Yeah this is something we realized we had forgotten too late into the jam, which is crazy because we've collectively played a lot of tower defense haha. Glad you enjoyed it!
MaxusCorkus
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The environment was nice and the music was a good fit to the art, however I just found it a but tedious. I think had the timer been faster and the volume to fill smaller the rounds would have been tense and more enjoyable. Perhaps different sized cubes could appear and so on. As I say though, it looks good and I think there's some ideas here to build upon!
It's got fun controls and is an interesting idea. On my first run however I killed the giant cell without entering it and then got softlocked so had to restart. Could also have used some some music and sound to sell the experience. I had a lot of fun zipping around super fast though and crashing into enemies with my drill. Nice work!
Interesting Idea, I'm not entirely sure what I was doing however. I kept linking things together and sometimes it felt semi-automatic and then it would just stop. I also wasn't sure what the AI components were doing and it seemed like they were very rare and most often would only have purple connections which also wouldn't connect to eachother. I also wish you could delete wires, It seemed like only one connection from a node would work.
Aside from all this It was interesting, I liked that I could set up long connections that reduced the cost of purchases and I liked that I could duplicate my money faster. Good job
Thanks for playing! We tend to find the game has peaks and troughs of difficulty and it seems to be around the 60 mark players have to really fight past so not a bad attempt at all! I will say that there is a large random element to it and those poor spots will sometimes have a great use... Time is also of the essence and enemies will scale with time, whereas new enemies appear with height! So if you hang around too long on lower floors you may find the enemies out scale your damage! Glad you had fun though and we appreciate the feedback :D
Glad you enjoyed it, there do tend to be lulls and peaks in the action and whilst we would have loved to add upgrades and new mechanics we ran out of time. ( we wanted a summoner enemy and so on) You'll be happy to hear though there is a "Forge" that does what you mentioned and more ;) I suspect we needed to toggle the rarities a little bit to have them be more common. Thanks for playing though! Appreciate the feedback
Very smooth platforming elements! Loved the execution of the theme too with combining the rabbits to solve the puzzles. I found it a bit frustrating having to wait for the cupcake animation each time I picked one up, especially because I'm bad at games and kept dying. Art is great and game is a lot of fun! Good job!
Surprisingly dramatic game! Very fun, I really started to feel the anxiety pile on right before the doors flew open each time. Mechanics were simple and quick to grasp and the music and graphics suited the game well. Seemed to crash on what I had assumed to be the last door which was a shame but great work one the less!
That was a Really fun puzzle game! One of the few I've played to completion this jam so nice work. It was clear what I was meant to do and simple enough to be accessible to us sleep deprived devs haha. The art, audio and gameplay all comes together into a very complete and polished experience. Excellent "addition" *wink* to the jam
Cool take on minesweeper. I don't have the brain power however to solve them. I just about managed to get the tree haha. One thing I will say is that it thre me off that some slots could read 9, and that kind of tipped me off to why my initial attempts were wrong. Really great art and fun brain teaser, will play more for sure!
Loved this, I was weirdly relaxed as I climbed into the sky. I wasn't 100% on how the shop or deck worked, I couldn't buy new cards even after selling one and then cards I sold would reappear in my deck? Either way, very serene and fun game! Played for about an hour before deciding I should go see other games in the jam.
Very cool! Really liked the concept and will play more! At one point I lost all my planets and every asteroid and enemy missed me until the next wave when I died, but when I pressed try again I had no planets or way to defend myself against emperor Chonkus and just died on loop. Still had a good time with it and would love to see it expanded on!
Liked the cute animals, felt bad when giving them too small a pizza. Clearly I don't know what a good pizza size is haha. The hints when I got it wrong were handy though. I had a lot of fun, especially when I saw the sky changing colour, I really felt the rush to make pizzas faster, almost feels like if the sky had been dynamic all the way through I'd have been more pressured which could have been nice. Cute game, well made for 48 hours I think. Nice work!
Glad you enjoyed it, that's a pretty good attempt!
Yeah there were a lot of things last minute we were having to figure out how to communicate to the player and I think tower clarity got lost along the way haha. The ice towers are a constant slow and deal a small amount of Magic DOT and the Acid towers continue to drop on a timer with the bottles exploding on contact with enemies and creating small aura that leaves Magic DOT too. We were worried little health bars might have overcrowded the screen but had considered hovering a target to see their remaining HP.
Thanks for your feedback though, we really appreciate it!