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A jam submission

Jumping PlagueView game page

Complete the levels without choosing when you jump
Submitted by CeruleanKobold — 4 minutes, 33 seconds before the deadline
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Jumping Plague's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#32622.4603.300
Presentation#33452.4603.300
Fun#33952.3113.100
Originality#37112.4603.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Jumping is taken out of the players controller and they jump at regular intervals.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted (1 edit)

The Mac version works fine! Too sad you wren't able to deliver the windows version!. It's a cool idea, maybe add some sort of indicator of when the player is going to jump to make it feel a bit less random. Art and music are pretty cool too! NIcely done. Keep improving it! make a post jam version that works on windows and maybe an html5 export! Keep up the good work!

Developer

Thanks! We tried making the music line up with the jumps but after struggling to get that right on the first level we ran out of time. We will defenitly make a post jam version with a few bug fixes and a win screen as well as a version that works on windows. The project was made using unreal 4.25.1 and I couldn’t find a good way to make a html version of the game, so suggestions for that are appreciated. Thanks for the feedback!

Submitted(+1)

Where do I need to put the "HinodeGMTK2020.exe" file to start the game?

Developer

Unfortunately I’m not really sure. It is my teams first time in a game jam and our first time building a game at all, in addition to that, none of us have windows computers to try this out. My best guess would be to try puting it with the .txt files that are also on the game page. The game was made in Unreal Engine but I’m not sure if that helps you figure out how to open it. I now realise I should have package it as shipping like I did on the mac one, in Unreal the settings are different for each platform so I changed it for mac but forgot to change it for windows. Anyways I would try and see if the .txt files work, I also asked a friend with a windows computer to try this out so I will let you know if they can figure it out.