I got 40! Nice game!
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Fun fact: Originally, the player would die if the CIRCLES touched the enemy, and there would be no hexagon. Later I changed that just to get more of them stars in the originality criteria (because I saw a lot of games that did that in discord). Turns out that made the game extremely fun! (...and me original!)
I think this game would work better if the ball you are attached to didn't kill you when it touched a wall but you only gained points when you are attached to something. The further the object is more points you get!
Still good job though!
haha that 27 million score was a really really really lucky run! My second best is 4M. I got it by never losing combo, getting like a 120x combo and getting a ton of collision and boost kills with boosts. The spawn rates get insane after around 60 kills and by 80 it's pretty much impossible. No idea how I did that lol.
sadly that's one issue I missed, that's because there already is a mechanic to stop enemies from spawning inside an enemy. But at the last hours of the jam, I added a triangle spawn animation, but this delays the spawn of an enemy. And since the enemy spawn animation has half a second of hard to see blue color, it ends up spawning too close to the player.
Thanks a lot!
the game used to use left click to drag one circle and right click for the other (and they were different colored too) but that didn't make sense to use because you wouldn't want to move both of the circles to the same spot anyways and it was confusing too, so I implemented a right click boost instead.
I accidently created a game that's too addictive & satistifying. I have done nothing but play Shatterglass for the last 3 days. The itch app says 1.5 hours and that's not even counting playtesting. please send help.
EDIT: I forgot to thank you lol