Thank you so much for the kind comment!!! ♥️ Glad to hear you liked our game!
But this is also a team effort. I have to give credit to the others. I would not have been able to do this alone. :)
Hi and greetings from the stream! As promised, I finally got the time to play your game.
I reeeeeally like the concept and idea. The relationship between the "scaling screen" and its effect on the FPS world are sooo well executed! Seeing the giant moon in the sky was a great WOAH moment for me, as well as as seeing the water level and heat / cold relationship.
About the gameplay, I don't think I can add anymore than what has been said in this comments before. It's easy to cheese some sections, but don't let that deter you. These are no big issues and if you were to go back to the game, some iterations and in depth playtesting will do.
Overall great fun and some interesting ideas!
Also, have you played Outer Wilds? The transition between FPS and Scale mode, gave me such vibes!
Greetings from the stream! Thank you for participating! This game is so great! The music is great, ascetics are great, and great fun and chaos! Shoutout to all the customers demanding 15kg of beetroot! You know what you want and you accept radio active fertilizer for that. :D As mentioned during the stream, it might get quite hectic, and I might have lost overview over what I have planted where. In the UI, we can always see the plants, but it is a bit confusing to connect planted plants and UI.
Okay, here's an idea I had, thinking about the game.... 2 player local coop!
Imagine playing this chaos in coop, with one person growing stuff, activating the red button, and another packaging orders. Well... That would make things easier for me, because then I'd have someone to blame, rather than my own lack of skill, haha. Still dreaming of beating the 2000 points score, let alone 4000.... :D
Greetings from the stream! Thank you for participating!
This game is so creative and has such great artwork! I love the interactions of the elements and it feels like a toy box that experiments with mixing mechanics. The player character felt good to play and the levels were very creative! Keep up the great work and I am looking forward to seeing what you do next!
Greetings from the stream! Thank you for participating!
This is a great game with great mechanics and gameplay. I bet this could be a great speedrun game. So go ahead and expand this game and put it on steam :P
Great art style, music, and great fluid gameplay. Sometimes I missed the grindstones, maybe they could have been more highlighted? The hammer is basically a timer and movement tool in one! Great combo! Keep it up!
It's a really cool and integrate concept! I am so happy to have played it!
I love how I have to balance sword size, tower placement, map size and upgrades. Everything seems to have a tradeoff and careful balance. A dream lecture in design! Everything is linked together. One might think a bigger sword is always better, but I quickly learned the difference! I would like to see this expanded upon after the jam! Great stuff, nothing but praise!
Great game!
Cool idea, i get multi-line bullet hell vibes from this! Great presentation and great vibes! My (yes my, and totally not my GFs) hiscore is ~187! We had a blast playing. We then played "coop" and got 272!
We had a bug at the beginning where the music would not play, but a restart fixed it. Great job on the music! What was first? The track or the gameplay? Great sync up!
We had a little trouble with the hit boxes, somethimes it seemd like they did not match? Maybe restoring one or more live after each track, would make the game easier? But that may go against the score attack idea?
Whatever, we had fun! Keep up the great work!
Hey! Great to see you! Sorry, I have not really been around recently :( Hope you are doing great!
Thanks for your feedback! You are right, the owner follows a pre-determined path. It's basically a linked list of coordinates that they will directly move towards. Once arrived, the next waypoint is selected. After the player goes into zoomie mode, the closest current waypoint is chosen. When arrived at the last waypoint, the first one is targeted again, making a loop. Leave the game open for a while and you'll see the route is always the same. :)
The NPC walks with a constant forward motion. No time for pathfining. This is why, they have no collision, only the player ;)
This is a really cool game! Fun to play and omg I love the fighting animations! It's like a resource gathering game with rogue like elements to prep for the final encounter. It would have been cool to know what to prep for (got caught off guard at the first try, but got it in the end!)
With more cards, enemies, resources, etc, I could easily see this released as a full game!!
A fun game that seems like these mobile game ads. Controls are great and presentation is very cool! It's quite difficult but fun. These zappers with their targeting telegraphs are really cool. But sometimes it seems like they unfair. Together with these stationary coils, they placed their target in the only way possible and i died. :(