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CamMitchell

13
Posts
A member registered Jul 12, 2020

Recent community posts

Oh yeah, it was for sure enough for what was needed :) 
Here's the game I worked on if you have time to check it out , thanks! 
https://gamemachine.itch.io/hyde-and-seek

Pretty manic trying to play this! Simple graphics, but fun gameplay.

Yup. That Jetpack is certainly out of control haha. I like the cowboy hat on the model, it adds some charm :) 

Well done! Nice art and music. I think it was a little hard to understand what was going on at first, as the prompts come up before you can see what is blocking the track on screen.

Well done on finishing! :) 

I think I hit a bug, every time I played it just ends when I get a score of 2.

Design wise, it was a little hard to see your bullets and the ships against the ground. there was maybe a little too much noise on the screen. Maybe having the bullets glow slightly, and have some hit effect/glow on the ships to help display that you're hitting them would have helped also. 

Nice idea! I think one thing that would have helped is maybe to have the character and baddies in the same style as the environment, would have been nice. Otherwise pretty nice little game! 

Your game looks really nice. The visuals, sound and general theme go together really well! Congrats! 
The puzzles were pretty fun, and gotta admit, felt for thoze little Zeds!

I guess your message might be 'cancel culture is out of control?' :)
I think in game though, I maybe didn't feel the theme coming through too strongly. There was a slight clash between this 80's look, and the current issue of cancel culture imo.
It was fun sorting out the tweets, although I did get stuck on what I'm guessing was a placeholder one with 'tweet tweet tweet'. Well done on getting this finished though! 


I think with a little more time this could have been more fun to play. If there was a possibility to jump, or to maybe grab your opponent, and have some feeling of competition between players, it would have made the experience more engaging. 
Also, design wise, I think having a little more breathing room on either side of the platform would help show that you can fall off, and have more of a sense of peril. 

I had some issues with the character creator where I couldn't enter any values. I like the text-based idea, I think that's cool! I think some additional polish on the UI/Font would have gone a long way here, to help frame the idea in the best way. 

Nice Idea. I found the control prompts a little confusing, and the pillars took a little getting used to, but its a nice concept!