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MaxusCorkus

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A member registered Jul 07, 2023 · View creator page →

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Yeah this is something we realized we had forgotten too late into the jam, which is crazy because we've collectively played a lot of tower defense haha. Glad you enjoyed it!

Some of us have certainly considered it! I'd personally really love to iterate on it.  Thanks for playing :) 

Fun lil game, liked the cute toy guy. from the back I thought it was a guy with a small head and long neck but realised he's like a lil TV dude hehe. I think the camera might have been a touch too close to the models but apart from that I had some fun exploring the world!

Thanks! We are in agreement about a speed up button haha. Something we only really remembered at the end and by then it was a bit late :P happy to hear you liked it though.

We will take the "Pet the robot" button into account next time haha. Glad you had fun! We would have liked to add some tower unlocks, something we'd probably do if we continue working on it in future. Thanks for playing!

The environment was nice and the music was a good fit to the art, however I just found it a but tedious. I think had the timer been faster and the volume to fill smaller the rounds would have been tense and more enjoyable. Perhaps different sized cubes could appear and so on. As I say though, it looks good and I think there's some ideas here to build upon!

I love the money explosions. Didn't feel like there was much consideration for any strategy and would have been cool if towers continued to level up the more money pumped into them or something. Liked the art though, the tower designs were clean!

It's got fun controls and is an interesting idea. On my first run however I killed the giant cell without entering it and then got softlocked so had to restart. Could also have used some some music and sound to sell the experience. I had a lot of fun zipping around super fast though and crashing into enemies with my drill. Nice work!

Interesting Idea, I'm not entirely sure what I was doing however. I kept linking things together and sometimes it felt semi-automatic and then it would just stop. I also wasn't sure what the AI components were doing and it seemed like they were very rare and most often would only have purple connections which also wouldn't connect to eachother. I also wish you could delete wires, It seemed like only one connection from a node would work.

Aside from all this It was interesting, I liked that I could set up long connections that reduced the cost of purchases and I liked that I could duplicate my money faster. Good job

Seems like the mixing of atoms doesn't work which is a shame. I walked about a few of the rooms and it's clear you put a lot of work into drawing it all and constructing the environments

Thanks for playing! We tend to find the game has peaks and troughs of difficulty and it seems to be around the 60 mark players have to really fight past so not a bad attempt at all! I will say that there is a large random element to it and those poor spots will sometimes have a great use... Time is also of the essence and enemies will scale with time, whereas new enemies appear with height! So if you hang around too long on lower floors you may find the enemies out scale your damage! Glad you had fun though and we appreciate the feedback :D

Now I know how the angler fish got onto Ember Twin! Great game, very cute art style. I found the camera could sometimes be a little frustrating but the game itself feels well put together! Nice addition to the jam!

Fun little speed running platformer, I was regularly rescaled to death for my lack of competence at it haha. Nice quick puzzles with clear solutions, (although I did end up in the cornfield falling forever on the second level cause I missed the floor) Nice work!

Glad you enjoyed yourself!

Really fun game, great music too! Found myself bopping along as I played haha. Occasionally I'd move the blocks too fast and they'd all connect and fly around the screen but aside from that I had a blast! Bug get!

Glad you enjoyed it, there do tend to be lulls and peaks in the action and whilst we would have loved to add upgrades and new mechanics we ran out of time. ( we wanted a summoner enemy and so on) You'll be happy to hear though there is a "Forge" that does what you mentioned and more ;) I suspect we needed to toggle the rarities a little bit to have them be more common. Thanks for playing though! Appreciate the feedback

Very smooth platforming elements! Loved the execution of the theme too with combining the rabbits to solve the puzzles. I found it a bit frustrating having to wait for the cupcake animation each time I picked one up, especially because I'm bad at games and kept dying.  Art is great and game is a lot of fun! Good job!

This was a super interesting concept! I found that I tended not to use a or d to walk and instead would just resize windows into eachother haha. Wonderful take on the prompt nice work!

