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A jam submission

Meowt Of ControlView game page

The cats are in danger, but they won't take it lying down... (for a change)
Submitted by benchi99 (@benchi99), AlfaLeon (@StillBeingAL7), CrossfireCam (@CrossfireCamDev), Tesla (@teslasp2), Darelt — 10 minutes, 4 seconds before the deadline
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Meowt Of Control's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11883.4443.444
Fun#12843.1113.111
Overall#18013.0003.000
Originality#18453.1673.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The level layout is defined while playing, thus making it out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+3)

Super cute, and a fun take on the genre! I liked the persistent enemy corpses as things started getting more hectic. It's a shame about the bugs, but that's Game Jam for you! 

Developer

Thank you for your nice comment!

We're definetly going to work into actually making this a fully playable game,  as polished and as fully working as it can be, so I definetly encourage you to have us in the back of your mind and be looking forward to a hotfix that addresses all the bugs.

But we're happy to hear that even with the bugs, that you liked it :)

Submitted(+2)

very nice! i was surprised by the amount of content, this is a pretty fully-fledged tower defense-like. all the visuals are pleasant and consistent, the sound work is great, and i was able to figure out everything i needed to know to play the game from reading the help and messing around in the game myself.

i saw it mentioned in the game description already but it's worth mentioning that i got the bug where an enemy spawns inside of the wall on all of my attempts, which also unfortunately prevents the game from moving forward (your projectiles can't hit the enemies either). but it seems like you guys are fully aware of that and plan to continue working on this past the jam, which is great!

overall i would definitely be looking forward to a more complete version of this. i think the style of the game is already present and makes for a really great jam submission!

Developer

Thank you so much for your feedback!

We will definetly be doing some more work on it and make a post-jam version where things are actually completely polished and where these awful bugs would be a thing of the past. 

And thank you for your kind words 🙂

Submitted(+1)

Cool artwork, sadly a bit buggy, but you already know that :(

I don't really see how this fits the theme, tho

Developer(+1)

Thank you for your feedback!

After way too many git conflicts during development, we have tried our best to have something fully polished, but it wasn't very possible.

Regarding to the theme, our idea was mainly a tower-defense game, but unlike other games of the genre, this one doesn't have a pre-defined path to it, and originally planned on making the enemies spawn from anywhere. The enemies also do drop a pile of scrap when dying, becoming solid for the other enemies and the player, essentially creating impediments for the enemies and randomizing the play area a bit. We saw it as something that is definetly out of control.  But I guess it is a theme that can be interpreted in many ways.

Submitted(+1)

The git mood is real, we feel you guys. <3

Let me know when the game is finished, I'd love to see what comes of it. The idea and concept is great!