I love the character designs, nicely unsettling especially with the 2d always facing us thing. Lots of smart ways of making it creepy, I think the part with the kid and parent where you have to take your eyes off the parent to take the photo is especially well done, could even be room for more there like making them move closer to you when you take the right photo. On the last level, I nearly quit because I can’t handle horror, but ended up finishing it. The ending triggered while I was against a wall, which made the text halfway obstructed by the wall, I think.
Bennett Johnson
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I enjoyed playing and liked the Celeste style portraits. I agree with some other comments about the difficulty spike in the last batch of levels feeling a bit unreasonable. For me this was mainly due to having to wait for the dash to finish in order to do a walljump.
I also had an issue at first where when I tried to bind dash to left shift it failed and resulted in whatever I bound jump to to also be dash. It took me a bit to figure that out but I was able to bind dash to something else and it worked.
Nice job on your game overall!
I like the concept and it feels nice to play. Nice presentation and good level of polish. I did have the bug where everything locked up on the web build. Before that, I was definitely feeling like my ability to earn gold was not keeping up with the rate in which upgrades were getting more expensive. I was going to start adopting a strategy of intentionally dying since it seemed more worthwhile to farm the early enemies, the higher health enemies seemed to not provide more gold than the initial ones? It feels like the kind of game where you experience exponential growth in power, but I wasn’t really getting that early on.
That being said I enjoyed my time playing the game!
I think there is a lot of potential with the concept of having this kind of party wave based survival deal. I couldn’t really figure out how to learn who the traitor was, from my end it seemed like they were all doing their jobs. Still, I enjoyed just shooting stuff and trying to time the gold arrow.
Great job on your game, doing proc gen for a jam seems like it would be a challenge but it worked well in my attempts. I do kind of wish we could ask for more info from the people in the house or maybe split up the information they give us into a small dialogue, though i’d guess this could get pretty complex for programming. Overall very good especially as solo dev!
Really nice job on the combat system, I liked that I was able to parry the projectile in the 3rd fight. I think the pacing is a bit slow, idk if it’s anything in particular, but maybe a combination of waiting for animations and transitions + decently large health pools on the enemies. Overall, I think it’s a great entry
Hello!
I usually am a solo dev but this time I teamed up with a friend and focused mostly on character art.
Here is our game: https://itch.io/jam/brackeys-16/rate/4952740
You are tasked with protecting a city from an unknown possessed individual.
Please share your game as well, I can’t make any promises for exchanging ratings and reviews since I don’t have much free time, but I will try my best.
Thanks for trying it out!
No worries if it’s not your thing but if you want to try again: The way the link works is that when something linked vanishes, whatever else is linked also vanishes. So on the third level you can get through the wall by linking the rock to the wall. Then when the rock vanishes, the wall will also vanish.
Very impressive game, I like zach likes and this does it really well. My only thought is that clarity/qol can be improved a little as some people already mentioned. It’s kind of hard to tell which numbers are inputs and outputs at first glance, there are colored edges but the center is the same so it’s hard to get a feel for what the level is asking you to do. I’d also like a way to ‘mirror’ my selected hex, I kept grabbing the wrong direction sharp angle hex, though that might be fixed just by playing more and getting used to it. Those are very minor things though, game is good!







