Love the music and the general mood of the game! Am I missing something or is it impossible to get through the game with the "no jumping" option alone? :(
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Sooo cute and polished. Goes a long way in highlighting how art and character design play a huge role in game enjoyment. The gameplay feels fair and polished too, mechanics are easy to grasp, there are multiple options to complete a level, all in all it's really impressive you guys have managed to pull this off in 48h!
Tough, but fun! The mechanic is cool and the gamefeel is enjoyable, maybe the turret malfunction was a bit too punitive for me, and I'd have loved to see extra enemy variety (but it's a game jam sooo...). It's nice that you have a lot of hp and chances to recover!
The presentation is polished, VFX is great, the premise is pretty rich, with enemies, interactions and multiple panels, unfortunately I've had some game breaking bugs along the way :( but that's just one of the drills of jam games: we don't have a lot of time for debugging.
Maybe being able to anticipate panic attacks in some fashion would be interesting too!
Really well executed. Using physics really highlights that out of control feel, the game feels fair and the difficulty spikes are really fun because they come with a final point boost (due to tons of objects falling at the same time) before it gets hardcore!!
No but you're totally right: there's some tweaking to be done! I just think it should remain pretty subtle (not completely overhauling the control so they're super sharp and stiff), and the rest should be left to a better learning curve and level design improvements.
The concept is well executed, it's hard but not too stressful, the controls are comfortable, and the visuals are pleasing! I'd add some sort of warning before input chagnes so the player can anticipate what he'll be doing at that time.
Thank you for playing and for your feedback! 100% agreed with the dynamic soundtrack & reset button needs. On the controls, it's clear that the game could use slight tweaks, but I'm still convinced that with some level design and level reordering (+ addition of precise control teaching levels), the added difficulty of the current controls could be more interesting than frustrating!
Thanks again for taking the time, it really helps.
I found it really polished and enjoyable, it was very pleasing to see so many new enemies/mechanics being added across the levels! Some levels were difficult with the stress gauge rising so quickly, so it's a great addition that you allowed for level-skipping.
5/5. I've seen this mechanic multiple times during this jam, but few were as polished. Gamefeel, level design, subtle sound effect, visuals, there's even an introduction! Really well crafted.
That's really polished! The music coming alogn with shooting, the satisfying split of enemies, the dreadful discovery that all of your bullets are still there dancing around, it all brought me to smiling! Really well executed.