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MaxusCorkus

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A member registered Jul 07, 2023 · View creator page →

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I only got like 20 ;(

Glad you enjoyed it! 

Nice! Interestingly this is the second game about collecting down I've played haha. Simple concept nicely executed! The art is basic but I think it fits aesthetically and the gameplay is pretty fun! I wasn't sure at first why I'd want to shoot the feather back up and thought it was a multiplier thing, but nearer the end I realised there were so many birds I had to make use of it haha. Good work with this! 

I like sokoban style games and I did enjoy this but MAN is it unforgiving lol. I'm not sure if there's leeway for winning or if I just happened to complete the first 2 levels with the exact number of moves haha. I feel as though you could have done with another level of pushing the box to the correct location with the bomb before introducing ice mechanics too. 

The art and narrative are really good though, with the cartoony scientists and assistant having to solve the bomb threat. The drawings are cute and I liked the lil RC car. I think you've done a good job with this, just might need some tweaking on the bomb numbers. 

I saw aha, really appreciate it! I'll for sure keep an eye out for a post jam update, we had a bug with ours where the music player just stops randomly thanks to a unity bug we didn't know about. So our music collectibles will just sometimes not play anything for the whole playthrough ;( 

Haha, glad you had fun (sorry it's such a long game to complete, still I'm pleased you did :D ) 

I think for a few of us, it basically became a hyperfocus for 4 days so we really got stuck in. Initially we had some doubts about the idea but when it started to come together it was difficult to picture anything else I guess.
If you ever go for another 90 minute run there is a sensitivity slider in esc menu once in game, though UI is a weakspot for us so it's hidden in the corner with default unity looking stuff >.>

As for the criticism of our trash compactors, you'll have to bring it up with eVil Co's health and safety department. It's almost like they want you to fall in smh. 

Thanks for playing! 

Really neat game! Very caves of qud. Took me a while to get to grips with it, I died within 3 floors like 4 times but then something clicked! I wish there was some turn gain from going down floors, it feels bad to scrape through a room just to die on the first step out into a new one. Other than that this is a neatly tied up package. The perks and upgrades are interesting and having a range of weapons kept things fresh. I'll probably come back to this one! Nice work

Nice game, simple concept and it plays well! 

Only minor complaint would be that the fire traps are a bit hard to read, initially I figured they would only deal damage at the base and could walk behind the flames, and then sometimes I'd walk over the base when the fire was gone and there's a small period where they can still kill you.

Other than that though it's all tied together really well, the art style is cute and I like the level design. Nothing raises the stress like being chased through the dungeon aswell as being on a timer haha. Enjoyed playing this!

Cute game idea, a point and kiss adventure mayhaps? xD 

Maybe I missed something but I couldn't find any items to open doors or kiss any people, just furniture and the house which says "Come back another year" seemed to never be unlocked (but I might have missed it on one day) Wouldn't mind some direction as to what I was doing wrong cause I'd love to see more game!

Art style's charming and the UI is clean. I like a timeloop style game so the idea of knowing where things are to get better scores as time passes and I gain new knowledge is really appealing. Good work!

Daaamn, well I just about won with 1 second on the clock, That was maybe the most stressful game I've played all jam lol. You've really built the tension with this saw esque game. The artwork and sound design are all stellar and well stylised. Great work!

Nice idea, would have been cool to see how you could grow the concept. Whilst you didn't have enemy sprites, the rest of the art looks good and the levels collapsing to the lower floors are a nice touch. Good work!

Really cool idea and very tightly executed I feel! I wish that the monsters would surviave a little longer, I was filling out the board of the zombie and the Round dude, excited to see them work in tandem by breaking graves and collecting the loot, but they seemed to die to quick to get real use out of it. 

Still though I had a good time with this, it was fast paced and hurt my hand to click a lot so you know the countdown theme was incorporated well. The art is lovely, all around a great entry, nice one!

Really enjoyable actually, all the different minigames were quite refreshing to switch between. My main issue with it is that I wasn't sure which task improved which skills, I figured out speed and morale because some minigames I was better at so they were more boosted but the others remain a mystery. Maybe I just missed some UI element though.

It was great stacking the stats though and building up to the final race, had quite a number of photo finiishes where it turned out I had won luckily haha. Good game, nice work!

Super cool idea, reminded me abit of lautrausers! I was a bit afraid to get hit for the first couple attempts, I wasn't sure if 1 tick of damage would be game over, so I accidentally ran the timer down twice haha. But when I got the hang of it and I started to climb up to the void, it all came together really well. 

The whole package feels polished, from cutscenes, menus UI and art. Fantastic work! 

I wasn't enitrely sure where I was going or what I was doing, seemed like lots of trying to go down via parkour would kill me at inconsistent heights. Despite that though I had a good time with this, through trial and error figuring out where to go. Had weirdly dream like feel to the whole thing and I really liked it! Nice work

Had a fun time with this! The layout of the rooms was interesting and so were the mechanics. My only gripe is that I wish I could have explored the final mechanic further! Twisting the hourglass to change the sand level and change the layout was exciting, but just as it appeared the game ended. Eitherway, had a good time, nice work!

Ayy nice work, big fan of sokoban style puzzles. I at first thought the glass was ice and was confused why it didn't slide, but it makes more sense it smashes to the bomb lol. Some of the puzzles were pretty interesting too and there's a nice amount of content here. Good job with this!

Nice work! I managed to cook 0 staeks on my first run because I clicked the button figuring I could check out how long it had been in for and then went "I'll put it in for a few more seconds" lol 

Clearly that was not how this funky microwave worked xD Have they simply considered buying a new one? Maybe one I can see how well my meat is cooked through the window?

