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A jam submission

AimglassView game page

Submitted by Mrinin — 1 hour, 41 minutes before the deadline
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Aimglass's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4063.8103.810
Overall#9363.6513.651
Creativity#13513.6193.619
Presentation#15993.5243.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your roles of being the shooter, and dodging are reversed constantly

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I really enjoyed the mechanic of switching dodging and shooting! Very cool!

(+1)
it was fun

Developer

:o

Submitted

Best thing of the game is zero replaced with a o! nice trick! also the game was very fun <3

Developer(+1)

Thanks, I wonder what the font creator was thinking when he was drawing all the numbers except O lol

Submitted

This is a really neat game, it looks great, is perfectly understandable and it satisfying to play. I think what pushes it over the line for me are the little additions like the one time use shock and dash ability. Especially with the shock; it adds both a timing challenge and a greater degree of control and strategizing each attack phase.

Simple concept executed upon brilliantly!

Developer

Thanks broooooooooooooooooooooooooooooooooooooooooooooooo

Submitted

Relly fun and well polished game.

It's super cool !

I don't know if the game fits the theme perfectly since you are supposed to play as a role that you don't normally get but maybe that's a good interpretation too.

Well done !

Developer

Thanks!

I think this theme overall isn't that good because it implies the exsistance of a role being played straight, thus limiting the amount of possible ideas you can come up with, and sometimes resulting in story related ideas rather than gameplay ones. This is why I decided to make my own "roles" and reverse them in the same game. Hope that explains why I interpreted it differently than most.

Submitted(+1)

Really liked the idea of reusing the enemies after they finished their turn. It's hard but certainly a game that you get better with practice.

Developer (1 edit)

Wow, you passed me by 100 points, good job

Thanks!

(+1)

Very challenging and fun! I liked the contrast between the fast reactive dodge phase and the methodical planning of attacking!

Submitted

A simple yet charming game.