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A jam submission

Dream NightView game page

GMTK 2021, Joined Together
Submitted by AdrKacz (@adrkacz_), kiwily β€” 20 minutes, 33 seconds before the deadline
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Play Dream Night

Dream Night's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4623.6363.636
Overall#5073.7123.712
Presentation#5743.8563.856
Originality#8563.6443.644

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The limit between dream and reality can sometimes be thinner than you might think.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 72 to 53 of 72 Β· Next page Β· Last page
Submitted

I got stuck in level three(?) when the gravity switches on you, but this was a really cool concept. I found it a little disorienting, though, between the intense distortion on the mirror world and constant flipping of the level. My suggestion for that would be to not flip the level when you hit space - maybe just have an active player indicator of some sort. Still, this was a really clever idea and it was fun to play. Nice work!

Developer(+1)

Thank you for your feedback! You're right this one may be too hard, especially without check-points!

We didn't have the time to experiment with other way to show the "switch" but you're right, there are definitely better ones 😁

Happy to know you've enjoyed playing it!

Submitted(+1)

love the overall design of the game, and the music. the mirrored side was a little hard to track at times, but overall really enjoyable game, well done

Submitted

cool game and really good map design. The only thing I would change would be to either slow down the wavy animation for the "Shadow side" or get rid of it after the tutorial level since it gets kind of overwhelming to look at for a long time. Other than that, great work!

Developer

Great to know you've enjoyed! 

Indeed the wavy effect is too strong 😒 After the Jam we continued tweaking it bit a in fact when it's lighter the game is much more easy to read πŸ‘

Submitted

Fun game, nice work on the tight levels.

Submitted

awsome platform idea. I literally can't think of anything bad right now

Submitted(+1)

You guys made a very good game! It gives an interesting spin on the two character controller.  The wave of fire was a nice effect and really changed the pace. Definitely sets it apart from other similar games. the music was great too, some more sound effects would have elevated the presentation even further. Overall really good job, guys!

Developer

Thank you a lot, so good to know you'v enjoyed the game!! 

Good feedback too! We didn't value enough the sound effect during the Jam but this definitely add a really nice touch and have to be considered, we'll know for next time 😁

Submitted

Really neat take on controlling two characters! It was especially cool when I realized that the characters themselves could cross the boundary into the other half of the screen. It did feel a little bit too punishing when I had to go back to the start of a level for dying, which happened I think at a long jump at the third level. A bit of "coyote time" might have helped some of the jumps feel a bit more doable.

Developer

Thank you a lot for your feedback! 😁 You're totally right for the coyote jump, that's something I usually let for the end but it definitely make the game much more enjoyable and less frustrating 😁 You're right for the check point too, we though at first that the levels were short enough, we should have test them more to see the problem ☺️ 

Submitted

Playing this had some gratifying moments of AH-HA when you realized you can reach a little nook when you at first thought it was impossible. A solid platformer with the twist of you control 2 sides of the same coin type of gameplay. The idea itself isn't super original but the execution was very well done!

I played it here:

Developer(+1)

Thank you for your comment! 😁 So sad you didn't go a little bit further when the levels start to play  and tweak with the initial idea. But that's a great thing to see that we didn't put enough effort to keep the player engage right from the beginning πŸ‘

Submitted(+1)

The game was definitely engaging, but i had to cut all my play time short with everygame to try each once. This was an incredibly well polished package and I due recommend playing it. Sorry if my review led you to believe otherwise!

Submitted

Very well made game, reminds me of VVVVV to a certain degree. controls are simple to understand and tutorial is well made , reminding me of the time pressure! Would have been nice to add a swapping sound que so the swaps feel less "sudden".

Developer(+1)

Thank you a lot for the feedback! 😁 You're right, after having played a bunch of game in the Jam I think too that the sound effect on action are really important! That really keeps you "into the game"! Sadly we didn't prioritised this during the Jam 😒 

Submitted

The game feel is amazing, and controls were easy to grasp.  The collection aspect (getting as many gems as possible) + incentivizing speedy runs made this feel different from the other puzzlers, and introduced an interesting trade off (go slower to get more gems, or go faster to get a better time).  I also really like the aesthetic!  Overall, a solid game; I had fun playing it!

Developer(+1)

Thank you a lot for your comment! That mean a lot 😁

Submitted

Great idea and wonderfully executed! I just wish I wasn't such a smooth brain while playing it xD  I could easily see this fleshed out into a full game.  Great work with this! 

Developer

That's soooo great to read! Thanks a lot!

Submitted(+1)

Awesome level design and game mechanic. Good job!!!

Submitted(+1)

The level design was really impressive. Good job!

Submitted(+1)

Very nice idea! From the games where you play one character above, one below, this was definitely one of the more original ones, I loved it when the worlds started intertwining and you ended up falling through. Really nice, great to control! Good job!

Developer

Thank you a lot! That's so good to read! 😊😊

Submitted(+1)

Very interesting take on the 'joined worlds' kind of mechanic for the theme. Was interesting to figure out the puzzles and the best way of picking up gems quickly, and your level design to make use of the mechanic was good! If I had to suggest one thing it would be to add some sort of transition for switching between the two worlds, as it was a bit jarring suddenly just snapping to the other view. But other than that, really good job! :)

Developer(+1)

Thank you a lot for your comment! We really appreciate it! 😁

We were thinking about a transition indeed but never had the time to implement it sadly 😒 I hope that didn't affect your experience too much ☺️

Submitted

Interesting idea, IMO the visual effect that applied to the shade is a bit confusing. Good job!

Developer (1 edit)

Yes you're right, I think too πŸ˜… We didn't have the time to tweak the parameters correctly

Thanks for your feedback 😁

Submitted

Amazing concept and realization!

Developer

Thank you! That mean a lot! 😊

Submitted

Nice adherence to the theme and a very nice artstyle. Good job!

Developer

Thank you a lot! If you're interested in the art style, we took it from That_gray_guy (Tileset) and Arks (Characters) πŸ˜

Submitted

i love dream themes!  and i think this fits the jam theme with the story :3

Developer

Thank you! So nice to read πŸ˜

Submitted

It's really fun and the levels are quite cool and make great use of the main mechanic. Having to go into the dream realm is the stuff of nightmares : D Some additional SFX would've been nice, especially on collecting gems to give them an extra oomph. 

Developer(+1)

Thank you! Yes you're right, that would have add some depth to the game! We'll think about it for next time 😁

Viewing comments 72 to 53 of 72 Β· Next page Β· Last page