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Big World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1655 | 3.545 | 3.545 |
Enjoyment | #2107 | 3.136 | 3.136 |
Overall | #3088 | 3.000 | 3.000 |
Style | #5169 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game centers around a little guy making things big and small to traverse a big world
Development Time
96 hours
(Optional) Please credit all assets you've used
Katy Kody, Butterfly
https://freemusicarchive.org/music/kate-kody/prosecco-cafe-1/butterfly-1/
https://creativecommons.org/licenses/by/4.0/
8bit jump sfx, jalastram
https://opengameart.org/content/8-bit-jump-1
https://creativecommons.org/publicdomain/zero/1.0/
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Comments
Loved the idea and the execution! its similar to my game as well... well done!
Loved the idea and the execution! its similar to my game as well... well done!
Overall, I thoroughly enjoyed playing this. But I think the visual language could use some improvement. Specifically incorporating more color with interactive and dynamic assets. The non-moveable cube should be more distinct from the standard moveable cube, a color and/or symbol would most certainly do the trick. This would also help doors and other elements standout from the background. I understand it's more of a style choice, but these minor touches can make the game more accessible.
P.S.: l Love the idea of launching yourself by sizing the block. More of that please!
I liked the concept although sometimes the interaction with the objects was a bit janky. But overall I had a nice experience with the game.
Cool game! I really like the mechanic of standing on the cube while it grows to launch yourself, it's very creative. I do think it could use a bit of extra polish- the buttons glitch out when two things are standing on them and one leaves, and I ran into an issue on the level with the long box where the box I was supposed to push on top of the long box kept getting stuck on the edge of the long box, blocking me from progressing. Still, the game has some really good puzzles and creative ideas, so I had a good time overall. Good work!
Very good! My main issues was that there was a bug if you and the companion cube is on a plate at the same time and you step off it, then the plate deactivates. Also it was a bit hard to figure out when it was possible to resize stuff. If it is when you have line of sight, then I think drawing a line from the player to the cursor would be a good idea.
Anyway good game! If I have completed the content "so far", then I hope there will be more in the future, because I would definitely play it!
Super cool and fun, I enjoyed testing out the mechanics and figuring out some of them along the way! Did have some trouble with the jumps that included standing on the boxes and scaling them but that's probably just a skill issue on my end lol Really cute style too I love the lil guy and companion cubes!
what engine was this game made in? I loved the game by the way, it is definitely one of the better games submitted to this jam :)
Thanks for the kind words, this was built in godot :)
The music you picked was super chill and I like the idea of linked cubes and cube propulsion . Also, the tutorial text depending on your location is a nice touch. Overall Great game :D
really cool concepts! I loved the twist of seeing the linked boxes scaling opposite of eachother, that was really the part that made me wow
I love the execution of this concept. The art is a little lackluster but it's made up for by the mechanics, the puzzles feel clever and the propelling yourself over great distance by quickly increasing a cubes size is sometimes a bit jank on mouse wheel but very fun when you succeed. Good work