This game is just amazing, taking the sokoban mechanic as the main mechanic to a full adventure game is genius.. The game is super fun and challenging, puzzles are well designed and the 8 bit aesthetic is just beautiful.. Congrats! Amazing demo
Webox
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Ok so besides the very few glitches here and there that are always a part of any jam game, I have a few pointers in terms of design
- I didn't fully understand when I was getting a new ability, and I was force to use them to get a new one, you could probably make that a bit more clear
- The fact that I was forced to use them made me realized that I was better of without using the, the initial rifle is a pretty cool weapon
- Most of the abilities seemed negative, so why bother using them? This can be fixed by making the abilities have both effects, so you are force to make a choice. For example, the half life ability could be paired with a Double Damange, that way you'd make a choice
- Don't force the player to use them in order to get a new one, I understand this was part of the main mechanic but maybe allow them to discard an ability with a penalty. This would make more sense if negative abilities are paired with positive effects, otherwise the player will always discard when it's a negative and use when it's a possitive. There are many roguelike games tha use this "cursed item" kind of mechanic tha has both positive and negative effects, you could check them out
Those are the things that come to my mind right now, you should expand it and fix those issues!! It's a neat entry! Great job!! Congrats on your game! Keep up the good work! :D
haha that's so much fun! As any jam game, it needs some balancing. Here are my suggestions on this subject.
- I ended up only using the wall to quickly surrouding the wolf the second it appeared. I never really care about the rest of the items.
- The wolf eat too quick in order to make other strategies (IMO).
- If the wolf was a bit slower, and you weren't able to build after the wolf showed up, you'd be forced to think ahead and build "defenses" before the wolf shows. Something like that might allow you to add a bit more strategy to each level.
It's really a very solid entry, congrats! :D
Oh this is a really cool idea!! You introduced the main mechanic waay to late into the game!! You shoud've made it from the beggining, maybe increse the lag as the game progressed. You kind of find a way to make input lag fun! Because it doesn't feel like input lag, it feels like planning. You shou totally improve upon it!
Hey thanks a lot for playing!! I'm glad you liked it. Yes the control where a bit wacky by design, but it ended up being not too cool for some people. The idea behind it was that the cheatmaster didn't reall added any buttons, so in order to use it you should've had to share the controls. It's a cool idea, in my head haha. Thank you for playing and the feedback!
Hey thanks a loot for the feedback! I'm glad you liked it. The random events happening where part of the cheatmaster side effects, I just did a poor job explaining it, (or maybe it's just a bad mechanic ). There are some collision bugs at some specific places due to rushed level creation, maybe you experienced that too. It needs tons of polishing! haha. Thank you for playing!
A pinball game!! I haven't played one in ages, this is a really original take on the theme, I think this has to be the only pinball game of the jam actually. I liked the level progression mechanic! I think I'd liked to have more gravity, that'd add more pressure to not going back in levels and could open the door to having some powerups for closing the previous lvl door or something. really nice! well done!
OH man that's one cute bee!! Pretty cool concept, reaaally unforgiving and challenging, Once I got the hang of it it's pretty neat to play. I somewhat escaped the asteroids field and travelled for minutes in open space, it's just so satisfying to be able to trave without hitting stuff. Maybe you can take advange of that feelling through level design, spacing things a bit more or making large open areas. This is really amazing, it's also a one button game which is kind of cool!. Nice job!
This is such a fun game!! Two players is hillarious!!. Controller suport would be awesome, so you might be able to paddle "a bit". You did all the art and audio of the game, that's really impresssive!. Great original game, I saw it in a lot of streams, and didn't imagined it's soo challening! haha. When you see someone playing, it looks so easy, but when you actually play it is super hard!. Nice job! congrats on your game!
The Mac version works fine! Too sad you wren't able to deliver the windows version!. It's a cool idea, maybe add some sort of indicator of when the player is going to jump to make it feel a bit less random. Art and music are pretty cool too! NIcely done. Keep improving it! make a post jam version that works on windows and maybe an html5 export! Keep up the good work!
Nice!! This is a pretty original and cool idea!! I also really like the art style. The music was a bit to loud and up for me. I think you have something that can be expanded right here, with a bit of polishing in the levels, some more power ups or progress mechanics to make it a bit more deep, some sfx and animations and you have a nice product!. Really well done, cool idea and execution! expand it!
omg this feels like me in quarantine haha.
This is a Pretty original Idea actually!, I haven't seen any similar take on the theme so far. it may need a bit of polishing but hey it's a jam and it's only 48hs.
Sometimes i kind of cheated (specailly in the lvl previous to the one where there's only vegetables) There was no way to the muffins but if I deleted the tile right below the muffins the algorithm would find a way to it.
Also art style is pretty cool, It's really cohesive and fits well with the idea!
Nicely done!! Congrats on the game!
PS fix the little bugs and make more lvls!!
Ok so I think there's something here that has potential, I didn't really get what I was doing most of the time, or how it affected the alien. (Also if you just smash left and right you eventually win all the time) That may be a bit of a but related to how patience works. The art style is AMAZING y completely love it. Great job!! I read that this was your first jam! NICELY DONE! Finishing a jam is an incredible task to do, and you said that you hopped it dind't suck much. Don't be so hard on yourselve, anything you can deliver in 48hs is already amazing. Keep attending game jams!! You learn alot each time!- Congrats on finishing, great job!
Ok thiS is super cool!! Great game and great idea! I really liked the main mechanic. I actually didn't quite felt out of control, I think it'd been cool if I wasn't able to skip turns, or at least play 1 card before being able to skip. Nice job! I made it to floor 8 and got anihilated by those red slimes haha
Hey cool game! I like the minimalistic art style!. There are a few things that I found anoying. First is that I'm not able to explore the level first, so I'm forced to fail, which is not cool. You could let the player explore the level but not set instructions while doing so for example. That'd make the player work bye memory. The other thing is that the "seconds" per action is not really intuitive. Maybe draw some units on the flor or make it steps or something. That's all I can say of it, great job! Really nicely done! Congrats!















