This was a really pretty game, but I don't think there was much there in terms of gameplay. Maybe some way to move influence the ants could have been good here? Either way, this was a gorgeous entry. The menus in particular really stood out. Nice work!
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PICNIC TOGETHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #670 | 3.796 | 3.796 |
Overall | #1874 | 3.068 | 3.068 |
Originality | #2081 | 3.130 | 3.130 |
Fun | #3359 | 2.278 | 2.278 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, ants need to join forces and collaborate to help keep their colony from starving. There is a scout ant that if the link between the anthill and the food source (a tablecloth full of delicacies at the other end of the garden), and groups of ants that fuse together to travel faster once loaded with food. A spider is causing chaos on the path, so timing is key to make the crossing and come back with a full bag. If the scout ant is killed by the spider and the link (path) is decaying, you can't produce any new ants. If an ant carries a consumable by herself, she will be slowed greatly; but with other worker or heavyweight ants, speed can be mulyiplied and tactics begin to emerge (should I use slower but more bulky ants or tons of nimble workers?) The choice is yours.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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