Weird. I might go back and try to fix that after the jam, can I ask what browser you were using so I can see if I can reproduce it?
Jimmy C
Creator of
Recent community posts
Ah, sorry to hear that! I think the camera drifting bug happens to people with certain mice or browser versions, we're not sure exactly what causes it, only that it happens for a small portion of people. We didn't end up catching the bug before the jam ended since it hadn't randomly happened to us before then. Going into fullscreen mode fixes the issue from what I can tell. Sorry to hear it happened to you!
Cool idea! Clever to use a Unity-like interface/loop system when you know your audience will be a bunch of game jammers lol. I do think the game would have benefitted from some more in-game tutorials- I didn't realize you could move the camera for a while, and it wasn't clear what Control_Loop did at first either. I also think it could use a speedup button- the timescale option was cute but something more universal would probably help quality of life. Still, these are polishing things, and leaving some instructions in the description is pretty fair for a jam game lol. Regardless, super neat game, I love the concept, the art and the UI a lot!
Awesome game! The art and polish on this one is top notch. I really love the room selection gimmick, but maybe the wheel should've been made actually random, because it was pretty easy to just time it and just make infinite money by putting red rooms in it that you never actually visit. From there you can pretty easily get super overpowered at the shops and then never really be challenged again. I also feel like the game could really use an end point, like a boss you're building up to fighting or something. But I only do all this nitpicking because it's a really cool and well-executed game that I want to see more of lol. Seriously, the polish on this is crazy, great job!
I love the idea, really great take on the theme! Unfortunately I did reach a point where the player stopped being able to move on the conveyor belts due to glitchily getting caught on the walls, which made the game pretty difficult to play. (jam games be like that sometimes lol) But before that it was really neat and I love the art, good job!
Neat game! The ship mechanics are quite fun, I really like the slidy speeds you can reach and start tokyo drifting your way through the asteroid belt. Took me a bit to get a hang of guiding old crusty, but honestly it was really rewarding once I got used to it. My main critique would be that the tutorials could use some work- the game throws a lot of information at you at the start that's hard to remember, and at the start of level two it took me a minute to realize that "selecting" an asteroid meant clicking on it. Also, when I broke old crusty in level 2, the game did get in an infinite loop of saying I lost. (These things happen with jam games lol) Despite that, very cool game! Really loved the movement mechanics and the tractor beam mechanic especially was neat.
I see you fellow Synty asset enjoyer! This game has some stellar vibes and really great sound design. I feel like game jams could use more games that give that exploration kinda feel, neat work. The camera is a bit rough but thrid person cameras can be a pain to work with so fair enough for a jam game lol. Good work!
This is a really great game! Trying to balance the path you take to avoid enemies and hit all the different runes is a lot of fun, and the art is great. My main critique is just that the game could really use some tutorials. (I'm still not sure what the hourglass rune does tbh.) Still, this game is super unique and a lot of fun. Good job!
Awesome game! I've seen games that do a looping mechanic like this before, but adding the blocks that change state when you loop throws an awesome wrench into it. They add just the right amount of head-scratching to make for some incredibly satisfying level design. The story was a bit hard to follow at the beginning, but the vibe was cute enough that I was still having a good time. This is a really well executed game, great job!
I really love how much effort clearly went into giving a feeling of progress, with the areas changing, you unlocking new moves, and it was especially cool when the combos changed to words instead of the arrow keys. It helped a lot to keep things fresh, which I feel like is one of he most important things for a clicker game. I did struggle a bit at first because I thought the arrow key combos were meant to be pressed all at once, not in order, but other than that, great work!
Really fun game, I love how the first strategy I thought of (just bouncing it as many times as possible against the walls) actually had consequences when I hit myself and took 180,000 damage lol. This game makes really good use of the brain's need to see big number go up, and it feels super satisfying to find the path to beat a level. I think the randomness does lead to a bit of a wonky difficulty curve- some levels will be really easy because a clear path exists, and for others none really exists and you just kind of have to wing it and try to stay alive as long as possible. But winging it is fun, and so this game is fun. Really great work.
