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Epictetus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3241 | 2.629 | 3.364 |
Overall | #4161 | 2.132 | 2.727 |
Presentation | #4504 | 1.990 | 2.545 |
Fun | #4741 | 1.777 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Epictetus is out of your control. He can only be subtly manipulated by the use of Control Points, which you can potentially run out of. Two fold Out of Control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Cool idea :)
Needs a cursor though, couldn't see which platform I was selecting
Ah, yeah. A simple dot in the middle of the screen would have helped.
The game played itself until level 3, and only then I understood how the controls worked. Also, it's quite frustrating when the dude runs back and forth between points. On level 3 I had to take mandatory damage that killed me. :(
Also, on some paths you have to cross the hurt area twice (on the way in and again out). The camera gets out of bounds as well. :/
I'm surprised you got past level 1 without altering the chances. There is a 1 percent chance of that happening... I guess we should have put two 99% junctions in a row there. :D And yes, you can advance through the first levels without input, but you'll more than likely take a lot of damage that way. The idea is to spend control points to avoid those hazards. Clearly the first level didn't do it's job of teaching the main mechanic of altering the chances for you.
I agree with the double hazard damage. Defiantly should have adjusted those.
Thanks for your input, it helps us a lot to hear this.
Nice job, looking good!
Thanks a lot!