Surprisingly dramatic game! Very fun, I really started to feel the anxiety pile on right before the doors flew open each time. Mechanics were simple and quick to grasp and the music and graphics suited the game well. Seemed to crash on what I had assumed to be the last door which was a shame but great work one the less!

Beautiful artwork! The voice acting made me chuckle. I really felt bad for the T-rex though ;w; Great work!

That was a Really fun puzzle game! One of the few I've played to completion this jam so nice work. It was clear what I was meant to do and simple enough to be accessible to us sleep deprived devs haha. The art, audio and gameplay all comes together into a very complete and polished experience. Excellent "addition" *wink* to the jam

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Cool take on minesweeper. I don't have the brain power however to solve them. I just about managed to get the tree haha. One thing I will say is that it thre me off that some slots could read 9, and that kind of tipped me off to why my initial attempts were wrong. Really great art and fun brain teaser, will play more for sure! 

Very cute game, the music was chill. It took me a while to figure out how the game works and then I turned hints on which helped xD. Fun!

Cute little game, made me laugh on the game over screen with the happy smiley snowman still smiling but slightly wonky. 

Thanks! Glad you enjoyed it! Our leaderboard guy will be please to hear it was worth it haha

Really liked the concept. I spent ages carefully building my tower to the moon and then when I went to platform up the top... I couldn't climb half the platforms! Felt like the platforms should have been accessible no matter your Tetris block rotations. Great art though and good ideas! Keep it up!

Very cool, love the idea and switching with the scaled object was a genius idea. Seen a lot of just rescaling something without much thought. Neat little puzzle game overall. nice one!

Had a good time with this. I wasn't initially aware I could push blocks and the rolling felt a bit icey but I loved the lil hamster dude and the music was great!

Really enjoyed the platforming and puzzle elements of this. There aren't a lot of games in the jam I've engaged with on a level that I felt the need to finish it! Nice work. Loved the music too!

This games art was gorgeous, loved the giant Aztec dragon you could control. The puzzles were cool and the movement fluid. Excellent entry, nice work!

Great game! loved the style of it too with the pixely post processing stuff, mechanics were interesting!

Loved this, I was weirdly relaxed as I climbed into the sky. I wasn't 100% on how the shop or deck worked, I couldn't buy new cards even after selling one and then cards I sold would reappear in my deck? Either way, very serene and fun game! Played for about an hour before deciding I should go see other games in the jam.

Nice submission, jumping was a bit janky and I occasionally flew up blocks after pushing them but I enjoyed the puzzles. Well done

Very cool! Really liked the concept and will play more! At one point I lost all my planets and every asteroid and enemy missed me until the next wave when I died, but when I pressed try again I had no planets or way to defend myself against emperor Chonkus and just died on loop. Still had a good time with it and would love to see it expanded on!

Haha thanks, gotta get on that leaderboard! :D

Liked the cute animals, felt bad when giving them too small a pizza. Clearly I don't know what a good pizza size is haha. The hints when I got it wrong were handy though. I had a lot of fun, especially when I saw the sky changing colour, I really felt the rush to make pizzas faster, almost feels like if the sky had been dynamic all the way through I'd have been more pressured which could have been nice. Cute game, well made for 48 hours I think. Nice work!

Glad you enjoyed it, that's a pretty good attempt! 
Yeah there were a lot of things last minute we were having to figure out how to communicate to the player and I think tower clarity got lost along the way haha. The ice towers are a constant slow and deal a small amount of Magic DOT and the Acid towers continue to drop on a timer with the bottles exploding on contact with enemies and creating small aura that leaves Magic DOT too. We were worried little health bars might have overcrowded the screen but had considered hovering a target to see their remaining HP. 
Thanks for your feedback though, we really appreciate it!

nah its good! Just a little feedback is all. Nice work overall!

Thanks! It really means a lot to hear that, me and my friend spent a lot of time on the art and design. We'd like to have grown it further if given more time!

Loved the level design! Very Grandiose! Sometimes it was a little hard to tell where to go and it felt sluggish to gain speed, but once you get going you can really zoom. The scaling gun was fun and I liked the music and art. Good work!