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SaadTheGlad

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A member registered Jan 26, 2019 · View creator page →

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I really like this game! Short and sweet, although I wish it had more puzzles to properly explore the limits of the main mechanic, which is pretty interesting on its own. The voice acting was also nice, as well as the lovely sound effects, those were great.

One thing is that when the coloured boxes converge, it glitches and takes a bit of fiddling, one time the boxes even started running away, that was fun. Also wish there were a full screen button and one to adjust the mouse sensitivity.

Nice experience!

Thank you very much for your comment! I'm super glad you enjoyed it :DD

I really wish I could've added a volume slider, or a main menu for that matter but I barely had time to finish the game in time so unfortunately those things had to get axed.

Good luck to you as well!

Oh that's such a shame! I'm not sure why the bone clicking didn't work for you, it should be direct. 

(btw the questioning mechanic is just for flavour in this version, as you only need to spot what is wrong to see if you need to dispose of them or let them pass, so it's not needed for playing the game)

I really love this game.

I went in not expecting a horror game (how naive of me), and was pleasantly surprised. The main mechanic is great and fun, requiring you to your entire spatial awareness to guess the shapes and it's not too punishing as you can just repeatedly guess.

I would like to reiterate what other commenters have said and that's to make the controls smoother to use so that you don't have to type scan everytime. Maybe through a macro, I'm sure they have those whenever this game is set.

The first scary bit really got me and I got goosebumps, however that unfortunately weakened the second one, as I knew something was up when nothing was intersecting and was expecting something, so I didn't get as spooked by the jumpscare as I would've.

Oh and nice sfx and graphics too :)

I really wish I could've finished this game but unfortunately it ran too badly on my PC.

From what I did play though, I really liked it. It reminded me a lot of the companion cube section in Portal, except you don't use the same cube everytime.

And I almost had a mini heart attack when the box grew legs and eyes lol.

This is a really like proof-of-concept, and I wish that I could've figured out how to make the marked walls disappear when I wanted to. Were you inspired by the Quantum crystals from Outer Wilds? Because this is literally that incredible mechanic in a game. 

Really cool, especially with the box jumpscares, freaked me out to think what was actually eating me. 

Overall I like the game. The atmosphere and ambience is executed well and when I was around 450m I really just wanted to go back up. The first jumpscare with the lights going out got me as the long waits allowed me to be deep in my thoughts. 

However, I think that the final jumpscare was done too early. I don't think the tension was allowed to build up for it to pay off and when I saw it being a (relatively) normal bug/spider creature it left me more confused than anything as to how it's communicating with me with the Morse code. I'm not sure. Also, how are you attached to the cable? It seemed like I was just floating there. Oh and subtitles at the start would've been nice. I know Iron Lung doesn't have them but I think it should've as well. 

What I think would work great here is to extend the length of the game and develop the story with the Morse code messages more, and perhaps change the monster design so it makes sense given the context of the game (maybe put more artifacts like that weird light thing at the start?).

Anyways, solid little horror experience, was totally immersed throughout.

Thanks a lot! Yeah the game could've done with showing you what you missed, and I could've probably fit it into the narrative somehow but I unfortunately didn't have the time since it wasn't completely necessary to the experience.

Thank you very much! I'm really happy you enjoyed it.


I'm glad you enjoyed the gameplay as is, since I originally planned to add more ways of detection but could only fit the one - that along with the "humans" changing appearance ;)

Thanks a lot!

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I unfortunately couldn't finish the game but this is one of the highest quality games I've seen in this jam. The graphics are amazing, the game feel and the sfx/music as well. The main mechanic is also not overshadowed and is made the core of the game which I really liked. I've definitely seen it somewhere else but here it's executed extremely well. The puzzles were also just the right amount of challenging.

Two things that I'd like improved: The UI, and a better font. Why have such a pretty game ruined by a mediocre UI? That's what I think anyways. Great entry.

That is correct. Following orders is rewarded. Leniency is the name of the game.

I really liked the visual style and the gameplay. The movement was tight and the main mechanic was very fun. Level 5 was a bitch and level 7 stumped me. The music was also great! 

That was a really nice game! The parkour was super fun and the visuals were awesome. I liked the indicator that showed you where you'll fall too.

One thing that would've helped with immersion is forgoing that loading screen at the start and just do a black screen. Oh and the ending was kind of confusing for me as I just fell by accident once then found myself at the end of the game lol. Solid entry.

