Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Apr 07, 2019 · View creator page →

Creator of

Recent community posts

Best jam entry I have tried! The game is very well polished, the art style is amazing, the jump mechanic is unique and it is really satisfying when you jump over land or enemies

Overall a great game!

(1 edit)

Simple concept but amazingly executed, the sound feedback on crushing a crab makes it so much more satisfying. The crabs dig into the sand really quickly so it is annoying to get them sometimes, but that adds to the challenge of the game and makse playing for a new highscore more fun

Overall a good game!

(1 edit)

Fishing for fragile fishes is a unique concept and an interesting way to implement the limitation! I also liked the fact that the ocean was procedurally generated, rare to see that in jam games.

I couldn't understand the buying mechanic at first, some in-game instructions could have helped communicate the idea better there

Other than that, it was a great game!

Simple yet fun! The game is really polished, and the art style and music also fit really well (although the music gets a little repetitious at times)

Overall a great game!

Simple gameplay with a unique artstyle! Great job!

Simple yet fun gameplay! Impressive to see so many various enemies for a jam game

Overall a great entry to the jam!

(1 edit)

Interesting concept, although it was not immediately obvious that the player is controlling the ball at first as others have already mentioned

I also liked the artstyle of the game, great job!

Simple yet fun concept! The artstyle is nice too

This can easily turn into a multiplayer game in a post-jam version, I would love to play it with my friends!

Overall a great game!

Really amazing art style and short but interesting story! That was a clever implementation of the limitation into the story

Always nice to find some story games in game jams :)

Simple yet fun gameplay! Although I believe that some music could add a lot to the game. I really like the squash and stretch animations, it adds to the character! The single wall jump ability was also a great addition

Overall a nice game!

Clever use of the theme and the limitation to create a fun tower defense game! Great job!

Awesome! The game felt really polished for a jam game, and it was fun to play through all the stages. The game fits the theme and the limitation really well too!

Great job!

Very interesting and original mechanic! The art style and music is amazing too!
Suggestion - repeatedly opening and closing parasol could give a speed boost or more air time

Overall a great game!

Interesting concept! I liked the message at the end too!

Glad you liked the game :D
Congrats on beating my high score!

Unfortunately, Jacob will never be able to get his fish and chips. All he can do is hold on to his chips for as long as he can and delay his inevitable demise :(


Thanks for the feedback!

Awesome visuals! The main mechanic is pretty simple but it creates for very interesting levels. The full release mechanics also look really cool and I can't wait for the full release to be out!

I unlocked the Aqua stage but couldn't get past the 3rd level of it >_<

Planet Unknown community · Created a new topic Suggestions

Suggestions for the game? Post them here!

Planet Unknown community · Created a new topic Bug-reports

Report any bugs you find while playing the indev version here!

I love the artstyle of the game! The music was kind of repetetive so that can be improved. The concept of the game is definitely interesting and I had fun playing it!

You could actually stall Bob by creating a one tile gap in the scaffolding, not sure if this was intentional but it allowed me to gain some extra time to build the scaffolding ahead

Overall an awesome entry to the jam! Great job!

(1 edit)

The game was super fun and challenging! Every level got progressively harder but I finally did it

The controls were working great, as expected from a platformer game like this. The presentation could be improved, maybe by improving the color pallete

Overall an awesome entry to the jam! Great job!

(1 edit)

Definitely a unique and interesting concept! The artstyle is also great! But I think the game is missing some music.

I would suggest to make it so the player dashes towards the mouse cursor as it has been already mentioned before. Also I noticed that sometimes the dash distance was sometimes short and at other times it was longer (I am thinking it gets longer when dashing diagonally). I would suggest making the dash distance consistent.

Overall an awesome game! Great job!

Even though I am not much into visual novels or narrative games, I enjoyed this one!

Seeing a visual novel in a jam is definitely rare but I had fun playing it!

The only suggestion I have is to change the background music as it does not fit well with the story, you can even have different music tracks for different parts of the story

Overall an interesting entry to the jam! Great job!

An interesting twist on golf! I like the concept of the game very much! The game is fun to play
Unfortunately I could not go too far because of the bug that crashes the game if you spend a long time on a level. But I think that issue will be fixed in the post-jam version so no worries!

Overall an awesome game! Great job!

The concept is interesting, but I think it could be executed a little better, most of the time I found myself just grabbing the slimes, going to the edge of the platform and releasing them so they die of fall damage, I didn't use the rocket boost even once (and I could not as there was not enough fuel). There should be more obstacles to make the game more challenging, as otherwise it is just throwing slimes off the edges.

I would suggest to make a level where you have to break a wall to continue and make it so that the rocket boost can destroy that wall, that way the player will have an excuse to use the rocket boost. Also scatter some powerups through out the level which replenish the fuel, and to make the game more challenging, make it so the fuel drains faster over time. And maybe make it so that slimes only die if they land on spikes, and not because of fall damage, that way the player will have to think of new ways to get rid of those slimes and it will make the level design easier as the number of ways the slimes can die will reduce.

