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A jam submission

ReboundView game page

The controls are REBOUND to different actions randomly.
Submitted by slimer37
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Rebound's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14143.3243.324
Overall#24362.7502.750
Originality#25062.9122.912
Fun#26552.5592.559

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The controls are rebound at random intervals.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted

Cool game, got a decent finger twist! keep it up

Developer

I will! Thanks a bunch!

Submitted

Controls were difficult, trying to use s and w together was uncomfortable. I liked the different rebinds that could happen. 

Developer

I'm glad the mechanic interested everyone. The controls definitely have some issues to sort out.

Submitted

Cool game!

Developer

Amazing that you liked it!

Submitted

I struggled a bit with the controls on this one especially because ARROWS are allowed but not mentioned and trying to press "X" while also controlling with A/D, Jumping with W, and selecting with S is strange and feels unnatural. Perhaps a remapping of the controls would help make it smoother to play or at least giving us the ability to chose the control schemes.

However, I do like the idea of hindering your abilities every so often though it hard to tell which one got hindered and went. 

Developer(+1)

I appreciate the criticism on the controls--all these comments so far seem to be about the pickup button, and I regret wanting the controls to specifically be WASDX (which I decided would be the case when I made the logo before coding). About the arrow keys; they're only allowed because I forgot to disable them in Unity. I'll reconsider how I've arranged the controls in a possible future update. After I pretty up my code, of course. Thank you for playing!

Submitted

Great game!

Developer

Thank you! I played yours yesterday and thought it was hilarious.

Submitted

Great looks and game. Had a little trouble with the S pickup control and movement.

Developer

Thank you for the compliments! I'm considering rearranging the controls after the jam, so keep a look out.

Submitted

Hi, seems a good game :) The character tho is too fast and the browser version is a bit laggy, so it was difficult to even take the 2nd computer.

Developer

Sorry you had problems--I'll be working on speed and such if I decide to update. Thanks a ton for playing!

Submitted

Cool game, reminded me of Portal a bit!

Developer(+1)

Really? That's a high honor. Thank you!

Submitted

I agree with some of the comments below, the idea is nice ! But you should speed up the character a bit, yep ! Good entry anyway !

Developer

Appreciate it! If I ever update this I'll increase the speed.

Submitted

I wasn't able to get past the first room.  Are the controls assigned at random?

Developer(+1)

Yes and no--the controls are changed at random intervals, but the WASD keys are set to different control schemes. For example, it could be set so you use WASD to fly. They are not individually randomized. By the way, the first room is the whole game, so don't feel bad about it :)

Thanks for playing!

Submitted

Nice game! I really enjoyed the the monster art and satisfying gameplay. Well done!

Developer

Thanks tons! Though the art isn't mine--all the assets but the logo and buttons are itch.io free assets.

Submitted

nice game but some times it feels life you are too slow

Developer

Yeah--when you're rebound, sometimes you're slower. This is to compensate for special abilities. I have no idea why holding a computer slows the player down, though. Thanks for playing! (Appreciate the nice comment!)

Submitted
Deleted 3 years ago
Submitted

thenk you for takeing the time to make it

Submitted

Interesting mechanic, though sometimes it feels impossible to advance without waiting for a good rebound.  Also the lighting got a bit distracting.

Developer

Yeah, the blinding lights were missing background textures. Sorry about that! Appreciate your comment!

Developer

(I also probably should've watched some GMTK for level design tips :P)

Submitted

Nice game but S for pick up was a bit of a pain to use.

Developer

I see where you're coming from--I found it frustrating, too, but deadlines, as you know. Thanks a ton for playing and commenting!

Viewing comments 14 to 1 of 34 · Previous page · First page