Great job!! So many animations <3
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The new version is a lot easier, but still pretty difficult, sometimes the fireball spawns right next to you, so there's no way to dodge, but the idea is very unique, and some sound effects would be nice.
Great polish and feel on the game, the one bullet mechnics are used plenty of times but this execution is very good, some minor complaits: sometimes the enemy spawns right next to me and I died instantly.
Thanks for the feedback!! I understand the concern, for the game jam I purposely make the game easier, in hope to not frusrate some player, after the jam I'll bump up the difficulty and try different mechanics, once again thanks for the feedback it means alot to me <3
Wow thank you for the feedback and suggestions!! It mean a lot to me, the jam build certainly didn't explore the potential enough, I will add more stuff and take you suggetions, glad you liked it <3
This game is an entry for GMTKJam 2019, made in 48 hours.
You use your light to navigate the dungeon, seek out spikes, scare away ghosts, and find your way to the exit!
Light - Use your mouse to control the light, make sure to avoid those spikes!
Movement - WASD to move your character
Stun ghosts - Your light will stop the ghosts from moving, just like boos in Mario!
Link to the game: https://chowdog.itch.io/one-light
I would love to hear your feedback, if you have time, rate it on the gamejam page, too. Much appreciated <3
The idea is really neat, but a little explaination woulb be nice. In the first level you said bounce on the wall "once", I assumed you can only burst once, I spent whole 5 minutes trying to do level 2. The mechanic is really clever, but kinda frustrated at times, it's too easy to die because the trail is everywhere.
But overall it's very good for what it is, great job :D
Very cute game and simple idea, there's some game breaking bugs tho, the white and black dots sometimes spawn on top of each other, so I'll die no matter what, if the bugs are fixed it could be a great mobile game!!
Visuals and gameplay is great, the idea is there, but the execution could be better, maybe some screenshake or sound effect to give the player feedback when I do a succesful attack.
The game plays very similar to Dance of the necrodancer, but without the rhythm part, the enemy moving to the beat is a nice touch.
The upgrade after every level doesn't seem to work, but still, great job :D
So it's kinda like paper please, but aliens lol. The only complaint is at the beginning, I don't really know what am I supposed to do, may be a short tutorial or explaination would be nice.
After knowing what's going on the game is very fun, I wish there's more level, and maybe a short tutorial, the mechanic is very simple but with out context it's very confusing at first. Great job
Wonderful game, very tight controls, I like that you can stop time mid air to plan your next move, if I can change one thing, I make it so after you touch the coin, all your abilities come back without pressing X again, would be much smoother!!
I like the part where you zoom in the bullet, but I feel like the bullet can travel faster, waiting through the bullet every time is kinda tedious, but it's satisfying to kill everything in one bullet, and the difficulty curve is perfect, good job