Wow, this is quite the achievement! The devlog was an interesting read. This inspires me! Rendering / engine under-the-hood stuff is so interesting imo!
ToSMaster
Creator of
Recent community posts
Great game!
Cool idea, i get multi-line bullet hell vibes from this! Great presentation and great vibes! My (yes my, and totally not my GFs) hiscore is ~187! We had a blast playing. We then played "coop" and got 272!
We had a bug at the beginning where the music would not play, but a restart fixed it. Great job on the music! What was first? The track or the gameplay? Great sync up!
We had a little trouble with the hit boxes, somethimes it seemd like they did not match? Maybe restoring one or more live after each track, would make the game easier? But that may go against the score attack idea?
Whatever, we had fun! Keep up the great work!
Hey! Great to see you! Sorry, I have not really been around recently :( Hope you are doing great!
Thanks for your feedback! You are right, the owner follows a pre-determined path. It's basically a linked list of coordinates that they will directly move towards. Once arrived, the next waypoint is selected. After the player goes into zoomie mode, the closest current waypoint is chosen. When arrived at the last waypoint, the first one is targeted again, making a loop. Leave the game open for a while and you'll see the route is always the same. :)
The NPC walks with a constant forward motion. No time for pathfining. This is why, they have no collision, only the player ;)
This is a really cool game! Fun to play and omg I love the fighting animations! It's like a resource gathering game with rogue like elements to prep for the final encounter. It would have been cool to know what to prep for (got caught off guard at the first try, but got it in the end!)
With more cards, enemies, resources, etc, I could easily see this released as a full game!!
A fun game that seems like these mobile game ads. Controls are great and presentation is very cool! It's quite difficult but fun. These zappers with their targeting telegraphs are really cool. But sometimes it seems like they unfair. Together with these stationary coils, they placed their target in the only way possible and i died. :(
The idea is awesome! Great use of the theme! This could really be it's own full game!
Sadly we couldn't figure out the second door level (the one in your screenshot), try as we might! :(
It wasn't really clear at first which moves the player does what which not. Maybe do some color coding here? Same with the ground, at first we mistook the ground for wall tiles.
Much love, great job! Awesome puzzle ideas!
The game played itself until level 3, and only then I understood how the controls worked. Also, it's quite frustrating when the dude runs back and forth between points. On level 3 I had to take mandatory damage that killed me. :(
Also, on some paths you have to cross the hurt area twice (on the way in and again out). The camera gets out of bounds as well. :/