A great puzzle game, as usual! ;)
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Really really love it! The puzzle are very well made. There are a few bugs, however I could complete the game without any issue. Thank you for make it!
Just a question: what is the "correct way" to complete this level? I use a solution but I don't understand if it is a bug or a mechanic.. :D
Really love the graphics! I think that you must add a way to understand what "powerup" I activate: too often i don't understand if i catch a bonus or a malus. I hope you continue it after the jam!
The idea is terrific, wow! And the atmosphere was great, unpleasant and so realistic. But I don't like that my words seems to be useless and Clarity doesn't react with what I say. But for a 48 hours game is a beautiful job!
I like the idea, it's so upgradable in future and it is yet fun to play! I don't like the fact that I can't have any clue to where the enemies appear when I'm put the controller in the game, I hope you change this in the future. Above all it's a good and fun entry ;)
So cool! I think that you have to made your game more easy in the first steps in the game, but above that it's fun to play and very well made! The "out of control" curse that I found are very clever and challenging.
This game is incredible, it's so well polished for a 48h jam! And the mechanics is fun and addictive, I hope you'll continue in the future! I think that your game is the best entry I play until now
We have a similar idea.. but I think that your is more challenging, good job!
One question: how do you think that the user play the game? Dodging the bull or distracting him with the red boomerang?
Very clever idea! And fun introduction :D But I don't like two elements:
- i don't understand how many times or how long i can press the button. I think that if you can use a counter or a color to make it more clear it can be funnier to play
- I hope that, in a postjam version, you can insert a restart menu: i restart the game a few times because i can't press any more button but I can't die :S
Your comment is very clever: I don't develop any "tips" for the position where the sheep will go because I thought that thing could made the movement less "out of control". Do you have any idea for it?
You are right for the fullscreen windows, I totally forgot it! :D
Thank you for playing!