors to open. Either way, impressive for the 48hr jam :)
Cool little game, I'm pretty bad at it. Ran around collecting mana for the greatest swing of a sword seen thus far by mankind, and... I didn't hit anything with it, whoops. I still got to go to the second level :)
Great concept with the color swapping. It's cool that even your own bullets remember which color they are! Pretty polished for a jam game, too. Nice work!
I'm impressed you can get 1500 score, that seems tough, but you did make the game. My best was 300ish.
Sorry about that, I should've had the game double check that you wanted to quit before shutting itself down. I do think you were on the last level, that one has a bug where sometimes too many enemies spawn in the same spot and I believe that the vertical speed you gain from landing on one is additive so landing on the broken spawned stacked enemies launches you way too high into the air. That level definitely needs checkpoints as well. Thanks for playing and apologies about that last level, it was a bit rushed.
Kinda trippy and very unique puzzle game! I'm really bad at these, to be honest. But, I'm a fan of the music, sound effects and visuals. As for the game itself, I can't provide great feedback but it was fun figuring out some of these puzzles.
Well done, love the effects and screenshake. It feels pretty polished.
It took me a few tries to get the hang of it, but once I did I was able to survive for a little while and rack up a decent score. It has that 'one more try' feel especially since it's so easy to hop back into another attempt.
My only suggestion would be to make it so enemies wait a second to shoot once they've spawned. It feels a bit unfair when an enemy spawns and shoots me before I have time to react.
Really challenging, I like the idea of limiting a players vision but personally I don't think it is the best way to do it. I find myself spamming between visual and move really fast. Maybe if you can move whenever you want but as soon as you start moving your vision/sound goes away?
There's definitely some potential here but I find it a bit tough to play.
I don't know anything about dev blogs, what they are supposed to talk about, etc...
But, I wrote one anyway once I released the game talking about the mechanics I didn't have time to add!
Edit: I'm don't write much, so it's probably not super interesting
And the game:
Pretty cool, the arrow bouncing is nice and the zombie with the torch and wall zombies bring cool ideas. Also the sound and screen movements when you hit zombies are really satisfying when you hit a few of em at once. At first I thought the fire was an obstacle I couldn't walk on, and then I realized it was speeding the arrow up, which is a pretty cool mechanic. I see how you could get some big combos with that.
I think it might be a bit too easy, or at least doesn't continue to increase in difficulty at some point? I was able to go 6 minutes on my run before I let a wall zombie blow up and I felt like the difficulty wasn't increasing anymore.
Yeah that level is the last one and the most rushed. I mentioned in another comment that I wanted to make the last one a bigger challenge but making it longer without adding checkpoints isn't a fun way to add challenge.
Either way, thank you for playing!
I love this idea that some enemies are visible in dark vs. visible in light (or is it just when I get hit?). Either way I like the mechanic so much I kinda want to steal it, haha.
The game itself is really challenging with your choice of seeing yourself or seeing your enemies, but not both.
While I think it may be a tad too hard to tell what's going on at times, It's one of my favorites so far in the jam!