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ToSMaster

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A member registered Jun 14, 2020 · View creator page →

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Wow, this is quite the achievement! The devlog was an interesting read. This inspires me! Rendering / engine under-the-hood stuff is so interesting imo!

A cute game! The sounds and atmosphere are really enjoyable. The comedic sounds of the enemies when they deflate made me exhale air through my nose. Keep it up!

Cool art style and fun area shooter. Reminds me a lot of Devil Daggers. Fun idea, cool sound and atmosphere. The gun felt a bit too imprecise for me, but maybe I am just bad xD

Hi, thanks for reaching out! We are interested, but would like to discuss some details first :)

How can we get in touch?

Great game!

Cool idea, i get multi-line bullet hell vibes from this! Great presentation and great vibes! My (yes my, and totally not my GFs) hiscore is ~187! We had a blast playing. We then played "coop" and got 272!

We had a bug at the beginning where the music would not play, but a restart fixed it. Great job on the music! What was first? The track or the gameplay? Great sync up!

We had a little trouble with the hit boxes, somethimes it seemd like they did not match? Maybe restoring one or more live after each track, would make the game easier? But that may go against the score attack idea?

Whatever, we had fun! Keep up the great work!

Hey! Great to see you! Sorry, I have not really been around recently :( Hope you are doing great!

Thanks for your feedback! You are right, the owner follows a pre-determined path. It's basically a linked list of coordinates that they will directly move towards. Once arrived, the next waypoint is selected. After the player goes into zoomie mode, the closest current waypoint is chosen. When arrived at the last waypoint, the first one is targeted again, making a loop. Leave the game open for a while and you'll see the route is always the same. :)

The NPC walks with a constant forward motion. No time for pathfining. This is why, they have no collision, only the player ;)

What can I say about this game that hasn't been said already in the comments? Fun to play and great humor, packed with the greatest sound effects!

Keep up the great stuff, looking forward to seeing you again in the next jam! :)

A cute little game with a great vibe. Fun to play and (again) great vibe and atmosphere!

A funny and cute game. I love the puzzle aspect of it, where one takes control of "enemies" to solve the level. Great stuff!

Funny game with a neat idea. I thought I could win by walking into Mario but that was a lesson hardly taught. :D

This is a really cool game! Fun to play and omg I love the fighting animations! It's like a resource gathering game with rogue like elements to prep for the final encounter. It would have been cool to know what to prep for (got caught off guard at the first try, but got it in the end!)

With more cards, enemies, resources, etc, I could easily see this released as a full game!!

It's viscera cleanup detail but first it's clean, then dirty then clean again. Funny twist with the casing mode and then cleaning haha. :D

It's like open world point-and-click item puzzles. Cool idea!

I love how i can have space pressed and phase through buildings :D

It's viscera cleanup detail but without the cleanup! :D

Controls feel good and are responsive. Sometimes entities are displayed over the UI / Clock. Cool idea.

Cool idea and interesting mechanics. Kinda funny how they run. But talking about running, why are they immune every frame of running? In lvl 2 i jumped on the guy to eat him, but he got away. :(

A lof of the levels involve waiting, that's kinda meh. But overall cool stuff.

Level 1: Luigi wins by doing absolutely nothing. :D

A cool first game! The art and music is really really great! Keep this up!

The game is rough, yes. But keep it up, there is a great idea and core! Looking forward to seeing your next game(s)!!

The art is really cute and movement feels tight. The levels don't really feel they bring something new to the table, some more exploration of the characters and mechanic would improve the game. Overall good stuff and fun game tho!

A fun game that seems like these mobile game ads. Controls are great and presentation is very cool! It's quite difficult but fun. These zappers with their targeting telegraphs are really cool. But sometimes it seems like they unfair. Together with these stationary coils, they placed their target in the only way possible and i died. :(

I really like the idea, but the controls seem a bit clunky. Tank controls & no free aiming makes it really hard. Sometimes my controls just run out and I stand there really awkwardly, waiting to get spotted.

But it was fun and cool sounds / presentation. Good job!

The slime is soo cute! And it's a fun game! Great work!

That is a very good idea! We had a lot of ideas that had to be scrapped due to time concernes. As you can see, submitting 1 min before the deadline did not leave much of a window xD

A very cool game! I love how you can just fling the tank when it's on a platform and yeet it around!

The art is great but it needs some music / sounds. But overall a fun little time killer!

It's such a wild ride! Very good game and so much 'juice'! I really love the announcer voice and all the great fun! Keep on making games, I look forward to playing them all!!

Big hug to you and your team!

Funny game and theme! Well done. I love how items just explode! Also awesome idea with the police chase.

A big compliment to the main menu. That was cool. Great extra effort.

Very cool! I like the art, but one thing: I didn't really see when / how the mood changes, so i sometimes ran into books thinking I was happy, but it switched so I took damage

Cool game! Although i found the purple cubes making the sollution a bit too obvious, but great fun!

I love the game, great job! Wow, the art and 'juice' is really good! I love the stretch in the jump and the clock sounds! And yes, they don't teach patience in hero school! Good job, made me laugh :)

Good luck and regards from Discord :D

It's okay, she has her own jetpack that isn't as faulty as yours, haha :D

The cat is always in control :)

Thank you very much for your nice comment!

Thing is, we actually designed a 'bag' system, like in Tetris to prevent a completely random button queue. But maybe you just got unlucky? :D

Thanks and we hope you had fun :)

That's very cool! I love the idea and execution is done very well!

One thing, idk if it's intended, but I love how you can jump on one button, jump again and pick it up and place it under yourself again. Like prop jumping in hl2. Great fun and infinite height. Awesome game! Well done!

👨‍🚒

The idea is awesome! Great use of the theme! This could really be it's own full game!

Sadly we couldn't figure out the second door level (the one in your screenshot), try as we might! :(

It wasn't really clear at first which moves the player does what which not. Maybe do some color coding here? Same with the ground, at first we mistook the ground for wall tiles.

Much love, great job! Awesome puzzle ideas! 

Really cool, and a great idea. I found out you can reroll the first level by starting again and again and hope for good rng. Then just place a +25 next to the finish and the capsule will almost always go straight the finish.

It get's really tricky later tho. Had a lot of fun! Good job!

I tip my hat to you. One python dev to another.

The git mood is real, we feel you guys. <3

Let me know when the game is finished, I'd love to see what comes of it. The idea and concept is great!

The game played itself until level 3, and only then I understood how the controls worked. Also, it's quite frustrating when the dude runs back and forth between points. On level 3 I had to take mandatory damage that killed me. :(

Also, on some paths you have to cross the hurt area twice (on the way in and again out). The camera gets out of bounds as well. :/

Cool artwork, sadly a bit buggy, but you already know that :(

I don't really see how this fits the theme, tho

Cool Idea that you can get rid of one color coded core.

Can't really figure out what to do. Launch Meteorite works, and it's stable but I can't figure out the win condition :/