Cool idea! Clever to use a Unity-like interface/loop system when you know your audience will be a bunch of game jammers lol. I do think the game would have benefitted from some more in-game tutorials- I didn't realize you could move the camera for a while, and it wasn't clear what Control_Loop did at first either. I also think it could use a speedup button- the timescale option was cute but something more universal would probably help quality of life. Still, these are polishing things, and leaving some instructions in the description is pretty fair for a jam game lol. Regardless, super neat game, I love the concept, the art and the UI a lot!
Viewing post in CodeTheLoop.CS jam comments
Thank you sooo much — it really means a lot to me! And yeah, I totally agree. I kept reminding myself that the game needed an explanation, but honestly, getting the robot to work took so much time that I just didn’t get around to it.
Also, ‘Control_loop’ was actually the name of the first level's code — the one you wrote to make the robot go to the box, pick it up, and deliver it. I also put Time.timeScale = 2
at the start to encourage players to find smarter, quicker solutions to the puzzles. But yeah, without a proper tutorial, it just ended up confusing people or making them take the easy route.
Definitely needs more polish, but I really appreciate your comment!