The visuals are polished, the music is a banger!!! and sounds are great. The gameplay is fun my record is 45. Great game :)
Redstoneworker
Creator of
Recent community posts
Super unique take on the theme I really like the idea of controlling different elements in order to progress. I played the web version which had some issues with cropping but on the levels that weren't effected it was creative. The music was great. Also super impressive how much content you were able to create for this game. great job :)
The atmosphere in this game is phenomenal and actually had me on edge. I loved the use of the water sounds and the game really did feel like I was walking in circles. The main piece of feedback would be to include a tutorial because I was kind of aimlessly wandering for a while. Also are their footstep sounds because I was walking and really thought something was running after me? Great submission best of luck. :)
The music choice for this game is amazing and just fits so well. I also like the gameplay of building a fleet of trucks to cruise the desert its like a tower defense on wheels. My main feedback would be to add a tutorial to teach the basic interactions. The art is also great for this game. Overall amazing submission :D
Thanks for the encouragement and design feedback. That could be an interesting mechanic although in my mind it wasn't mass that changed it was density however mechanics that used density had to be cut. But mass-based puzzles could make for interesting challenges and conflicts. Thanks for playing and leaving feedback. :D
I personally think the art is fantastic, especially the tile-set. My main feedback on the difficulty would be that a lot of the issues I ran into were assumptions that I made about the puzzle like I thought the cat could only absorb water when you were on it and that the key was necessary to complete the puzzle. The music and the opening cutscene were great overall great job :D
The scaling is super smooth and the last thing is a creative use of the mechanics. My feedback is that it's a bit difficult to scale something when you are on it and that I wish there was a way to push some boxes so it is harder to soft-lock. I like the addition of an ending and I think you explored the mechanics well. Overall good job :D
This game actually shocked me when I realized it was the player who scales. I like the art style and the intro tutorial is well made. My main feedback would be to make the walls collision mesh fully solid because I ran into clipping errors quite a bit also it occurred to me just now but if you could make the player shrink toward the direction of motion that would be epic. Overall great game and it really did surprise me :D