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A jam submission

A Key(s) PathView game page

Use your movement keys as platforms to progress
Submitted by Geegaz (@geegaz_) — 6 minutes, 24 seconds before the deadline
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A Key(s) Path's page


CriteriaRankScore*Raw Score
Top Marks#1n/an/a

Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build your path out of controls, and can run out of controls if not careful !

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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Viewing comments 90 to 71 of 90 · Next page · Last page

10/10 despite not playing it


(2 edits)

this was a very fun game the fact that you have to sacrefise one of your movment keys for a building block vary fun game.   :)

nice game


Nice game, and congratz on getting top marks. Though, I couldn't make it past the part with the two horizontal and one vertical ball spitters. The web build also didn't accept any key inputs (on Chrome).


Cool idea! Had fun trying to figure out the puzzles.


So much Celeste vibe, but you people righteously living up to the expectation. 

The controls are good, but a bit too slippery (i am nitpicking. You guys do great)

Able to reduce project size to polish on a simple game idea.

Wish the very last level is not that complex. I don't even know if i cheesed it by giving up the spacebar to block the ceiling guns.

Please make more levels post-jam. i ll come back if you do


Damn son, this is an amazing game. You should definitely pursue this further after the jam. It was a lot of fun. There's cool tech you can do where you keep jumping infinitely higher if you pick up and replace a block underneath your character. That shit is tight.

Make it a Metroid-vania where you collect more buttons to unlock new areas. That'd be sick.


Nice game, with amazing art & fun music. I enjoyed it alot. Last puzzle was quite hard and it was very satifying as i finally solved it. Great job!


I love the idea of using your controls as platforms and as such losing., and it was amazingly well implemented.   Beautiful art and very smooth controls.   Definitely looking to see more of this :)


Really creative idea, one of the best games with this concept I’ve seen! Super original, and great artwork and sound too. Great work!


Fantastic art. Amazing platform / puzzler. The last checkpoint puzzle area took me like 5-10 minutes to solve before I finally got it. All around, this was an amazing game. I have no criticisms, you should be proud of what you created :)


Really fun puzzler/ platformer, a really great use of the theme to make something that is not frustrating but really enjoyable! I think some of the puzzles could be slightly frustrating when you had to reset all your progress once you respawn, but most of them were really creative and interesting to solve. Overall a really great game with a lot of polish and beautiful art, great job!


Well made game with nice pixel art and and particle effects.  The game is very polished so its shortness is too much of a problem.  By the way, the game we made for the jam has an almost identical name to your game.


Graphics, sounds and animations were amazing. Controls were responsive, and the game proved to be challenging yet fun! I love this concept, and you've executed it very well. Reminded me a little bit of Celeste.


This is a really clever idea, and the execution is also very well made. Graphics and sounds are also top notch. Well done!


I played this game in this video here (21:54):


I really enjoyed the game, it's nice looking, it's clever and it's challenging enough not to be boring. Great checkpoint system and nice puzzle/obstacles design.
 One thing I would change for sure would be the game name! It's the one thing that kept me from playing this one for quite a while, so I only got to it yesterday I think. While the title matches the game really well, it's a twist on very common game name in this jam - but maybe that won't be an issue in post jam version if you decide to do one :)


Yeah, I had a hard time settling on a name that clearly represents the game, so I defaulted to this ! I don’t know how changing it will impact the exposure of the game, so I’ll try to change the name only after the jam.


I just found a list of interesting words so who am I to blame :D.


5/5, really polished and really fun. I really wish I could play more of it :o it's a really clever puzzle mechanic, and I think you could make a commercial game out of this.


Really cool mechanic, really cool art, really cool game!

Viewing comments 90 to 71 of 90 · Next page · Last page