Tough early game, but atmospheric mood makes it really engaging
Recent community posts
Interesting concept, I found the tracks where the other guy was moving slow to be much easier, just couldn't keep up with him going fast. The controls felt a bit slippery! 110 points, how lame is that?
Finding the right angles and throwing yourself out there with proper timing is a lot of fun! Difficulty is a bit steep at times (level 9 got me way too many times, but that's probably just me).
Super interesting trying to find the right combinations, and binding that to a tune mechanic makes it all the more soothing! I'd have appreciated a little bit of extra help to get myself going, I reset the environment a bunch of times before starting any progress!
That's tough! Really fun mechanic though, needing to endanger yourself to score points faster makes it feel like it's really up to you to figure how quickly you can go. I love that there's progression/power ups too.
Thank you for playing and for the constructive feedback! Watching the video was a lot of fun.
The "friend take the bullet" thing is indeed about throwing the ball at the dart, but we 100% agree that tutorial text was misleading!
Overall a lot could have been improved on feedback, rythm and difficulty. Thanks again for your feedback!
Pretty cool, took me a while to solve some of these! I wish the roguelite elements would show up a little bit earlier, I think they add a lot. I understand pacing and progression though, good job!