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This game is really cool, really great take on the theme and it's very pretty. My one critique is that the balancing feels pretty off- day 4 is a huge spike in the quota that feels like it's basically impossible to get past unless you get really lucky with level generation. For a game that uses this much randomness I feel it's important that for most runs the player feels as if they could have won if they'd made better decisions, but in this case I definitely think there isn't enough agency to avoiding losing on day 4 most of the time. Granted, that kind of balancing takes time, and this is already very impressive for a 4 day jam! Good work. 

Yeah i noticed the game is unbalanced, unfortunately couldn't balance it properly before deadline, but thank you for playing!!