Overall an interesting entry to the jam! Great job!

Nice concept and it is executed wonderfully, the presentation is also great even though it is just basic shapes. I also liked the music

I would suggest making it so the player can not go outside the level, sometimes the enemies could bounce the player outside the level and then I couldn't see what was going on. I would also suggest to improve the camera shake effect a little, the score text in top-left moves weirdly when the camera shakes

Overall an awesome entry to the jam! Great job! 

A fun and interesting mechanic! I also like the music! The concept is executed wonderfully and the game is fun to play!

The only thing I wanted to see was more game juice, more particles, camera shake and the other good stuff, that would definitely make the game a lot more fun to play! I also think that the waves should be shorter, I had to wait a long time to advance to the next wave, and the game is kind of boring in the first wave, and it only gets more interesting after we advance more waves and new enemies start spawning

Overall an awesome entry to the jam! Great job!

The concept is unique and interesting and the art style is alo great! I also liked the music!

I think you should add more type of enemies which do different attacks or behave differently.

The bugs I encountered were ->
When you use the energy beam and use it again before the first one ends, it queues the beam and as soon as the first beam is over, it uses the second, you can queue up many beams this way, I think the all the beams should be cancelled if they are called during the first energy beam's animation

When you keep attacking an enemy during its dying animation, its animation gets stuck and the enemy just stays there until you reset the game

Overall an awesome entry to the jam! Great job!

The concept is unique and interesting, and it is wonderfully executed!
The art and music is also great but the music gets repetetive soon (which is understandable as it is made for a game jam!)

I would love to see a full game with more levels using this mechanic!

Overall an awesome game! Great job!

The concept behind the game is really interesting, but I don't understand how it fits the theme.

The game is really scary but fun to play, the puzzles make you think, but after some time they get repetetive. I would suggest adding some more elements like you did with the card and the gate to make new puzzles a little different.

There is a bug where the lighting gets messed up for one frame after you restart a level, but that is hardly noticable and doesn't break the game or anything.

Overall an amazing entry to the jam, though I wish it fit the theme better. Great job!

Old man: *sees a kid walking his cat* So anyways, I started blasting

One of the best games I have seen in this jam!

The music really fits the vibe, the concept is unique and fun, the presentation is great and the gameplay is genuinely fun! I really like the transition screen as well!

If I were to suggest one thing, then it would be to zoom in the camera towards the player a bit, because some portion of the camera is just showing grass, but it is just me nitpicking things.

Overall an awesome game! 5/5

Interesting concept! I have seen many games which have combine-with-your-enemies mechanic but this one is the best execution of that mechanic!

I wouls suggest adding sound/music, and making it a little easier to grab enemies.
There seems to be a bug where if the only enemy remaining is connected to the player, the game enters a soft lock mode, the enemy can't hurt and neither can you, so even though you should have won, you are stuck on that level until you close the game and play from the beginning again

Overall an amazing entry to the jam! Great job!

Glad you liked the game!

The audio does not work in the web version, did you try out the downloadable version?

I had assembled the coat hanger, found the knitting yarn and also the old coat

The concept is interesting, but it took me some time to understand how the things work. Flying around destroying the ships was really fun but the asteroids were kind of annoying, but that is the point of the game, navigating around the asteroids while maintaining your speed

The issues I encountered were ->
The spaceship moves a bit weird when you use the grappling hook
The gameover screen does not take up the whole screen (just a part in the center)

Other than that, overall an amazing entry to the jam! Great job!

Interesting concept! The artstyle and the music are also great, I really like the chill atmosphere of the game! The physics didn't work the way expected at times, but it is understandable as the game was made in 48 hours!

I would suggest to make the gameover screen show up instantly on death, rather than waiting for a few seconds for it

Good job, the game is pretty good for a jam!

Great to see how you used the theme to make a text adventure game!

I like the fact that the buttons' color changes when you have already explored them, makes it easier to figure out what to do next. Also the bowl in the bathroom that gives hints was a great touch to the game!

I did get stuck at one point though, the bowl of hints didn't help either. I had checked all rooms and places, tried every button (in both present and past) but the story didn't seem to progress any further, I loved the game nonetheless!

Overall, an amazing entry to the jam! Great job!

The game is really fun and challenging!

I would suggest allowing players to switch even mid-air, otherwise the game gets too hard to play at times, also the gun guy is very hard to beat so you can make him a lot less common

Overall an amazing entry to the jam, great job!

Very interesting mechanic! The puzzles were unique and fun!

I would suggest making it so the room/level order does not reset each time you go back to the main menu, and also mention the Z to grab/release control in-game as I couldn't figure it out until I checked the game page.

Overall an amazing entry to the jam! Great job!