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(+1)

It's really fun once you get a feel for it. Of course as you already know audio/music would be amazing. I think what would help a lot is less boulders and more of some other kind of enemy type. For me I felt the optimal strategy was to build up speed strafe jumping, and If I did this correctly the boulders could be completely ignored. However, when moving slowly they are nearly impossible to avoid, so maybe an enemy that shoots slower moving projectiles to make circle strafing more difficult and less boulders to make some moments of respite a possibility (just my suggestion, I'm sure there are other ways to balance as well).


Also, I feel like a got a pretty good score so I want to show off :)

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Amazing score!! Better than me hahah

So, strafe-jumping was actually the intended way the game was to be played. However, I realized after barely making the jam end time that there's almost no way people will know that's what they are supposed to do outside the dialogue about jumping, which even then is really cryptic and still confusing. My plan is to make the standard jump apply the same speed as strafe jumping and kill strafe jumping in favor of that. There will also be a short segment at the start of the game that has you complete a super short jumping introduction just to get the player understanding the mechanic. Hopefully that will fix the issue people have with how unfair the speed is without strafe jumping. I don't blame anyone for not working that out hahah

Alongside that, I'll be adding some cool new enemies that spice up the gameplay in fun directions, so hopefully you'll get to see things when the come around in a more polished and exciting fashion :) 

Thanks a ton for the feedback though, I'll do some testing with the idea to see how that feels!