Great game, I liked the calm music and the art. The physics were a bit janky at times and I didn't know if I could or could not wall jump. One nitpick however is that the death screen takes too long to appear.
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Rope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1709 | 2.967 | 2.967 |
Presentation | #2547 | 2.767 | 2.767 |
Overall | #2594 | 2.767 | 2.767 |
Originality | #3359 | 2.567 | 2.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both players are joined together by a rope.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice presentation of the game - I feel there should be a bit more friction applied to the characters movements because I keep sliding around uncontrollably like crazy, apart from that very cute and nice idea, good work!
Interesting concept! The artstyle and the music are also great, I really like the chill atmosphere of the game! The physics didn't work the way expected at times, but it is understandable as the game was made in 48 hours!
I would suggest to make the gameover screen show up instantly on death, rather than waiting for a few seconds for it
Good job, the game is pretty good for a jam!
Wholesome as heck!
I really loved the audio/visual design of this game, it offered some much needed eye/ear bleach after playing some other submissions in this jam.
That being said, the tether physics were a little janky at times and would often get caught around itself to the point where it would physically repel itself, making jumping hard. My game also seemed to crash on a loading screen at some point and not load the rest of the game, so I don't think I saw it all, but what I did play was genuinely very good.
Most of the fixes needed are a few bugs here and there, and a few gameplay optimisations like the powerups being a little clearer and the tether physics being more predictable.
Other than all that, it was a truly wholesome and nice experience.
I like the mechanics, and the game is very interesting. It's great that you used power-ups, most of the games of this kind don't have power-ups. There are a few bugs, but that's okay for a game made in 48 hours :)
Good job!
The physics are really fun, I enjoyed messing around with that. Concept is fairly novel, don't think I've played another game with this idea. However, the game is in serious need of polish - the music restarting repeatedly is really painful, and the sort of bugginess present in the physics, while fun, could stand to be a bit more consistent.
The physics are really fun, I enjoyed messing around with that. Concept is fairly novel, don't think I've played another game with this idea. However, the game is in serious need of polish - the music restarting repeatedly is really painful, and the sort of bugginess present in the physics, while fun, could stand to be a bit more consistent.
when unity asset join the game LOL , although not to special from other games, cuz this concept is very popular in the jam , but well done on the submission !
Fun game, the physics on the two players are really weird if they jump at the same time
Simple visuals, fun co-op game with a rope connecting the two players. There are some bugs here and there (we got launched into space at one level, and the game was stuck in a loading screen on the 5th or so level). Despite a pretty obvious design with the theme, I had a lot of fun (and so did my girlfriend)!
Simple visuals, fun co-op game with a rope connecting the two players. There are some bugs here and there (we got launched into space at one level, and the game was stuck in a loading screen on the 5th or so level). Despite a pretty obvious design with the theme, I had a lot of fun (and so did my girlfriend)!
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