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A jam submission

Bunny's ElixirView game page

Grid based game where the player has to avoid enemies and obstacles.
Submitted by Virtual Dreams (@VDreamsDev), strawelder, lingmuzic — 2 hours, 14 minutes before the deadline
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Bunny's Elixir's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Playability#2144.5004.500
Theme#2334.0004.000
Artistic Style#4014.0004.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I think there need an button for brewing than holding the spoon and stir since people who have wrist disability would have a hard time with the game. Perhaps have it as an option in the setting?
  • Very clever little puzzle game. Reminds me of Baba Is You in terms of direction and gameplay. The theme is a little rough around the edges in terms of shadows but Alchemy is spot on. Would love to see this expanded. Well done!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes I swear it!

Is your game set to Public so we can see it?
Yes!

Tell us about your game!
It's a grid based game where the player has to choose a series of commands to navigate to a goal while avoiding enemies and obstacles.

Extra Notes
Have fun!

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Comments

Submitted(+2)

This game has so much soul! Clever puzzles delivered with such wonderful mood, artstyle and sounds. Animations are very cute, and the soundtrack is so good. Felt like Baba is You and Hollow Knight had a love child. Beautiful game! 🌞

Submitted(+1)

Very nicely made, the music reminded me of Hollow knight and the overall presentetion reminded me of Baba is you, with more mechanics this could be a great commercial game 😍

Submitted(+1)

Really cute game, the music is lovely and the controls are well explained in the beginning screen!

Couple of things that would be on my wishlist for improvements would be for the cauldron to be directly on top of the ingredients and to have the list of current instructions at the very top - I kept trying to put the ingredients straight into the grid.  It would also be nice if each arrow had its own little artwork, I think that would add to the feel of the game!

Finally, maybe some way of previewing the timing of each obstacle? e.g. a tic counter on each one before it activates? It felt bad having to always fail the level once to find out how each obstacle works.

Submitted(+1)

Very clever idea!

Submitted(+1)

The visual style is very reminiscent of "Baba is you" and looks nice, good job.

I like the game's implementation of the alchemy theme into the gameplay, though it isn't unique, is definitely fun.

Two small improvements to would add a lot for me are;

  • Have the brewing pot remember the last order i put in the arrows, visually, this should make failure less "bad" as you can easily put in the arrows again up to the point where you went wrong.
  • Have and indication somewhere on what the dynamic "enemies" are going to do. Now its a bit fail and find out to know how they work.

Again these are small things :)

Audio is simple but fits the game well 

Also love the bunny, so cute.

Submitted(+1)

Fun puzzle with awesome art!