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BenNBen

124
Posts
2
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Appreciate the kind words, I'm really glad you had fun with it!

Thanks for catching the bug, will work on fixing it! Glad you had fun!

Awesome game, love the concept of having the sizing change depending on your movement. Really well done and this could be a full game if worked on more.

Cool concept, I haven't see anyone do an idea like this as of yet. Really enjoyed what I played, I might suggest having the controls be mapped to just left click. So its left click => grow, another left click=> shrink. Though I guess the issue is if you want to shrink first. Lol, nevermind. Great job!

Great work for just a little bit of time! Movement felt responsive and fluid!

Really creative gameplay! One of the more unique gameplay mechanics I've seen this game jam! Keep up the good work. 

Great camera and puzzle mechanics. The art style worked really well for the project and I'd love to play more

Really dug the puzzle design, art design, and having enemies only move when the user moves. Aside from the occasional bug, I had a wonderful experience with the game!

Really fond of the presentation and some great puzzles! Could definitely benefit from a few harder puzzles and possibly a pull button lol, I got stuck a few times but was thankful for the Reset button. Great start!

Really clever idea with a clean user interface, I could see this being successful with a bit more work and some polish. One of my favorites of the jam so far!

Thanks! Fair question, we'll figure that out when we go deep into the pinhead ball lore.

Thanks! Really glad you enjoyed the head throw/recall. Not sure how the camera spin bug went by unnoticed, but the feedback is greatly appreciated!

Thank you! The camera spin is a bug when you turn without moving forward. Not sure how that one snuck by. 

Thanks so much!

Cool idea for a game. Controls could stand to be a bit tighter but I enjoyed getting to try your game out and the maze at the beginning was a unique experience to have as well.

Game was a lot of fun. I think the jump might have to be made a bit more tight control wise if you were to extend this game to further levels. But I enjoyed it quite a bit.

Overall gameplay and puzzle design were well thought out and intuitive. Had a great time playing!

As a beagle owner, I laughed and then I cried. Why would you do this? 10/10 would encourage my beagle to keep walking. 

The idea is really cool and I liked being able to customize my opponent before the match. I think the game needs animation and a more refined gameplay loop. 

The notes could benefit from being a bit easier to hit, at least at the lower beats per minute. That being said, the game idea is really unique and I enjoyed the art style and concept overall.

Overall design is really cool and the navigation works well. I think the enemies can be a bit overwhelming when you're just starting but it was a fun game overall and I enjoyed it.

Fun game to play after a few levels but I had a bit of trouble getting a feel for the paddle in the beginning. The ball also seems to have a decent chance of getting to the goal on its own as I passed the first two introductory levels without making much of an impact on the ball's trajectory.

Great puzzle design and awesome extension of a simple concept into a more complex mechanic. Each level was really engaging and I think you could play around with this more and make other mechanics to add on to the design.

Awesome job! The story and puzzle design were both handled really well and I had a great time rolling around as a space pumpkin.

Fun idea for a game and I really appreciated the fervor the dogs had for sniffing a fire hydrant.

Really awesome job with this. Loved the animation of the puzzle piece walking. The game is super unique both in concept and overall design. 

Really cool idea for a game. Could have used more time for each puzzle but then again the timer made it extra fun.

Lucky for you, I only found 49 bugs. All joking aside, the game was fun and has a good amount of potential for further exploration.

Really great polish added to the crush in your game. Only gripe so far is that occasionally enemies seem to spawn out of thin air or right where I may have crushed an enemy already.

Cute story and gameplay. Could do more with the puzzles but I think its a great start!

Great game, great art, great over all design. This was a fantastically made game with an intuitive design and a great learn by playing tutorial. Everything came together to be just a great overall package. Very happy with this game, job well done.

Interesting work. The concept is different from many others I have seen in the game jam. I wasn't fully sure how to play the game at first but once I figured it out, I was having a great time with it.

Great job on this game. The controls and mechanics are simple but the puzzles show there is a lot more complexity to still find in here. I could see this becoming quite a complex puzzle game with more varied objects to add and remove. Enjoyed my time with this game and hope you work with these ideas more in the future.

Funny idea for a game. The name pulled me in and the gameplay kept me. I think this could be extended into an interesting puzzle game. There are some cool ideas here and I think you could really develop them further.

Great work! The gameplay is very intuitive and works really well. I wish there were a way to attach balloons at corners of the crate as opposed to just the center but I had a lot of fun with this game. Hope you iterate on the idea.

This is really awesome! Such a simple idea but one that just works so well. Visuals are clean, gameplay is tough but satisfying, and the procedurally generated levels add so much to the replay-ability. Fantastic job! 

I was really impressed with the art style given that the jam only lasts 48 hours. The story behind the gameplay was very interesting and the gameplay was engaging as well. I had a few issues with my gerbil getting stuck within walls and being able to infinitely spam right mouse button let me continually smack into the ceiling. Neither of these are issues which detract from the game since you can just restart and I'm sure they can be fixed in a possible further release. Really great work though, I enjoyed my time with it.

What a fun and cute idea! I had a good amount of fun playing this and the level design works really well. Hope the team continues to work on this in the future and adds more complexity to the puzzles.

Very interesting gameplay. I would tighten up the controls a bit but overall it was very fun to play. The concept of throwing away and returning a projectile is very similar to what my team did for our game. 

Simple but effective idea. I had a few instances where the linked clones didn't seem to stretch but overall the gameplay was intuitive and fit the theme well. Great job!