Just finished it. It's a fun little game. Well done :)
And if you had time, I'd be thankful if you try my submission <3
Criteria | Rank | Score* | Raw Score |
Fun | #792 | 3.356 | 3.356 |
Overall | #1538 | 3.111 | 3.111 |
Presentation | #1981 | 3.044 | 3.044 |
Originality | #2671 | 2.844 | 2.844 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The CONTROLS are "Out of Control" and changes direction every wave.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Just finished it. It's a fun little game. Well done :)
And if you had time, I'd be thankful if you try my submission <3
Really cool idea. I thought I would make good on my word and come check out your game. I really like what your team has done here. Aesthetically the game is simple but it accomplishes what it sets out to do and the design language is clear and self explanatory. Even without having a visual key of how the controls were changing I felt it was pretty intuitive and never found it cumbersome. Hope you keep working on it.
Thank you so much for playing! I highly appreciate that you found the game quite intuitive and simple as that's what I was going for. Btw, I worked on it alone, no team. I really liked your game as well though! Quite interesting, especially the matrix style, I loved that. I might keep working on the game honestly, could be a fun bullet hell dodging game if I work on it a lot more.
Thanks and good luck!
Gotta give props for the art, it's a simple and clean aesthetic that compliments the gameplay real nice! I especially love the enemy variety, it's a nice touch that goes a long way in making the game replayable.
Simple and fun game, I love all the different obstacles that you introduce with each level. One thing I'd add is to display the controls somewhere, it gets very difficult trying to figure out how the controls changed while dodging obstacles at the same time.
Thank you so much for playing! I didn't have enough time to make an indicator for the change of controls. I thought about arrows in the corner structered like how the arrow keys on the keyboard are set up and then just rotate those depending on how they change. I guess I could also just give the player some more time to adapt before each new wave.
Anyways, I will check out your submission later!
Oh yeah, it was for sure enough for what was needed :)
Here's the game I worked on if you have time to check it out , thanks!
https://gamemachine.itch.io/hyde-and-seek
Simple and fun game. I really like the difficulty progression, it isn't too hard or too easy.
Well well so simple yet so fun!! it gets harder as you go ahead that's what she said
This is really cool! When I noticed my controls change (I didn't read the description like an idiot) I literally said "WOAH." I love bullet hell stuff like this, but one thing I'd like to see is some kind of indicator showing how your controls change, or maybe just a tiny grace period at the beginning of a wave. Really hard though, made it to wave 5!
The pixel art looks nice, the idea is simple yet presented well. It surely fits the theme regarding controls. The player learns with every sunsequential play.
Btw, our clusterfuck: https://itch.io/jam/gmtk-2020/rate/700753
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