Game worked as intended though and was easy to grasp, Good job with this submission!

We've literally been begging him since he made them to post them online lol but he's taking his time! >:( 

AH good to know! I'll give it another shot and become unstoppable haha

Cool game! I really liked the art and all of the nodes were interesting. initially trying to figure out what each one did was tough at first but I got the hang of it, sometimes I'd mix up the explodey node and the fat node and be confused by my sudden explosion vs large knockback. 

Really great entry though the music and visuals culminate into something special and a nice way to incorporate the theme! The gameplay reminds me a lot of those big IO games where you're a circle who eats the other smaller circles lol

Yeah the game takes a while to complete if you want to clean all the rubbish haha, though Clyde offers an easier exit if not. Each of the tools has a specific use which can be used to make your life easier somewhat, but also allow you to tackle different trash various ways. The gravity gun is strong because it can pick up ALL trash, so the heavy crates, the rocks, the broken walls and heavy cardboard boxes can all be thrown with them and it throws further too! 

Glad you liked the music too JJ our audio guy wasn't too sure he could get behind the game idea and theme, but he knocked it out of the park with the music!

Hope you do come back and give it a full playthrough, we love to see people's completion times! Thanks for playing and hope you had fun!

Wow, this is super cool. The artwork is very nicely done and consistent, reminding me of baba is you! and the construction mechanics somewhat like ultimate chicken horse! Only minor gripe is that sometimes it felt like I wasn't sure where the next time addition was going to come from and so I was quite panicked and it led to overpsending or underspending my time. but really that's likely more of a skill issue on my part haha. Really nice work with this!

God I am not good at maths... lmao Cute little quick maths game you've put together, I liked the art and the puzzles. It was nice being able to flick through the number quickly to find what you needed, but my god was it anxiety inducing. Apparently adding a timer to maths problems makes them much harder. Good work though, nice game!

I love cooking within my boundless void with infinite food, nice work lol

Thanks! There was a lot of time spent tweaking the grinders and acid pools to make them feel satisfying to throw stuff into! It's funny it ended up so much like a cosy clean up game. Initially we nearly went with an incremental clicker style game, where you bought tools to get the trash down. Personally I'm pleased with how it shifted direction. Hope you had fun with it!

Means a lot to hear you enjoyed the exploration. We honestly weren't sure if a clean up game like this would be too overwhelming and boring for people to actually put any time into, so it's nice to know folks are actually looking around and just playing it like a sandbox almost. 
If you do come back, you'll have to post your completion time! 

Honestly I considered putting barbed wire up there on the gate, but decided against it. Figured it'd be funny if people wanted to climb their way to places. Nice to hear someone did haha

Daaamn, this was really enthralling tbh. I found it a touch hard to figure out what was going on at first as the geometry of the levels and pods were a hard to control and read, but once I got into the rythem of boosting there speeds and learnt the maps I had no trouble getting that first place (up until the champion) 

Really interesting art design and the way the character portraits moved felt quite inspired, like peering into their cabin. Very nice work! 

Might just do that :D

What an honour aha, parrots are super cool, glad to finally see them have the rep they deserve in a game! We had a team member who kept distracting us with his new kitten, we're lucky to have even made a game >.>

Another 3D game nice! At first the lil penguin guy felt a little clunky to move about, he was overshooting platforms and felt really floaty, but quickly I got the hang of his movement and found quite a flow to it. a lot of the platforms are placed well enough to account for his movement style so nice work! I will say I wish I had a life system, it was a bit of a shame to get game overed so fast from one small mistake. Penguin was cute and I enjoyed my time with this. Well done :)

I wasn't entirely sure where I was meant to be going with the balls, I followed the yellow markers on the map around and it led me to a white box, but not sure if that was the win state? Either way, I had fun running around as a dog and the controls felt pretty smooth! quite a soothing experience. Good work!

Super cool idea! Each of the puzzles were interesting and felt quite novel. When there were a lot of moving parts it could become quit eoverwhelming, but watching an attempt back once or twice usually led to a quick solve. The artwork is also really cute and the music reversing when you character plays back is a neat touch. Good job! Really liked this

Meow meow to you too mr bird. Very interesting idea, initially I was a touch confused as there was a lot of text and my instinct was to ignore it lol BUT I went back and read it after toying around and blowing myself up. Was fairly fun with the little puzzles to craft the perfect bomb, the artwork was lovely too and I loved all the little references! Seems well polished, nice work!

Had a lot of fun with this, love a card game. for the first few rounds I was confused what was going on, but the mechanics quickly made themselves known. Sadly I was unable to beat the boss, he seems particularly mean, Or more likely I sucked at building the deck lol. Excellent addition to the jam! Nice work

Funny take on the theme, I was trying to figure out what it had to do with countdown and then I was like "Oh we're counting down feathers" lol Nice work. I spent a long time on the first mattress unable to click the button to escape because I thought it's been placed out of range as a joke, then I rememebred I could WASD to move xD Good job 

Nice game, I played for a little while, almost in a trance lmao. I was desperate to try and get 0.00 but the closest I got was -0.06. The upgrade system is a nice touch, good work!

Understood, have a nice day

Cool movement platformer, the levels are well constructed with clear direction. I will say I struggled a lil bit with the movement controls at first, but got the hang of it eventually.

Not sure what the robot is powered by that when his battery dies he nukes everyone, but that's life I suppose xD Good job!