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A jam submission

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A short, physics based puzzle adventure.
Submitted by Mediocre at Best — 16 hours, 19 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Fun#37032.1252.125
Originality#39202.2922.292
Overall#41052.1112.111
Presentation#44411.9171.917

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The characters are held together by a physics based chain that they must maneuver creatively with.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

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Comments

Submitted

I like it. I was just a bit confused for awhile since some platforms are super thin and blend in with the background. I also think the jump movement is a bit weird, but it gets the job done.

Cool puzzles and ideas though!

Submitted

Nice theme and art style, one thing that could use some work is the camera, it seems to move a bit strangely at times.

Submitted

I was a bit confused by the jump mechanic. I loved the design of the prisoners! nice job!

Submitted

I like the idea, the controls were a bit fiddley. But I think you had some good level design in there that displayed the concept.

Submitted

Good job! I think if you redo the artwork a bit, the game will be much better

Wow the graphics are really really creepy lol. I like the concept but the controls are strange.

Developer

Yeah this was the first time we have  ever made a physics based game and the chain messed with some of the concepts we would typically use for a reliable movement system. We are considering removing the chain altogether if we continue the concept into a full release because we found it a bit limiting, while not adding much to the gameplay.  

Thanks

Hey, I'm the art guy, I'm glad you liked it. I haven't worked in pixel art that much, but I figured the uncanny valley was a good place to hide my ineptitude. 

I like the concept. Although it was a bit difficult to control the characters, it seems like you jump when the up arrow is released? I think it's easier to time the jumps if you jump on key down instead.

Developer

Oh nice thanks for the tip.