I seriously love this game, phenomenal work. Jus the right amount of head scratching with some really great art and music. There's a bit of a learning curve to understand the mechanics, but I think you do a decent enough job of it, and once you get it it's just a ton of fun. Excellent work, this is one of my favorites this jam!
This aesthetic is beautiful, and I loved the puzzles. I do wish that we were given just a bit more wiggle room with the distances given by the statues though-right ow you have to do some very precise walking to get to the places you need to before restarting, and it can get a bit frustrating having to restart because you hit the A key a few frames before the W key and thus took a slightly suboptimal line and now you can't execute the puzzle you've already solved in your head. That's kind of a nitpick though, this game is really clever and also really beautiful. There aren't many games where I can say I've been super impressed by the skybox but this one definitely is one of them, it's incredibly pretty, as is everything else in this game. Great work!
Cool game! I love the artstyle and I think the idea is neat. If I had any feedback, I'd say that the number of loops probably could've been lessened on most of the levels- in most of the levels I pretty much just set up an infinitely repeatable way to finish the level during my first loop, and then after I finished the setup I had to execute that exact same plan like four times in a row to finish it, which gets a little tedious. Reducing the number of loops to just 2 or 3 for a lot of these levels could likely keep the same cool puzzle solving while skipping the tedium of repeating the same actions 3 or 4 times in a row. Still a cool game though, and aside from the extra loops I really did like the puzzles, good work!
Neat game! I really like how the upgrades from the shop can open up new areas in he level as you get a higher jump and the like. My one critique is that the level is a bit too long- I kind of wish that I could do the core gameplay loop of upgrading and improving over the loops more frequently, but it takes so long to get to the end that most of the time it kind of feels like I'm just playing a generic platformer. I think shortening the level (or maybe making the upgrades be doled out faster/cheaper) might have helped with the pacing a bit. Still, this is a really cool game, and I had a lot of fun with it, great work!
This is an insanely polished and well-made game, amazing work! If I was to offer any feedback, I kind of wish it would restart automatically after you died rather than making the player rest normally, since you can die a lot and it gets a bit annoying. But that's a pretty minor nitpick, the polish on the animations and physics in this game is phenomenal, awesome job. It reminds me a lot of Leap Year, which is a big compliment.
This game is really cool, really great take on the theme and it's very pretty. My one critique is that the balancing feels pretty off- day 4 is a huge spike in the quota that feels like it's basically impossible to get past unless you get really lucky with level generation. For a game that uses this much randomness I feel it's important that for most runs the player feels as if they could have won if they'd made better decisions, but in this case I definitely think there isn't enough agency to avoiding losing on day 4 most of the time. Granted, that kind of balancing takes time, and this is already very impressive for a 4 day jam! Good work.
Really neat game! I think the time reversal was a little difficult to use at times- notably that first moving platform in the level that introduces the time mechanic doesn't always pick you up if you don't hold down the button for a hot second, which is a bit unintuitive. But the game had some really neat puzzles and I especially liked the little preview it gives of where each object will be in real time- it does a lot to make the mechanic easier to plan around, nice touch!
Well I don't know if I'll return to Rewind but I have great news about Negative Space- I'm actually making it into a full length Steam game! https://store.steampowered.com/app/2883130/Inverted_Journey/
Cool game! I really like the mechanic of standing on the cube while it grows to launch yourself, it's very creative. I do think it could use a bit of extra polish- the buttons glitch out when two things are standing on them and one leaves, and I ran into an issue on the level with the long box where the box I was supposed to push on top of the long box kept getting stuck on the edge of the long box, blocking me from progressing. Still, the game has some really good puzzles and creative ideas, so I had a good time overall. Good work!
Simple but surprisingly enjoyable game! My big piece of feedback would be that it would be nice if the game paused and showed your score when you fail, as on my best run I had no idea how well I did since it reset before I could see my score counter in the top left. Not being able to keep track of that makes it harder to get invested in going for high scores, which I feel like this game is made to encourage. Still a pretty cool game though!