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Paper Know-how's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3377 | 2.586 | 3.167 |
Overall | #4053 | 2.177 | 2.667 |
Presentation | #4653 | 1.905 | 2.333 |
Fun | #4768 | 1.769 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's input is not controlled by the developer, the player is often not inputting controls, and there isn't any restrictions of how far the player must go in order to 'finish the game'
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
A pretty interesting experience! I will not lie, though, much like the person below, I didn't get very far. But, I was still intrigued, so I dug into the code to get answers to the kind of words and syntax it was expecting of me. I like this style of storytelling that you're going for! I clearly sucked at it, since I barely managed to search for anything besides A4 before getting stuck and not knowing what it was expecting of me, but digging through the code gave me insight into what you were doing and I liked it! Nice work!
Thanks for the comment! I think that the ambiguity of the information do put difficulty on finding something more in the game. I should probably add more items and direct the player to more choices in a single paragraph, so that the player can progress better.
The terminal presentation is interesting. Kind of reminds me of Her Story. Wasn't able to get very far, unfortunately.
Thanks for the comment! It is actually written in Pascal, which is super old, so there is a Terminal-like box. :))