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Criteria | Rank | Score* | Raw Score |
Fun | #3703 | 2.125 | 2.125 |
Originality | #3920 | 2.292 | 2.292 |
Overall | #4105 | 2.111 | 2.111 |
Presentation | #4441 | 1.917 | 1.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters are held together by a physics based chain that they must maneuver creatively with.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like it. I was just a bit confused for awhile since some platforms are super thin and blend in with the background. I also think the jump movement is a bit weird, but it gets the job done.
Cool puzzles and ideas though!
Nice theme and art style, one thing that could use some work is the camera, it seems to move a bit strangely at times.
I was a bit confused by the jump mechanic. I loved the design of the prisoners! nice job!
I like the idea, the controls were a bit fiddley. But I think you had some good level design in there that displayed the concept.
Good job! I think if you redo the artwork a bit, the game will be much better
Wow the graphics are really really creepy lol. I like the concept but the controls are strange.
Yeah this was the first time we have ever made a physics based game and the chain messed with some of the concepts we would typically use for a reliable movement system. We are considering removing the chain altogether if we continue the concept into a full release because we found it a bit limiting, while not adding much to the gameplay.
Thanks
Hey, I'm the art guy, I'm glad you liked it. I haven't worked in pixel art that much, but I figured the uncanny valley was a good place to hide my ineptitude.
I like the concept. Although it was a bit difficult to control the characters, it seems like you jump when the up arrow is released? I think it's easier to time the jumps if you jump on key down instead.
Oh nice thanks for the tip.