Thank you!

Yes!!!

That was such a good little experience. I enjoyed the atmosphere immensely and was really longing for more at the end. Great controls, visuals and music all around. I do wonder where that tree area in the screenshots is, didn't come across it while playing.

I got all the way to trial 6 before I died. Very fun game, great concept and execution (the slideshow abberation is the spawn of satan though). I do wish it gave you a checkpoint at some point. Maybe after trial 5 so people would be more encouraged to beat the game.

As everyone else already mentioned here the game is insanely difficult, and while that can be a good thing here it felt a bit unfair as you had to balance the challenging platforming with the slow-mo mechanic. It would've been great if you knew how much more you had to go before the next stop watch or even better a checkpoint so you wouldn't have to start from the very beginning every time. That way players would be more compelled to finish the game.

 Other than that the controls are tight, main mechanic engaging and I really liked the music effect, good job

Thank you very much!

Please make more I didn't have enough

Thanks a lot! I did think about adding that, but I couldn't figure out how to fit how you would even get to know that into the narrative and frankly didn't have time lol

Thank you very much! Yeah I planned it to be a one-off thing for now because this is a game jam but I would like to flesh this out into a proper game. I had more things planned, taking blood samples, weird clothing, weird dialogue and anomalies that were normal (like a missing kidney) but unfortunately didn't have the time to implement them :/

Thank you very much! I'm glad you enjoyed it. The scan system was indeed pretty complicated lol (the main script is like ~1000 lines long) and I had to draw each part separately but I think it was worth it in the end. 

I did want to add a clock to show the time left but there was just so much other stuff to do that I never got around to it lol

Thank you! Yeah I guess it could be tough to notice the anomalies, you just have to be extremely thorough.

Thank you, please let me now if it works then. I've also updated the description to include some instructions.

When noticing an anomaly you click on it, for example if it's missing you click on where it's supposed to be and if it's duplicated you click on the original, then hit Select Anomaly. You're then brought up to the main view and a blue question mark button appears, that's the interrogate button. 

Thank you so much!! I'm really glad you enjoyed it :DD

Wonderful, she looks so happy

Thank you! I actually wanted to add some animations or "juice" for the hands but sadly didn't have time for that.

Oh wow thank god that even works I couldn't get that tested because I don't use Linux lol

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Thanks a lot! Since I didn't have that complex of a game mechanic I tried to focus on the ambience the most and I'm glad that paid off (I also had a much bigger vision for the game but couldn't do all of it) There isn't anything scripted when they collide, the physics just does its thing, but there is an easter egg (or two) when you reach a high enough number of days ;)

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Thanks a lot for your feedback! In hindsight I should've probably playtested more to perfect the gameplay loop but oh well, I spent way too much time making the actual game haha (and making the stars look pretty).

I didn't want to add a warning mechanic so as to always keep you on edge so I only included a highlight feature to keep that moment of "OH SHIT,  THAT ONE'S WAY TOO CLOSE".

Also I played your game and it was one of my favourites in the jam, great job on that! 

P.S. There are some easter eggs when you reach higher numbers of days btw ;)

Thank you for playing! Yeah you gotta be careful there and attract the asteroid from another angle to avoid that haha

Thank you!

Thank you! Yeah in hindsight the hands could be removed but I wanted to add them for immersion and that was how the idea was born anyways lol. The asteroid hitbox is a bit larger than the actual model but that was mainly to help with raycasting, although I could find another way to deal with that. Thank you for playing and the feedback!

Get on my level smh

Thanks a lot! I'm glad you enjoyed it :)

Thanks a lot for your comment! I actually tried to tackle that issue by adding a highlight feature where you press the middle mouse button and it shows all the asteroids in red and the earth in blue so you can spot them easily, I think you may have missed that (it was under the pause menu). I did want to add more depth to the gameplay but unfortunately I didn't have time to fulfill the entire original scope of the game. Thank you, and good luck to you too :)

Thanks a lot for your comment! I'm really glad you didn't feel bored because that was my intitial fear haha. Also I'm not sure if you saw but there is a pause menu with a controls section that mentions you can press middle mouse button to show all the asteroids as well as the earth which makes it easier for you to spot everything. Thanks for playing :)

Thank you for appreciating that, unfortunately we tried our best to finish in time but there was a hitch right towards the very end.