This is a creative use of the theme and it was fun to play. The art is nice and the sounds don't overpower the gameplay. The only thing I would say in terms of feedback is to balance because I invested in multiplier and was basically unstoppable. Overall solid game :)
Redstoneworker
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I love this game the atmosphere is so good it reminds me of iron lung. The audio work is amazing and the polish is great. The only thing I couldn't figure out was the end condition. I got to around 750 meters and looked didn't encounter anything. The only feedback if you keep with this project is I wish there were markers on the sonar that showed degrees/distance. Aside from that this was a fantastic game and has me inspired to make a atmospheric game. :D (I did find the duck)
The interpretation of the theme was great. I like the art style and the puzzles were fun and didn't leave me feeling like "how was I supposed to know to do that" although I'm not quite sure how to do the elixir one I kinda just guessed. The story was a nice addition and the sounds were a nice touch and weren't overpowering. I really enjoyed playing this one. :)
The art and audio for this game were amazing and it reminds me of cuphead. The part where he goes into the background looks fantastic and the player character is well animated. The main feedback I have is that the times I take damage feel a bit unfair whether its due to being given not enough time to react or being given a situation where its incredibly difficult to dodge.
Super creative game I really like the way you made the character the timer. The main nitpicks I had with the game were that the max velocity when the player fell was capped a bit to early making the character a bit floaty. Also props for fitting a sand simulation in the hourglass that was actually really cool especially how it reacted to player movement.
Super unique take on the theme I really like the idea of controlling different elements in order to progress. I played the web version which had some issues with cropping but on the levels that weren't effected it was creative. The music was great. Also super impressive how much content you were able to create for this game. great job :)
The atmosphere in this game is phenomenal and actually had me on edge. I loved the use of the water sounds and the game really did feel like I was walking in circles. The main piece of feedback would be to include a tutorial because I was kind of aimlessly wandering for a while. Also are their footstep sounds because I was walking and really thought something was running after me? Great submission best of luck. :)
The music choice for this game is amazing and just fits so well. I also like the gameplay of building a fleet of trucks to cruise the desert its like a tower defense on wheels. My main feedback would be to add a tutorial to teach the basic interactions. The art is also great for this game. Overall amazing submission :D
Thanks for the encouragement and design feedback. That could be an interesting mechanic although in my mind it wasn't mass that changed it was density however mechanics that used density had to be cut. But mass-based puzzles could make for interesting challenges and conflicts. Thanks for playing and leaving feedback. :D
I personally think the art is fantastic, especially the tile-set. My main feedback on the difficulty would be that a lot of the issues I ran into were assumptions that I made about the puzzle like I thought the cat could only absorb water when you were on it and that the key was necessary to complete the puzzle. The music and the opening cutscene were great overall great job :D
The scaling is super smooth and the last thing is a creative use of the mechanics. My feedback is that it's a bit difficult to scale something when you are on it and that I wish there was a way to push some boxes so it is harder to soft-lock. I like the addition of an ending and I think you explored the mechanics well. Overall good job :D













