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Bennett Johnson

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A member registered Oct 27, 2018 · View creator page →

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I love the character designs, nicely unsettling especially with the 2d always facing us thing. Lots of smart ways of making it creepy, I think the part with the kid and parent where you have to take your eyes off the parent to take the photo is especially well done, could even be room for more there like making them move closer to you when you take the right photo. On the last level, I nearly quit because I can’t handle horror, but ended up finishing it. The ending triggered while I was against a wall, which made the text halfway obstructed by the wall, I think.

Nice and polished game. I wasn’t really sure how to tell when somebody was alien but I kind of just guessed on vibes and it worked out anyway, other than the three innocent people I shot.

Great animations and very cool concept overall. I only figured out why grumbo kept standing still after reading the other comments. After that, the dual character controls felt pretty natural to me.

I enjoyed playing and liked the Celeste style portraits. I agree with some other comments about the difficulty spike in the last batch of levels feeling a bit unreasonable. For me this was mainly due to having to wait for the dash to finish in order to do a walljump.

I also had an issue at first where when I tried to bind dash to left shift it failed and resulted in whatever I bound jump to to also be dash. It took me a bit to figure that out but I was able to bind dash to something else and it worked.

Nice job on your game overall!

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I like the concept and it feels nice to play. Nice presentation and good level of polish. I did have the bug where everything locked up on the web build. Before that, I was definitely feeling like my ability to earn gold was not keeping up with the rate in which upgrades were getting more expensive. I was going to start adopting a strategy of intentionally dying since it seemed more worthwhile to farm the early enemies, the higher health enemies seemed to not provide more gold than the initial ones? It feels like the kind of game where you experience exponential growth in power, but I wasn’t really getting that early on.

That being said I enjoyed my time playing the game!

Great atmosphere and art style. I really like the short song that played during the credits sequence

The music change was amazing it made me lock in

Really good game. Kind of crazy how many secrets you’ve put in the map. IDK if they are just cosmetic but it does feel like it’s building up to something like completing the level in a specific character order or something. Nice art too

Its pretty short but I liked all of your ideas for a hostile game/narrator.

Nice game, I played a few runs and managed to get up to 178400

I think there is a lot of potential with the concept of having this kind of party wave based survival deal. I couldn’t really figure out how to learn who the traitor was, from my end it seemed like they were all doing their jobs. Still, I enjoyed just shooting stuff and trying to time the gold arrow.

Great job on your game, doing proc gen for a jam seems like it would be a challenge but it worked well in my attempts. I do kind of wish we could ask for more info from the people in the house or maybe split up the information they give us into a small dialogue, though i’d guess this could get pretty complex for programming. Overall very good especially as solo dev!

Amazing pixel art, I enjoyed your simple palette with red. I agree with the other suggestions about needing a bit more feedback after accusing. Nice job on your game

Really nice job on the combat system, I liked that I was able to parry the projectile in the 3rd fight. I think the pacing is a bit slow, idk if it’s anything in particular, but maybe a combination of waiting for animations and transitions + decently large health pools on the enemies. Overall, I think it’s a great entry

This is great all around, well executed and good visuals. My only complaint is that the cats are kind of hard to see on the purple background, but it’s also not important gameplay-wise.

really unique and interesting idea for the theme. A little bit hard to control but I think that’s pretty universal for having to rotate 3d things in games.

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I’ve seen a couple similar type of logic games in this jam, but I prefer the way you did It with multiple steps sharing the same characters since something we’ve learned in a previous step plays in to the next decision.

I mostly failed to tell which orders were fake, but I guess if you give me the power to blow everything up I’m just going to do that regardless. Glad to have “saved” the park from the esa.

Nice! it’s a short and compelling experience. The sequencing with abrupt cuts feels very thematic for this kind of time paradox situation. I was surprised to suddenly be moving in a grid system after walking around normally, but it wasn’t really a problem.

Good art and cool mechanic, the last level in particular was very well done. Definitely wish there was more (and audio)!

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Nice papers, please like game, I really enjoyed the character designs.

That was cool, I liked how your credits were all just you lol. Nice atmosphere. I wanted to do something similar based on the two doors two guards riddle but couldn’t think of a way to make it interesting, which I think you’ve managed.

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Hello! I usually am a solo dev but this time I teamed up with a friend and focused mostly on character art. Here is our game: https://itch.io/jam/brackeys-16/rate/4952740 You are tasked with protecting a city from an unknown possessed individual.

Please share your game as well, I can’t make any promises for exchanging ratings and reviews since I don’t have much free time, but I will try my best.

Nice job on your game. I found the level with the large black hole at the bottom of the screen kind of frustrating but after I beat it I enjoyed all the levels with the teleporters.

Great puzzle designs and aesthetic. I enjoyed playing through every level. I’ve solved a physical block puzzle which kind of works similarly to this and I feel like it prepared me to play this game.

I really like the fuel system and having to balance preserving fuel to escape to the refuel zone vs actually getting to satellites. It was pretty difficult to pull this off, but it was satisfying once I did it.

The puzzle with the mouse was my favorite. Great experience overall

Thanks for your feedback! I definitely wish I could have included high scores in time for the end of jam.

great puzzle designs, really interesting core mechanic and you kept building on it for a nice difficulty curve I think.

Great game, I played on a tablet with a stylus which worked really well

Extremely satisfying gameplay loop, was fun to just run south after beating it to do some aim training

I really like the art style you’ve done for this. I’m surprised I haven’t seen more sokobon-ish games for this jam since I think it can be applied to the theme in a lot of ways.

Thanks for trying it out!

No worries if it’s not your thing but if you want to try again: The way the link works is that when something linked vanishes, whatever else is linked also vanishes. So on the third level you can get through the wall by linking the rock to the wall. Then when the rock vanishes, the wall will also vanish.

very nice entry, a small concept which is well executed. I think at 24 hours, I only had a box which you could move around.

Thanks! I’m glad you liked it

Great visuals/animations and music. I couldn’t figure out what connecting things in the time hub was doing for me, except that nothing I did increased friends from 0, lol

Very impressive game, I like zach likes and this does it really well. My only thought is that clarity/qol can be improved a little as some people already mentioned. It’s kind of hard to tell which numbers are inputs and outputs at first glance, there are colored edges but the center is the same so it’s hard to get a feel for what the level is asking you to do. I’d also like a way to ‘mirror’ my selected hex, I kept grabbing the wrong direction sharp angle hex, though that might be fixed just by playing more and getting used to it. Those are very minor things though, game is good!

Very tough game but pretty compelling. Tried many times to figure out what the last upgrade does, but I couldn’t get 12 coins.

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I didn’t think to check settings, I can test it a bit later, I was playing on a tablet which has 16:10 ratio, so that’s probably why!

Edit:Tested on my pc, if you don’t play in fullscreen on the game page it cuts off a little, but fullscreen or zooming out works.

Great concept and polish, definitely wish for more levels and increasingly complicated lines of sheep.