I was honestly a bit confused at first, since I thought the keys you used to move would be rebound. But it turns out that it's a game where the rules change. The premise is pretty good, but I think the levels are really tough, I couldn't beat this one.
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Rebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1414 | 3.324 | 3.324 |
Overall | #2436 | 2.750 | 2.750 |
Originality | #2506 | 2.912 | 2.912 |
Fun | #2655 | 2.559 | 2.559 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are rebound at random intervals.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
A very interesting experience. However, I would make the background slightly lighter or darker than the rest of the level as I sometimes found myself mistaking a part of the background for a wall when jumping. I also think checkpoints could be added. Other than that, very nice gameplay as well as a consistent art-style. Great game.
great job on this one! love how you implemented the concept, especially how you actually tell the player what the new controls are unlike a lot of others that went with something similar
I really, really wanted to continue playing, but I found myself trying to jump forward and hold a computer with the keys W, D and S and the character didn't seem to agree with me. However, I understood the concept and I would love to see how you explore it in a more polished version. ;)
The visuals were really good!
Interesting concept! I like how much content was put into this. I think the different types are really cool, and definitely feel "out of control."
My suggestions for your post-jam version is for maybe a couple of grace seconds when it changes to the new control scheme, so that you know it's changing and have some slight time to prepare. Also, there's one part you can only get to if you have the flying ability, maybe you could make it easier to get to with the bouncy and wall jump ones as well?
I love the amount of effort and thought put into this. Good job, and congrats for making a jam game! :)
Funny game! A bit glitchy and buggy at times, but that should be expected for a jam game. The controls felt the same for me all the time, but I see what you were going for. Overall a decent entry to the jam!
If you want, please check out my submission.
This one has great potential to be a great game! However, it seems that if you are trying to fly w/ a computer, you will be touching grounds eventually, cause the game over.
Maybe it's a bug? Otherwise I don't think you should assign item pickup with the button "S".
Concept of changing controls each time is great. However, it can be really frustrating when the player loses a set of controls and falling to their death. So, I think some telegraphing about the next set of controls could be helpful.
Also, the level layout does not seem to be friendly to the player. Obstacles early on will already cause death to the player, making them start over. I think that you should start off simple, and do not give serious punishments to the player. Checkpoints will also help in making a platformer.
Good luck!
The telegraphing and checkpoints are great ideas! I might just use them. About the level design: I'm not a level designer of any sort. In an update I'll give more consideration to the level design because by the time I started the level, it was the last day of the jam. Super constructive; thanks for the comment!
A nice and detailed game, though the hitboxes felt a bit jankey sometimes, getting stuck on environment but a really cool concept, I could see it expanded.
I really enjoyed it, i like how it went totally out of control but still have the control to do things. only problem was I could not get how the life was lost sometimes, maybe by banging on wall hard?
Well this is a really nice game!! You should probable change the UI font to a pixelated font, it'll go better with the great art. I get the idea, it's a bit cluncky, but It's of course fault of the time constraint. Great use of the theme! really liked it!
A nice little puzzle game. I felt a little hindered by a 2 input limit but that might have been the fault of my keyboard? Also found it a little tricky having s as the pickup button, especially when it moved to the flying one where you couldn't touch the walls, but I guess thats part of it being 'out of control'.
Nice art! A bit difficult, got stuck at place when you need to lift a computer up.
Liked the concept and the game was fun! I only wished the keybinding would be a little better since trying to jump and hold an object was a little difficult and required both of my hands. Besides that it was a nice game!
I was surprised how fleshed out all of the individual mechanics were, a little bit of polish on the ui and this could go far!
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