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BenNBen

138
Posts
4
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

I don't appreciate you using my gamertag in this. But I had a lot of fun with this and enjoyed the overall presentation you've created here

One of the more creative entries in the jam by far and I'm always glad to see more 3D games entered in as well. Puzzles were intuitive and I'd love to see how challenging you could make this project by expanding on it!

Loved the name and really enjoyed the game! I'd recommend resetting the player in the instance you fell below the bottom layer, it was a bit frustrating to wait the ~5s to respawn. I know you can press R but that also resets what you've accomplished. I really did enjoy the game and played quite a bit despite the minor issue. I would definitely work more on this!

I had a lot of fun with this and immediately was pleased when I learned I could jump across small gaps. Lost a bit of control after the jump but fun nonetheless! 

Tough but I could easily see this being quite addictive and pull me in!

Tough but I could easily see this being quite addictive and pull me in!

I loved this game! Just the right level of simplicity to understand super quick but still struggle when you get to the real puzzles. My favorite game of the jam so far!

Definitely one of the more creative games of the jam! A pleasure to try!

It can be sometimes a bit hard to obtain an apple because it ends up near on top of a bomb but I had fun and it has a tight game loop

Very cool idea! You should definitely expand on the idea! 

100%, I'd love to add a way to pair down your deck and/or add a relic/rogue like element! I'll keep on iterating! 

I had planned for the cards to require being built out over the round system in order to make the loop more consequential but just ran out of time. Thank you for the feedback though, it is greatly appreciated!

Totally fair! I wanted to add some more movement from the enemies but ran out of time to play test it if added, but maybe if I keep iterating. Thanks for the feedbac!

I love the artwork and overall design! Reminds me a lot of loop hero but with more feeling participation

Appreciate the kind words, I'm really glad you had fun with it!

Thanks for catching the bug, will work on fixing it! Glad you had fun!

Awesome game, love the concept of having the sizing change depending on your movement. Really well done and this could be a full game if worked on more.

Cool concept, I haven't see anyone do an idea like this as of yet. Really enjoyed what I played, I might suggest having the controls be mapped to just left click. So its left click => grow, another left click=> shrink. Though I guess the issue is if you want to shrink first. Lol, nevermind. Great job!

Great work for just a little bit of time! Movement felt responsive and fluid!

Really creative gameplay! One of the more unique gameplay mechanics I've seen this game jam! Keep up the good work. 

Great camera and puzzle mechanics. The art style worked really well for the project and I'd love to play more

Really dug the puzzle design, art design, and having enemies only move when the user moves. Aside from the occasional bug, I had a wonderful experience with the game!

Really fond of the presentation and some great puzzles! Could definitely benefit from a few harder puzzles and possibly a pull button lol, I got stuck a few times but was thankful for the Reset button. Great start!

Really clever idea with a clean user interface, I could see this being successful with a bit more work and some polish. One of my favorites of the jam so far!

Thanks! Fair question, we'll figure that out when we go deep into the pinhead ball lore.

Thanks! Really glad you enjoyed the head throw/recall. Not sure how the camera spin bug went by unnoticed, but the feedback is greatly appreciated!

Thank you! The camera spin is a bug when you turn without moving forward. Not sure how that one snuck by. 

Thanks so much!

Cool idea for a game. Controls could stand to be a bit tighter but I enjoyed getting to try your game out and the maze at the beginning was a unique experience to have as well.

Game was a lot of fun. I think the jump might have to be made a bit more tight control wise if you were to extend this game to further levels. But I enjoyed it quite a bit.

Overall gameplay and puzzle design were well thought out and intuitive. Had a great time playing!

As a beagle owner, I laughed and then I cried. Why would you do this? 10/10 would encourage my beagle to keep walking. 

The idea is really cool and I liked being able to customize my opponent before the match. I think the game needs animation and a more refined gameplay loop. 

The notes could benefit from being a bit easier to hit, at least at the lower beats per minute. That being said, the game idea is really unique and I enjoyed the art style and concept overall.

Overall design is really cool and the navigation works well. I think the enemies can be a bit overwhelming when you're just starting but it was a fun game overall and I enjoyed it.

Fun game to play after a few levels but I had a bit of trouble getting a feel for the paddle in the beginning. The ball also seems to have a decent chance of getting to the goal on its own as I passed the first two introductory levels without making much of an impact on the ball's trajectory.

Great puzzle design and awesome extension of a simple concept into a more complex mechanic. Each level was really engaging and I think you could play around with this more and make other mechanics to add on to the design.

Awesome job! The story and puzzle design were both handled really well and I had a great time rolling around as a space pumpkin.

Fun idea for a game and I really appreciated the fervor the dogs had for sniffing a fire hydrant.

Really awesome job with this. Loved the animation of the puzzle piece walking. The game is super unique both in concept and overall design.