This was a fun game. I only wish you had more control over what cards you get; for example, if when you "took" a card from a chest or pot, it would put it immediately in your hand.
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Card Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #225 | 3.871 | 3.871 |
Fun | #269 | 3.756 | 3.756 |
Presentation | #270 | 4.124 | 4.124 |
Originality | #943 | 3.577 | 3.577 |
Ranked from 201 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't directly control you character, instead you have to play cards in order to move or attack.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really polished entry.
Give me a retro top-down dungeon crawler and I'm happy.
I was skeptical about the card twist but it turned out to be pretty fun and engaging.
Very nice!
Really great game and very polished, I thoroughly enjoyed it! Just wondering if you know of any good tutorials to learn how to make a card game in unity since I would really like to but I don't know how to get started :)
So our games uses cards as the control both :) I couldn't stop playing your game. I just love it!
Love the concept! It's not super captivating right now (understandably) but I think you can do a lot with this idea! Also the art style is great.
OH. MY . GOD . i logged into itch today to play a bunch of the game jam games and spent SO MUCH TIME playing this. You are deff my top pick atm lol . Made it to floor 40 btw . Really fun deck building mechanics. I hadn't even realized how long i had been playing. The core loop is SO GOOOOD . Strongly reccomend adding more (card types / enemies )and continuing to add to the game. The fact that i straight up just lost a bunch of time not even realizing it says it all. Please expand on this game farther. Also found that getting a hand full of "move 2's" gets you nowhere sometimes if you are trying to stay at a certain range, but i made sure to beef up my deck with dispose 2 draw 2's to make up for it later.
I'm a huge fan of slay the spire and as such am a sucker for card based rogue likes. I think there is some really cool potential here for your game if you invest time into really fleshing out the depth of the game. Would love to see where you take this in the future. Very cool concept and great work for a single weekend.
Totally a fun game! I would love to see this on mobile! Could really see my self playing this on my phone like ALLLL the time! Not sure how it fit into the Out of Control theme but a great entry!
I was planning to give you a 1 start because I was pissed that I cannot open the first treasure case. Then I got a new card by killing the mouse, and find out that I can attack the treasure case to open it. Then 30 mins passed, I was still playing non stopped.
Great Job! Really Fun! 4 5s!
Ok thiS is super cool!! Great game and great idea! I really liked the main mechanic. I actually didn't quite felt out of control, I think it'd been cool if I wasn't able to skip turns, or at least play 1 card before being able to skip. Nice job! I made it to floor 8 and got anihilated by those red slimes haha
Great game with great mechanics! I really like the combination of card game and roguelike! Well done!
If you want, please check out my submission.
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